[Obscure Hundred Stars Equipment (Fake Hundred Stars Monster)][Can be obtained by breaking down ordinary Hundred Stars Equipment to obtain Hundred Stars Equipment parts, and then upgrade a specific custom-made Epic attribute from Tehti.] It could collect the Hundred Stars Equipment Illustrations, but it could not change the entries through the custom attribute illustrations. It had certain effects. For example, it could trigger the set effect of the Hundred Stars Equipment. The set effect included +3% skill attack power when two pieces of Hundred Stars Equipment were collected,+15% movement speed when four pieces were collected, and the Star Spectral Effect could be triggered. It could also be disassembled back into ordinary Epic custom-made equipment and various parts. In addition, when a normal custom entry graduated, it could be synthesized into the Obscure Stars Hundred Changes equipment to trigger the effect. It could also be converted into other Obscure Stars Hundred Changes equipment through mutated dimensional crystals, but this conversion was not very meaningful. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
If it's the Small Hundred Changes (Star Hundred Changes Equipment), it can be obtained from the Advanced Dungeon and the Equalization Arbiter. After every 2000 dungeons in the New Abyss, a random Small Hundred Changes Coupon will drop.(When the Coupon drops, the equipment type will be determined and cannot be changed.) After using the exchange voucher, you can choose any 4 attributes of the equipment type (without any consumption, even if the attributes are not included in the attribute guide, you can also choose). If you want to change the attributes, you can go to the Star Hundred Changes Equipment Transformation System to change them, but the number of attributes in the attribute guide will be consumed when changing them. Great Hundred Changes (Brilliant Star Hundred Changes Equipment) can change all attributes of equipment, including terms and materials. It is equivalent to obtaining a perfect piece of equipment. You can obtain Floating Stones by fighting Advanced Dungeons. Collecting 1000 Floating Stones can obtain a Great Hundred Changes Equipment to change attributes. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
After Version 2.01 update, players could obtain 1000 Glimmer Floating Stones as long as they were bound to their characters. By consuming these 1000 Glimmer Floating Stones to complete the mission [Collect Floating Stones], they could obtain the dazzling Star Transformation equipment raw materials (customized by the Big Hundred Transformation Monster). Moreover, when players cleared the dungeon, they would be given 20 Glimmer Floating Stones, which would shorten the progress of obtaining the materials for the Bright Stars Hundred Changes equipment. "The Alliance of Stars: A Symphony of Fate and Power" is equally exciting. Everyone is welcome to click and read it!
In the early versions of the Dungeon of Nature, there were green Epic equipment. This was the predecessor of yellow Epic equipment. At that time, the Epic equipment dropped by the Abyss Pillar was green. Some of these Green equipment had extremely powerful and ridiculous attributes. For example, Hikari's Shadow Dance Shirt could make all teammates invincible for 30 seconds when she died. After resurrection, it could also increase the critical strike rate of teammates by 20%. However, the activation of the Invincibility buff required the player wearing the equipment to die. At that time, resurrection coins were very rare, and players did not want to waste them. Moreover, there were situations where teammates injured the player wearing the equipment in order to trigger the Invincibility buff. Even hardcore players like Xu Xu Baby did not dare to wear it. Now that the version had been updated, the old version's Green equipment had become Yellow Epic-grade equipment. Hikari's Shadow Dance Shirt's attributes had not changed much after it had become Yellow Epic-grade, but not many players dared to wear it to fight a team.
The correct one was "ever-changing". This was an idiom from a historical story. It came from Liezi·King Mu of Zhou. Its pronunciation was qiān àbin wàn huā, describing the myriad changes. And "Thousand Transformations and Ten Thousand Illusions" was not an idiom. The novel " The Erosion of All Things " is equally exciting. Everyone is welcome to click and read it!
In the level 100 version, the equipment selection for healer classes was 3+3+3+2.(Weapon-Saint's Mercy + Full Red 10 template). According to the top 20 matching data, the best three pieces and the best three pieces of the armor are the Royal Adjudicator (shoulder waist) or (pants shoulder waist) or the ancient sacred ritual (shoulder waist).(Abyssal Peeper, Devour Wrath, Frenzy Follower, Shout Through Fate, Dark Magic Seeker, Time Traveler, Hell Seeker, Tragic Remains, Dimensional Traveler) to make a set of 3332. When there are specific mythological parts, 3332 is the strongest combination. In the 5+3+3 (Weapon-Saint's Mercy + Full Red 10 template) pairing, among the top 20 defensive equipment sets, the three sets of work clothes, Fate's Branch, and Burning Feast were the best. The jewelry part, Lucky Triangle, work clothes jewelry, Great Trance-like, and ancient dusty warlocks were all fine. The special three pieces, such as the God of War, work clothes, Lingbao, and Time War, were all fine, but the specific amount of milk needed to be determined by the actual matching situation.
