In the entire game flow of "Library Ruins", the various pages were the core content of the game. The core pages provided basic attributes and passive, and the battle pages were also one of the core content. In the game, a core page could be equipped with up to nine battle pages, and these nine pages formed a complete set of battle page configuration (deck/deck). When receiving guests or suppressing a fantasy, the battle behavior depended on the battle pages in the deck, and the battle pages had the effect of affecting the battle situation, so matching cards was very important. The general idea of card allocation was as follows: 1. ** Set up a deck system **: Set up a deck system according to your own game style and strategic needs. For example, build different systems for different types of enemies (single giant target, group enemies, etc.). For example, to deal with a single giant target, you can consider burning cards to deal continuous damage output, or use burning long-range attacks to directly kill the enemy. 2. ** Set Card Deck Rotation **: Take into account the usage frequency and replenishment speed of the cards in the deck to ensure that there is a continuous supply of cards in the battle to avoid the situation where there are no cards available. 3. ** Choose main book page **: Choose the appropriate main book page according to the established card set system. For example, in the card set system that requires continuous damage, choose the book page that has the burning effect and can cause continuous damage. 4. ** Follow-up deck optimization **: During the game, the deck will be optimized and adjusted according to the situation of the enemies encountered and the results of the battle. The books will be continuously strengthened and new book functions will be unlocked to cope with the increasingly difficult levels. It was important to note that the initial stages of the game might be chaotic. The introduction in the first few hours might not be done well enough, and it would be difficult for the players to get used to it quickly. However, after a period of time, they would gradually understand the game's mechanics and get on the right track.

For the early stage of the Library Ruins, some basic and practical card combinations could be considered. For example, the "Road Robbery" of 2 fees had a damage of 3 - 1 - 3 (although it might be the lowest damage, it was a multi-damage type and could be obtained from the Steel Brotherhood). Coupled with the "One Blow" buff card of 2 fees, the next round when used would gain a second layer of sturdiness (that is,+2 die count). The two combined could increase the damage output ability. However, in the early stages of card composition, it was more important to familiarize himself with the combat mechanism of the game, understand the coordination and function principles of the cards, and flexibly adjust them according to different battle scenarios. At the same time, since the early stages were considered teaching stages, the difficulty was relatively low. He could try out different card combinations and accumulate experience.
For the early stages of the Library Ruins, the following cards could be considered. For example, the 2-fee highway robbery (damage 3 - 1 - 3, classified as multiple damage, obtained from the Steel Brotherhood) could be combined with another 2-fee buff, Carnage Strike (when used, the next round would gain a second layer of sturdiness, commonly known as +2 die count). The two together could increase the damage output. However, the early stages of the game were mainly for teaching. The card sets were relatively flexible. The focus was on familiarizing yourself with the system and understanding the combat mechanism. You could try different combinations according to the combat situation. At the same time, you could also refer to the manual opened by F1 in the game for more information on the mechanism.
The following are some recommendations for the later stages of the Ruins Library: 1. [Priest Deck: The Ruins Library is most suitable for the Priest Deck because it draws Priest spell cards.] Construct a Priest deck that focuses on control and Priest spells to maximize the value of this card. 2. [Spell-intensive Card Deck: Construct a spell-intensive Priest Card Deck. It contains many valuable spell cards to ensure that they continue to generate value under the effects of the Ruins Library.] 3. [Enhanced Card Drawing Deck]: Add other card drawing mechanisms to the deck, such as "Cultist Acolyly", to ensure that the Priest's spell cards continue to flow, increasing the control and flexibility of the Priest's deck. 4. [Charging System Card Set: You can build a card set without repeating cards. You can choose a charging system that will become stronger as you play.] 5. [Burn Flow Card Set (suitable for the historical layer): This is a school that is suitable for receiving large groups of guests in the later stages. It mainly uses the charred girl's fantasy pages (exclusive to the historical layer). Starting from the Dawn Agency, after obtaining the unstable Weeping Child Page, it will form its own school. It will be greatly strengthened in the 6 associations. When it obtains the Page of Shao, its strength will reach its peak. It can use various methods to apply high burn injuries to all guests. After finishing the band, it will graduate after obtaining Phillip.]
