In the entire game flow of "Library Ruins", the various pages were the core content of the game. The core pages provided basic attributes and passive, and the battle pages were also one of the core content. In the game, a core page could be equipped with up to nine battle pages, and these nine pages formed a complete set of battle page configuration (deck/deck). When receiving guests or suppressing a fantasy, the battle behavior depended on the battle pages in the deck, and the battle pages had the effect of affecting the battle situation, so matching cards was very important. The general idea of card allocation was as follows: 1. ** Set up a deck system **: Set up a deck system according to your own game style and strategic needs. For example, build different systems for different types of enemies (single giant target, group enemies, etc.). For example, to deal with a single giant target, you can consider burning cards to deal continuous damage output, or use burning long-range attacks to directly kill the enemy. 2. ** Set Card Deck Rotation **: Take into account the usage frequency and replenishment speed of the cards in the deck to ensure that there is a continuous supply of cards in the battle to avoid the situation where there are no cards available. 3. ** Choose main book page **: Choose the appropriate main book page according to the established card set system. For example, in the card set system that requires continuous damage, choose the book page that has the burning effect and can cause continuous damage. 4. ** Follow-up deck optimization **: During the game, the deck will be optimized and adjusted according to the situation of the enemies encountered and the results of the battle. The books will be continuously strengthened and new book functions will be unlocked to cope with the increasingly difficult levels. It was important to note that the initial stages of the game might be chaotic. The introduction in the first few hours might not be done well enough, and it would be difficult for the players to get used to it quickly. However, after a period of time, they would gradually understand the game's mechanics and get on the right track.

For the early stage of the Library Ruins, some basic and practical card combinations could be considered. For example, the "Road Robbery" of 2 fees had a damage of 3 - 1 - 3 (although it might be the lowest damage, it was a multi-damage type and could be obtained from the Steel Brotherhood). Coupled with the "One Blow" buff card of 2 fees, the next round when used would gain a second layer of sturdiness (that is,+2 die count). The two combined could increase the damage output ability. However, in the early stages of card composition, it was more important to familiarize himself with the combat mechanism of the game, understand the coordination and function principles of the cards, and flexibly adjust them according to different battle scenarios. At the same time, since the early stages were considered teaching stages, the difficulty was relatively low. He could try out different card combinations and accumulate experience.
For the early stages of the Library Ruins, the following cards could be considered. For example, the 2-fee highway robbery (damage 3 - 1 - 3, classified as multiple damage, obtained from the Steel Brotherhood) could be combined with another 2-fee buff, Carnage Strike (when used, the next round would gain a second layer of sturdiness, commonly known as +2 die count). The two together could increase the damage output. However, the early stages of the game were mainly for teaching. The card sets were relatively flexible. The focus was on familiarizing yourself with the system and understanding the combat mechanism. You could try different combinations according to the combat situation. At the same time, you could also refer to the manual opened by F1 in the game for more information on the mechanism.
The following are some recommendations for the later stages of the Ruins Library: 1. [Priest Deck: The Ruins Library is most suitable for the Priest Deck because it draws Priest spell cards.] Construct a Priest deck that focuses on control and Priest spells to maximize the value of this card. 2. [Spell-intensive Card Deck: Construct a spell-intensive Priest Card Deck. It contains many valuable spell cards to ensure that they continue to generate value under the effects of the Ruins Library.] 3. [Enhanced Card Drawing Deck]: Add other card drawing mechanisms to the deck, such as "Cultist Acolyly", to ensure that the Priest's spell cards continue to flow, increasing the control and flexibility of the Priest's deck. 4. [Charging System Card Set: You can build a card set without repeating cards. You can choose a charging system that will become stronger as you play.] 5. [Burn Flow Card Set (suitable for the historical layer): This is a school that is suitable for receiving large groups of guests in the later stages. It mainly uses the charred girl's fantasy pages (exclusive to the historical layer). Starting from the Dawn Agency, after obtaining the unstable Weeping Child Page, it will form its own school. It will be greatly strengthened in the 6 associations. When it obtains the Page of Shao, its strength will reach its peak. It can use various methods to apply high burn injuries to all guests. After finishing the band, it will graduate after obtaining Phillip.]