The following are some of the dnf mythical equipment and their characteristics, but it is difficult to give a comprehensive and absolute ranking because different equipment has its own advantages in different character classes and game scenarios: - [Weapon parts: The Shifting Stars Spear is a Mythical weapon from the year 2023. It has high attack power, wide attack range, and fast attack speed. It can switch attack types and deal with a variety of combat scenarios.] - Armor parts: - [Heart of Revelation (Mythical Heavy Armor). In the 2023 version, HP and defense were increased. It was suitable for tank-type characters.] - [Heavenly Dragon Divine Armor (Mythical Light Armor). The 2023 version increases attack speed and evasion rate, which is helpful for damage output and evasion.] - Shadow Equipment (Mythical Leather Armor). The 2023 version increased the critical hit rate and hit rate. It was a critical hit type equipment. - Part of the accessory: - Dragon Scale God Earrings (Mythical Earrings), 2023 version increased Intelligence and Spirit, can increase Magic Attack Power and Recovery, suitable for Mages. - Dragon Pattern Jade Pendant (Mythical Necklace), 2023 version increases Stamina and Endurance, helps to increase Health Points and Defense, suitable for tank characters. - Black Tortoise Gauntlet (Mythical Bracelet). The 2023 version added physical and magic defense. It was a defensive accessory. - Phoenix Ring (Mythical Ring), 2023 version increased attack power and critical strike rate, increased damage output and critical strike ability. - Support Equipment: - Soul Guard, 2023 version increased hit rate and recovery speed. It was a team support equipment. - The Hourglass of Time. The 2023 version had increased attack speed and movement speed. It was suitable for PVP. - The Abyssal Dragon King's Heart, the 2023 version, added magic defense and physical defense. It was a defensive support equipment. - [Special Equipment: Divine Weapon Descended from the Heavens. The 2023 version has increased attack power and accuracy.] Other than that, there were also some items like the Tara Star's Wrath that were at the forefront of the list with its powerful strength and unique effects; the Chrono Guardian's Ring that had excellent attributes and a Chrono Shield effect; the Elemental Fusion Stone that had unique elemental attributes and powerful support effects; the Shadow Dancer's Veil that had an invisibility effect; and the Soul Reaper's Scythe that could recover HP when dealing damage, which was more beneficial to Warriors and Berserkers. Under different styles and playstyles, players would choose different mythical equipment according to their own needs.
The following were the different levels of the equipment: - [T0 Mythology (Able to graduate directly): War God and Reversal Ending.] The War God had a strong functionality and many styles under the combination of 533, but it needed 100% movement speed to take full damage. The reverse ending strength was very high, and the version limit was the highest under the enhancement of the technician's Evil Warding Jade. However, the matching set leaned towards awakening and high explosive power, and the style was relatively simple. - **T1 Myth (Able to graduate after transferring out)**: - ** Great Spectral Soul and his brothers **: Their clothes, bracelets, and earrings are all stronger. The top focused on explosive power, while the bracelet's small skills performed better than the top. The earring's strength was slightly weaker than the first two. Due to the high final damage of the Great Ghost, the mythical entry was slightly weaker. It needed to be a white weapon to upgrade its strong entry. - [Dimensional Myth: When soloed, its explosive power is even greater than the Great Specter's T-shirt. Generally, its strength is greater than the Great Specter's Earrings, but it suffers a slight disadvantage when it drinks milk.] - [Numinous Treasure and Phantom of Time are both good myths in 533.] Lingbao has a high attribute and is strong. It requires a white weapon to deal all the damage. The Phantom of Time's damage is slightly lower than the War God's, but it has an additional cooldown and resurrection effect. - [Fruit Myth: In traditional epic situations, it is as strong as the Great Ghost. After equipping the modified left slot necklace, it is the number one Myth in all classes, surpassing the War God and Reversal.] - [Nature Mythology: The strength of a traditional epic is similar to that of a fruit, but slightly weaker than a fruit after modification.] - ** Scream and Time Traveler Mythology **: Although the pure damage is not as good as the above Mythology, it has good functionality. For example, Scream has speed and invincibility, and Time Traveler can reset skill cooldowns. - ** Five Tiger Generals (Not recommended)**: Including Torrent, Dusk, Ledo, Blacksmith, and Mythical Thorn. Although they have strong features and functions, their damage is not good in the current version. - ** Other Tier 2 Mythical Creatures **: Other than the Mythical Creatures mentioned above, they can be considered Tier 2 Mythical Creatures. They are not weak, but there is a gap between them and the top Mythical Creatures. Some Mythical Creatures are very strong against specific professions, such as the Heavenly Dancer against professions such as Elements. They can be considered graduation Mythical Creatures.