In Black Mythology: Wukong, the equipment system in the game had a total of seven slots. The main weapon was definitely a stick, and it could be used in different ways, such as chopping, standing, and poking. Different ways of using the stick would affect the attack value. The other slots were for calabashes, medicine, and other supplementary equipment. In the early stages of equipment matching, it was best to choose a complete set of equipment because the complete set of equipment would have a superimposed attribute bonus. For example, some equipment sets had different bonuses to the character's attributes when paired with 2-piece and 4-piece sets. In terms of character attributes, it was divided into attack, defense, critical hit rate, critical hit rate, damage bonus, damage reduction, and so on. There were also four disaster attributes that corresponded to fire, thunder, water, and poison. The last grid was used to place accessories to increase the character attributes. Equipment and items could be randomly dropped by monsters or bosses on the battle map, or they could be obtained from treasure chests scattered on the map. However, there was no specific information on the equipment matching map in the early stages. The players needed to match the equipment according to the actual situation obtained in the game and the above principles.
Here are some recommendations for the lineup of the ruined library: 1. ** Opening Gun Lineup (Offensive Type-Pointy Type)** - [Members: Yushu, Stephen, Li Wei] - [Special traits: The passive three-man team will have a 6-point increase in power at the beginning of the game. Generally, all of the jade trees will go into battle, and each person will bring a quick battle and Stephen.] By suppressing the enemy at the start of the battle, they would try their best to end the battle in one scene. The pages used included [Fire Suppression],[Random Shooting],[Hate Close Combat], etc.[Fire Suppression] was one of the few attack type gun cards that could solve the problem of sudden resistance but had low base points.[Random Shooting] had three dice 1 - 8. If the previous die failed, the next die would have power + 2, which had a low base limit but had a good point bonus.[Hate Close Combat] was the designated defense card for the opening gun. It had good points and a cost advantage. 2. ** Chaotic Rush (Offensive Style-Point Fighting Style)** - [Members: Pamela, Pameli, Oscar] - [Special characteristic: The nine core pages of the Wedge all have the passive effect of the Sharp Wedge.] Oscar was the core. Other than his weaker resistance among the gold cards, he was competitive against both diseases and nightmares. He was indomitable and could save his life at critical moments. The newly developed Stabbing Style basically relied on the Glittering Spear, Fatal Penetration, and other cards. After entering the Nightmare, the Scavenger's fuel extraction ability could last for a long time and recover all his energy. The number of points that his index finger pointed to was not bad and the number one die was vulnerable. The command meant that he could only draw three cards. Later, it developed into Cosmic Burst. Cosmic Burst had high points and strong turning ability. Lystie's Overshoot points were extremely high, but it was only suitable for some teams. After going to the capital star, there was a Flying Swallow Gale card. Mother Purple's Penetrating Wound was a commonly used card in the Sudden Stab deck, while the bleeding on the first die lasted for two scenes and the weakness on the second die. 3. ** Opening Stabbing Lineup ** - [** Members **: With the Night Awl group (four minions and one Alan) as the core, with the full stop and three pendants.] - ** Special traits **: Alan has Pierce Mastery (Pierce damage +2, other attack damage +2.) and the passive ability to destroy the Defense Dice. The majority of the battle pages given by the Night Awl group are on Agility and Binding. Their abilities are not bad. They have high cost points and even higher cost points. Opening Stab's power increased by 8, which was better than opening spear in long-term battles.
There were many lineups in the Library Ruins. In terms of offensive lineups, there were point-fighting and damage types. For example, the "Opening Guns" lineup related to the Evil Overlord in the early days (attack type-point fight type) debuted in the first floor of the Evil Overlord Office. It took advantage of the passive of the Yushu, Stephen, and Li Wei trio. Each of them brought a quick battle and Stephen. Through the passive of the trio, they suppressed the enemy at the beginning of the game. The more important pages in this lineup were [Fire Suppression],[Random Shooting],[Hate Close Combat], etc. However, this lineup had weak long-term combat ability. There was also the "Chaotic Rush"(Offensive Style-Pill-Point Style) of the Thrust Stream. The nine core pages of the Wedge all had the passive of the Sharp Wedge. Pamela and Pameli were usually used as accessories, and the core was Old Master Oscar. Although his resistance was slightly weaker among the gold cards, he had a certain degree of competition against the Malicious Disease and even the Nightmare.