In Black Mythology: Wukong, the equipment system in the game had a total of seven slots. The main weapon was definitely a stick, and it could be used in different ways, such as chopping, standing, and poking. Different ways of using the stick would affect the attack value. The other slots were for calabashes, medicine, and other supplementary equipment. In the early stages of equipment matching, it was best to choose a complete set of equipment because the complete set of equipment would have a superimposed attribute bonus. For example, some equipment sets had different bonuses to the character's attributes when paired with 2-piece and 4-piece sets. In terms of character attributes, it was divided into attack, defense, critical hit rate, critical hit rate, damage bonus, damage reduction, and so on. There were also four disaster attributes that corresponded to fire, thunder, water, and poison. The last grid was used to place accessories to increase the character attributes. Equipment and items could be randomly dropped by monsters or bosses on the battle map, or they could be obtained from treasure chests scattered on the map. However, there was no specific information on the equipment matching map in the early stages. The players needed to match the equipment according to the actual situation obtained in the game and the above principles.
Here are some recommendations for the lineup of the ruined library: 1. ** Opening Gun Lineup (Offensive Type-Pointy Type)** - [Members: Yushu, Stephen, Li Wei] - [Special traits: The passive three-man team will have a 6-point increase in power at the beginning of the game. Generally, all of the jade trees will go into battle, and each person will bring a quick battle and Stephen.] By suppressing the enemy at the start of the battle, they would try their best to end the battle in one scene. The pages used included [Fire Suppression],[Random Shooting],[Hate Close Combat], etc.[Fire Suppression] was one of the few attack type gun cards that could solve the problem of sudden resistance but had low base points.[Random Shooting] had three dice 1 - 8. If the previous die failed, the next die would have power + 2, which had a low base limit but had a good point bonus.[Hate Close Combat] was the designated defense card for the opening gun. It had good points and a cost advantage. 2. ** Chaotic Rush (Offensive Style-Point Fighting Style)** - [Members: Pamela, Pameli, Oscar] - [Special characteristic: The nine core pages of the Wedge all have the passive effect of the Sharp Wedge.] Oscar was the core. Other than his weaker resistance among the gold cards, he was competitive against both diseases and nightmares. He was indomitable and could save his life at critical moments. The newly developed Stabbing Style basically relied on the Glittering Spear, Fatal Penetration, and other cards. After entering the Nightmare, the Scavenger's fuel extraction ability could last for a long time and recover all his energy. The number of points that his index finger pointed to was not bad and the number one die was vulnerable. The command meant that he could only draw three cards. Later, it developed into Cosmic Burst. Cosmic Burst had high points and strong turning ability. Lystie's Overshoot points were extremely high, but it was only suitable for some teams. After going to the capital star, there was a Flying Swallow Gale card. Mother Purple's Penetrating Wound was a commonly used card in the Sudden Stab deck, while the bleeding on the first die lasted for two scenes and the weakness on the second die. 3. ** Opening Stabbing Lineup ** - [** Members **: With the Night Awl group (four minions and one Alan) as the core, with the full stop and three pendants.] - ** Special traits **: Alan has Pierce Mastery (Pierce damage +2, other attack damage +2.) and the passive ability to destroy the Defense Dice. The majority of the battle pages given by the Night Awl group are on Agility and Binding. Their abilities are not bad. They have high cost points and even higher cost points. Opening Stab's power increased by 8, which was better than opening spear in long-term battles.
There were many lineups in the Library Ruins. In terms of offensive lineups, there were point-fighting and damage types. For example, the "Opening Guns" lineup related to the Evil Overlord in the early days (attack type-point fight type) debuted in the first floor of the Evil Overlord Office. It took advantage of the passive of the Yushu, Stephen, and Li Wei trio. Each of them brought a quick battle and Stephen. Through the passive of the trio, they suppressed the enemy at the beginning of the game. The more important pages in this lineup were [Fire Suppression],[Random Shooting],[Hate Close Combat], etc. However, this lineup had weak long-term combat ability. There was also the "Chaotic Rush"(Offensive Style-Pill-Point Style) of the Thrust Stream. The nine core pages of the Wedge all had the passive of the Sharp Wedge. Pamela and Pameli were usually used as accessories, and the core was Old Master Oscar. Although his resistance was slightly weaker among the gold cards, he had a certain degree of competition against the Malicious Disease and even the Nightmare.