[Weapon recommendations: Devour Origin Short Sword;[Armor recommendations]: Penetrating Sight + Genius Top + Mechanical Bottomless + Genius Belt + Genius Shoes;[Jewelry recommendations]: Dark Spirit Bracelet + Domain Necklace + Energy Search Ring;[Special Equipment]: Optic Glasses + Ice Crystal Earrings + Tranquil Image. The characteristics of the equipment are that the strength of the CP weapons before the army dungeon is not bad, and the missile damage is high. You need to pay attention to the mana consumption of the skill. The top can be replaced with a custom top with bleeding damage +30%. Fantasy Realm is equally exciting. Everyone is welcome to click and read it!
In version 70, Berserkers had a variety of different equipment with different characteristics. The Red-eyed Foreignland Set was divided into four types: Fire, Ice, Lightning, and Earth. Each set had a unique attribute bonus and skill effect. For example, the Fire Set could cause additional fire damage to attacks, and the Ice Set could reduce the damage received by the user and have a chance to freeze the enemy. From a cost-performance perspective, the Mystery Dragon Scale Set was a classic combination. It was composed of eight pieces of equipment and could provide extremely high attack power and health points. There were also many attribute bonuses and additional effects. In Red-Eyed Foreignland, it could be matched with Rune or Abyss Sets. This combination would give the Berserker's attributes a better boost, and in PVP battles, this combination would increase the chances of victory. In addition, the Red Eye Stone could be regarded as a "Foreignland Artifact" among Foreignland equipment. There were also equipment like the "Evil Cloth" that could increase spell damage and mana recovery speed (although it was a mage equipment, it reflected the variety of Foreignland Sets in Version 70). In terms of equipment selection, the warrior could choose the Red-eyed Outlander Set with higher attack power, such as the Red-eyed Combat Set or the Red-eyed Ares Set. The novel "Yan Xiaoqi's Journey to the Other World" is equally exciting. Everyone is welcome to click and read it!
The new equipment's characteristics were divided into four series: pattern, attack, materialization, and protection. Each series had a basic equipment bonus to choose from (affecting skill attack bonus and cooldown reduction). There was not much difference in damage between different types of equipment. The new equipment characteristic system had a system similar to the equipment characteristic tree. Points were obtained according to the character's equipment feeding progress, with a maximum of 960 points. Some high-level equipment characteristics had prerequisites for learning, and there was almost no connection with the equipment (except for the protective shield's CD reduction function). The new equipment's characteristics could be changed at will, and there were no gold coins or material consumption. The basic characteristics included a skill attack of up to Level 5 (newly described as skill damage) and a Level 2 cooldown. The maximum level of the two equipment characteristics was 5 (the total level of the two could not exceed 5). Since the conversion ratio of skill attack bonus and cooldown was about 7 skill attack/10 cooldown, it was relatively lacking. Therefore, it was recommended that all Level 5 skill attacks be added. The unique characteristic of the Law system equipment was its special effect output. This special effect could take on three attacks, Strength, Intelligence, and skill damage bonuses (not taking the character's active buffs), including Magic Bullet Shooter, Magic Sword Dancer, and Magic Engineering Gunner. The characteristics of the offensive system were acceleration and damage reduction. The left column of equipment characteristics was acceleration, and the right column was damage reduction. The corresponding buffs could be stacked, and the buffs would be eliminated in the end and the skill attack would be obtained. Therefore, the acceleration and damage reduction effects did not cover the entire range, but included rapid attack combo and strong attack. The characteristic of the materialization equipment was the random potion. The potion would randomly drop all over the map during the attack and needed to be picked up by the character to be effective. In actual combat, the timing of picking up the potion was different in different dungeons (for example, there was a rare opportunity to pick up things in the Karma Destruction Mode of the Underdark Island), including the refining of elixirs. Protective equipment characteristics can provide a shield for the character. The left final characteristic can remove the awakening restriction and reduce the cooldown of one sense (supporting professions will reduce the buff effect). The right final characteristic can increase the damage of the three senses of the profession and add a delayed invincibility effect, including the filling of the protective shield.