The specific steps of the perfect strategy in the early stages of the Limitless Immortal Path were as follows: 1. He opened the game and entered the game interface. 2. He clicked on the 'embark on the immortal path'. 3. He clicked on the "Experience" button in the lower right corner of the cultivation interface. 4. From the menu that popped up, he chose 'Go to Experience.' 5. Use the insight skill to attack the enemy during the training to obtain a reward. These steps could help players obtain a perfect strategy in the early stages of the Limitless Immortal Path. However, these steps did not provide detailed information on character development, skill selection, resource utilization, and so on. If you need a more comprehensive strategy, you should refer to other related strategy guides or seek help from the game community.
The perfect strategy for the early stages of the Limitless Immortal Path included the following points: 1. [Server opening time: It is recommended to choose the server at midnight because there are relatively few players who spend money at this time, and ranking resources will be easier to obtain.] 2. [Character establishment: Don't be in a hurry to buy 198 official positions, because this will increase the success rate of transcending the tribulation, resulting in the failure of the first tribulation.] It is recommended to start spending money after Jindan Stage 4. 3. [Skill Selection: Do not farm Arhat's Wonders in the early stages unless it is required for a mission.] Because if his realm increased too quickly, he would not be able to upgrade the Body Integration Pill. He would only start grinding when he pushed the map. 4. [Mission note: There is a level where you need to pass on your strength to the disciples. In fact, you can pass on your strength to the elders to complete the mission. This way, you won't miss the first day of the sect leader's strength imparting.] He would stop when he could fight the Mountain River Boss and complete this mission when he could no longer level up. 5. [Sect Leader's Strength Transmission: Sect Leader, it's best to fight after 6 pm, because fighting the Sect Leader is determined by your attributes at the moment you fight.] If you fight too early, you might be defeated by other players. On the first day, it was difficult to widen the gap by spending money. At midnight, he would click on the Sect Leader's Power Transmission again and then leave the sect to get the skill. In summary, the perfect strategy for the early stages of the Limitless Immortal Path included choosing the right time to open the server, avoiding buying 198 official positions in advance, paying attention to the choice of skills and the order of missions, and reasonably arranging the time for the sect master to pass on his strength. These strategies could help the players progress more smoothly in the early stages of the game.
The perfect strategy for the early stages of the Limitless Immortal Path included the following points: 1. It was recommended to choose the server at midnight because there were relatively few players who paid to play at this time, and ranking resources would be easier to obtain. 2. Don't be in a hurry to buy 198 official positions, because this will increase the success rate of transcending the tribulation, resulting in not being able to complete the achievement of failing the first tribulation. 3. Don't farm Arhat's Wondrous Arts, and don't push any maps other than missions. The main reason is that you will be stuck with the Body Integration Pill on the first day when your realm is rising quickly. 4. There was a level in the novice mission that required you to pass on the disciple's strength. In fact, you could also complete the mission by passing on the elder's strength. This way, you wouldn't miss the first day of the sect leader's strength. 5. The newbie quest was to stop when you were required to fight the Mountain River Boss. When you were unable to level up, do this quest again. 6. The sect leader would play at 6 pm because the attributes of the sect leader were determined at the moment you played. If you played early, you might be beaten by other players. It was difficult to open up too much of a gap on the first day. At 0 pm in the middle of the night, you would click on the sect leader to pass on the skill and then leave the sect to get the skill.
Based on context alone The Library Ruins was a game, and there might be some doujinshi works on the internet that were based on the story of the library. These novels often retained the worldview settings of "Library Ruins", such as the library scene, combat system, and other elements in the game. However, they used humor, humor, and exaggeration in the plot and character interaction to create a silly (funny, absurd) effect. For example, it might describe how the characters in the library met some strange visitors, and all kinds of funny stories happened during the reception process, or it might be a prank on the various cruel battles in the game, making the originally tense battles easy and interesting. However, the specific content of the novel varied greatly depending on the author. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>