Mythical equipment and Epic equipment had their own advantages and disadvantages in the game. Mythical equipment had the following advantages: - [Uniqueness: Each character can only have one item. It has collectible value.] - In terms of attribute bonuses, it usually surpassed epic equipment and was more comprehensive. It covered more combat attributes such as attack power, defense power, hit rate, etc. Generally, mythical equipment would come with 3 - 4 exclusive terms. These exclusive terms added up could bring about a good bonus. Usually, the amount of additional terms was about 30%. - Appearance: Usually has a unique design and cool appearance, high ornamental value. However, Mythical equipment also had its shortcomings: - [Obtaining Difficulty: Requires a very low probability of obtaining it through high-level dungeons, which requires the player to invest a lot of time and money.] - [Matchmaking: Different mythical equipment may have conflicts or mutual restrictions. Matchmaking requirements are high. Players need to have a certain level of operation and skills to fully utilize their powerful attributes. It may be a challenge for novice players.] The advantages of Epic equipment were as follows: - [Difficulty: Can be obtained by completing daily missions or participating in activities.] - [Strong compatibility: Various types, can be matched with different combat styles, high adaptability.] - [Attribute bonus: Most Epic equipment has a high attribute bonus, which can significantly increase the player's combat ability.] Weakness of Epic Equipment: - [Rarity Limit: Some classes may not be able to fully utilize the attribute bonuses of certain Epic equipment.] - [Some Epic equipment has defects or limitations: Some Epic equipment has defects or is not suitable for certain classes.] In the era of full-body fusion equipment, mythical equipment had been eliminated. However, in the previous versions, for powerful players, they could choose mythical equipment according to their needs and budget, but they had to pay attention to the matching and choice between different mythical equipment. For novice players, it was recommended to choose epic equipment that was easy to obtain and had suitable attributes to gradually accumulate game experience and resources.
Mythical equipment and Epic equipment had their own advantages and disadvantages in the game. In terms of attributes, the difference between Mythical and Epic equipment's basic attributes was not much, but Mythical equipment's attribute bonuses were usually more comprehensive than Epic equipment, covering more combat attributes such as attack power, defense power, hit rate, etc. Generally, Mythical equipment would come with three to four exclusive entries, and these exclusive entries added together could bring about a good bonus. Usually, the amount of additional entries was about 30%, while Epic equipment had a higher attribute bonus. Different Epic-level equipment had their own attributes and characteristics, and could meet the needs of many combat styles. However, there were also situations where some Epic-level equipment was not suitable for certain classes or had flaws. In terms of appearance, Mythical equipment usually had a unique design and cool appearance, which had a high ornamental value. However, Epic equipment did not mention this feature. In terms of difficulty, Epic equipment was relatively easy to obtain. It could be obtained by completing daily missions or participating in events. Mythical equipment was more difficult to obtain. It required players to invest a lot of time and money to obtain it through high-level dungeons with an extremely low probability. In terms of equipment matching, there were many types of Epic equipment, which were easy to match and could be easily molded. They could be matched to different combat styles. Mythical equipment might have conflicts or restrictions between different Mythical equipment, so the matching requirements were relatively high. Players needed to have a certain level of operation and skills to fully display their powerful attributes. This might be a challenge for novice players. However, in the era of full-body fusion equipment, mythical equipment had already been eliminated. Players should choose Mythical or Epic equipment based on their actual situation, such as character type, class characteristics, operating level, and ability to obtain resources.
In the DNF, epic equipment could not be upgraded to mythical equipment. There was no way to turn epic into mythical. The only way to obtain Mythical Equipment was to farm Dungeons randomly.
There were many ways to synthesize epic into myth in the DNF. For example, the Invisible Orbit System in the Ciroc Challenge Mode.(Can be obtained through 570 Evil Seeds in the Ciroc Challenge Mode). During equipment conversion, there is a certain chance of obtaining Mythical equipment, just like the epic 3-in-1 function of the national server's Glorious Crystal Transformation Machine (Top + bottom + belt = random top/bottom/belt, and there is a chance of obtaining Level 100 Mythical equipment. Top + top + top = random top, and there is also a chance of obtaining Mythical equipment). The Epic Fusion System in the Korean server was also an upgraded version of the Glorious Crystal Transformers. The biggest difference between it and the national server was that it could create myths. Using this system required materials from the solo challenge mode.(Can be obtained by flipping a card or exchanging materials. The materials can be bound to the account. You can use the smurf to challenge and obtain materials for the main account to synthesize. According to the dungeon entry mechanism, you can bind three characters and farm six times a week. You can stably produce one in a month with materials.) If you want a mythical part, it is recommended to synthesize the same part (such as three shirts or three earrings). The corresponding probability is much higher, but this system is more random. If you are black faced, you can only synthesize once a month.