Boss Qilin's skills included a straight line skill, a 280-degree fan skill, a full-screen AoE skill, a large-scale circular skill, and a self-destruct skill that targeted the player's range. The recommended configuration was meat, one milk all milk, two milk shield output, and two mages. The terrain was a very large square. There was an altar on the left and right. The altar on the left was a monkey. The boss skill specified that when the player self-destructed, they could kill this monkey. They could summon two high-output but very fragile monsters. The boss skill would kill the monkey if it touched it. This was required for the second stage. On the right side of the altar was the Kikichi. The boss's skill specified that when the player self-destructed, he could explode the Kikichi. After the explosion, he would give a defense, damage, and health buff. This was needed in the first stage, and he had to eat the buff quickly. Otherwise, the next time the player self-destructed and the Kikichi did not appear, it would be a waste of a chance to eat the buff. The way to play was a traditional Warlock and Priest dungeon. It had high requirements for the team configuration and coordination. The first clear would be for the entire team to be level 49. The top players in the entire region could refer to this method. In the first stage, the boss would be pulled to the altar on the right. The boss would only be able to dodge the boss's skills. At this stage, the boss would have three skills: direct skills, 280-degree fan skills, and self-destruct within a designated range of players.
Ruins 2923's related strategy is as follows: The main content is based on the extension of the original game's side quest, and the main body is the "conspiracy" between the elven queen and the cemetery merchant. There were new Bosses in the game, such as the Elven Queen, Butcher, Barb, Winky, Flesh Worm, and a Cemetery Merchant. 1. DLC/Boss kills and obtained items: 1. Elven Queen (Special Kill): - After entering the dungeon, you can normally approach the Queen and obtain a maze key (used to unlock the maze tower in the map). However, you must note that the Queen can only approach once. After giving the item, you will directly fight if you approach again. - If the Queen is killed normally, she will receive a Vampiric Handgun (Iskar's Pride) and a special skill (Footwork). - Special killing method: The key point in the dungeon was that there was a pool of water dripping. In the P1 form, the Queen would focus on magic damage. When the Queen's HP was almost 1.5, she would stand about two body positions away from the pool of water dripping and be prepared for the Queen to fly down. When the Queen entered the P2 form, she would fly towards a player (probably the final attacker of the P1 form). After flying down, she would enter slow mode. At this time, the Queen would have a chance to knock down. After knocking down the pillar above her head as close as possible, she would be killed.
Here are some tips on how to match the theme of a novel: 1. ** Based on the background of the era **: Match the theme according to the pulse of the era. 2. Starting from oneself: You can try to choose from the fields that you are good at, familiar with, and like the most. This is closely related to your daily preferences, occupations, interests, specialties, and other fields. 3. ** Common Match Type **: - [Hot-blooded action: If you like this style, you can choose fantasy, martial arts, or military.] - [Mystery: You can choose between detective novels or horror.] - [Literature and art: suitable for romance or pure love.] - Otherworld theme can be matched with fantasy; Ancient theme can be matched with history, palace, etc.; Science fiction theme can be matched with superpowers, cyberpunk, space, aliens, future, artificial intelligence, etc.; Reasoning theme can be matched with detective, suspense, tomb robbing, etc.; Criminal theme can be matched with gangs, prisons, hackers, etc.; Horror theme can be matched with tomb robbing, Cthulhu, hospital, vampire, space, monsters, etc.; Realistic theme can be matched with adventure, business, survival, etc. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The specific steps of the perfect strategy in the early stages of the Limitless Immortal Path were as follows: 1. He opened the game and entered the game interface. 2. He clicked on the 'embark on the immortal path'. 3. He clicked on the "Experience" button in the lower right corner of the cultivation interface. 4. From the menu that popped up, he chose 'Go to Experience.' 5. Use the insight skill to attack the enemy during the training to obtain a reward. These steps could help players obtain a perfect strategy in the early stages of the Limitless Immortal Path. However, these steps did not provide detailed information on character development, skill selection, resource utilization, and so on. If you need a more comprehensive strategy, you should refer to other related strategy guides or seek help from the game community.