In the DNF, having mythical equipment was better than not having mythical equipment in many situations. From the perspective of damage, most of the time in Version 110 (the early version), Mythical attributes were better than Level 105 Epic. Even Mythical equipment with a lower increase rate, such as work clothes, jewelry, and Mythical, would definitely increase more than without Mythical. Therefore, it was better to have Mythical at this stage for the sake of damage. From the perspective of reputation points, Mythical equipment had a reputation point bonus. Under the new dungeon settings of version 110, one needed to reach a certain amount of reputation points to enter the next difficulty. For example, 23,000 reputation points to enter the normal level, and 27,000 reputation points to enter the adventure level. The 1900 reputation points of Mythical equipment were a big help to enter the advanced dungeon (105 epic initial reputation points were only 748), and entering the advanced dungeon could drop high-level epic, which helped to speed up the graduation. However, when the level 105 Epic reached around level 200, its reputation would be equal to that of Mythical. From the perspective of attributes, Mythical equipment no longer had an advantage. However, in the early and middle stages of Version 110, Mythical equipment could increase damage and help enter high-level dungeons. It was better to have Mythical equipment.
In the Korean server, Mythical equipment was higher than Epic equipment. There were only three parts: the top, bracelet, and earrings. Each piece had a very strong effect. Each player could only wear one Mythical equipment at most. The Korean server had a ranking system for Mythical equipment. For example, there were Mythical equipment that were ranked higher, such as the War God Earrings and the Great Ghost T-Shirt. They were at Level 1. They had outstanding performance in terms of damage and were of high status even in the national server. They were the graduation choices for players who pursued damage. The Frenzy Bracelet and the Great Ghost Earrings were also at Level 1. Although they were slightly inferior to the first two, they could still be graduation choices. Level 2 myths such as Hand Rubbing T-Shirt and Bumpy T-Shirt could be regarded as "fake graduation myths", which had advantages over the epic of the same part, but there was a gap between them and Level 1 myths. Level 2 myths such as Dragon Blood T-Shirt and Fate T-Shirt were only slightly better than pure epic. The third level included the High Priest's T-shirt, the Work Suit Bracelet, and so on. The fourth level included the Heaven's T-shirt, the Torrent T-shirt, the Phantom of Time, and so on. From the third and fourth levels onwards, the number and quality of myths and legends decreased sharply. The Heaven's T-shirt and the Torrent T-shirt in the fourth level could go through the cooldown routine, while the Phantom of Time was in a more awkward position. Although the cooldown was reduced by 12%, it was at the bottom of the Mythical Rankings because its [Time War] equipment was not outstanding enough. Different version updates, dungeon releases, and other factors would affect the Mythical Equipment ranking, such as the progress of the Shylock dungeon, the release of the CP 2.0 dungeon, and so on. For example, there would be differences between the Korean Mythical Rankings from earlier and later. After Cyroc reached the later stages and the CP2.0 dungeon was released, some of the Mythical Equipment rankings changed. For example, the Great Ghost Earrings 'ranking rose to become one of the Three Mythical Gods, the Frenzied Mythical Bracelet's ranking dropped, and the Torrent Top's ranking rose by one place but it was still at the bottom. After training in the Realm of the Black Raven, the legendary equipment in the SS grade included the Heart of the War God, Reversal of the End, Endless Quest, Eternal Hell's Seal of Darkness, and the Phantom of Time.
In the mythological version, there were the following ways to synthesize mythologies: 1. A synthesis system introduced in Blade Shadow's exclusive Dungeon (which could be understood as "Advanced Abyss"). It was similar to Ozma's equipment conversion. It could use materials to convert, and in the process of conversion, it could ban the Mythology that it did not want. As long as there were enough materials, it could be banned until it obtained the Mythology that it wanted. 2. You can put in 2 pieces of Mythical Equipment for synthesis, and you will randomly obtain 1 piece of Mythical Equipment. Moreover, the synthesis of Mythical Equipment will definitely produce Mythical Equipment other than the 2 pieces of Mythical Equipment that you put in.
According to the statistics of the Korean server, the forum players, and the statistics of some streamers who farmed SS in the Korean server, the drop rate of Epic equipment in the Level 100 version was about 10%, which meant that one Epic equipment would drop out of ten Abyss, while the drop rate of Mythical equipment was about 0.6%, which meant that six Mythical equipment would drop out of ten thousand Abyss. In the Epic Road event, the Mythical drop buff was that the more times you cleared the Epic Road, the higher the Mythical drop rate would be. This buff was calculated separately for each character. After the current character dropped Mythical equipment, the Mythical drop rate would return to normal. In the autumn version, with the basic drop rate of 5 times, the average drop rate of Mythical equipment was estimated to be about 6 times. In the past, there was only one Mythical item in 1750 Abyss. Now, with 6 times, it would be enough to drop a Mythical item in about 300 Abyss. If it was the lucky guy, it would be enough to drop a Mythical item in 100 Abyss.
In Dungeon Fighter Online, players could only wear one Mythical Equipment. This restriction ensured the rarity and uniqueness of the Mythical equipment. At the same time, it also required players to be more careful when choosing Mythical equipment to maximize the effect of their character's improvement. However, this restriction might be lifted in the Level 105 version, but it could only be equipped once.
In Dungeon Fighter Online, players could only wear one Mythical Equipment. This rule ensured the rarity and uniqueness of Mythical equipment. At the same time, players were required to be more careful when choosing Mythical equipment to maximize the effect of their character's improvement. In addition, Mythical equipment only existed in the top, bracelet, and earrings. When players chose Mythical equipment, they had to choose between these three parts and consider how to match it with other Epic equipment to form the best set attributes.
Yes, in the dnf, each player could only bring one piece of Mythical equipment. Mythical equipment only had three parts: a top, earrings, and a bracelet. Players needed to choose the most suitable Mythical equipment with the highest improvement rate according to their actual set.