In Diablo 4: Body of Hatred, there was a certain chance of dropping an ancestor item at level 60 and level 1 of torture difficulty (the equipment level was fixed at 800). The higher the difficulty, the higher the chance of dropping an ancestor item. Mythical Dark Gold was fixed at 800 equipment level and had full attributes (at least one with a star attribute). It was relatively more efficient to farm deep pits and frenzy bosses. It could also consume 2 sparks (obtained by dismantling Mythical Dark Gold) to directly produce (at the same time, it required the consumption of specific runes) to obtain the key Mythical Dark Gold. However, the drop rate was not clearly stated. In the DNF server, if the drop rate of epic was 10%, the drop rate of myth was about 0.057%, which meant that on average, one could only see myth once in 1750 abyss. However, this number was based on the Korean server's statistics combined with the national server's Epic drop rate. It was impossible to determine the drop rate of mythical equipment in other games that were not mentioned.
Different games had different locations for obtaining mythical equipment with high drop rates: - In Diablo 4, in addition to defeating Echo of Duriel (toot) and obtaining Mythical Dark Gold by Sister An, after the third season, players could obtain exquisite sparks by decomposing Mythical Dark Gold. Four exquisite sparks and 50 million Game Coins could be exchanged for a designated Mythical Dark Gold (one exquisite spark could be obtained steadily by completing the Iron Wolf mission). In addition, the high-level Bosses in the Hell Tide, Secret Dungeons, and Stairway Mission Treasure Chests could drop Mythical Dark Gold. Bosses summoned by the Nether Prison Stone (such as Valshen, Zill, etc.) could also drop Mythical Dark Gold (Nether Prison Stone could be obtained through missions or high-level Secret Dungeons. It was recommended to be above Level 70). - In the mobile game, Dungeons and Lanterns, there was no mention of specific locations with a high drop rate for Mythical equipment. The only thing that was known was that the drop rate for Mythical equipment was 0.06%, and each dungeon could drop 1 - 2 pieces of Orange equipment or even top-grade Green equipment. - In the DNF, there was no mention of specific locations with high drop rates for Mythical equipment. According to the statistics of the Korean server, the drop rate of Mythical equipment was estimated to be about 0.057%.
In League of Legends, Mythical equipment had good attributes and had Mythical passive (it could give other Legendary equipment additional attributes). In the S11 season, Mythical equipment was a must-have equipment for every hero. The earlier it was dropped, the better. Therefore, it was basically the first equipment that would be bought after the game started. However, this did not apply to all game situations. Different heroes and different game situations might have different equipment strategies. In other games, such as King of Glory, there was no concept of mythical equipment, and there was no such thing as the first mythical equipment.
In Diablo 2, the drop rate of different green equipment was different. For example, Griswold's Glory (Tornado Shield) had a drop rate of 1/20949, while Griswold's Salvation had a drop rate of 0.0000541. Moreover, the green equipment in the "Top 20" equipment had to meet certain conditions to drop. Players could only drop them on maps with treasure level 87 and item level 85 or higher. These equipment had an extremely low drop rate. "The Legend of the Three Dragon Scales in the Milky Way Continent" is equally exciting. Everyone is welcome to click and read it!
In League of Legends, Mythical equipment had to be the first to drop. Mythical equipment had very powerful effects. After the Mythical equipment was dropped, every Legendary equipment would receive a certain attribute bonus. Moreover, each hero could only drop one Mythical equipment. Compared to other Legendary equipment, the attributes provided by Mythical equipment were much better. It could provide additional attributes to other Legendary equipment, and the impact on equipment was more significant. Therefore, Mythical equipment would basically be dropped first after the game started. However, this was not absolute. The order of equipment needed to be adjusted according to the changes in the situation. In other games such as King of Glory, there was no concept of mythical equipment, and it did not involve the first mythical equipment.
No, mythical equipment could not only drop. For example, in the Dungeon of Darkness, in addition to the chance of dropping Mythical equipment in certain dungeons, players could also obtain the Everlasting Chant by clearing the dungeon and then exchange it for the Mythical Guiding Light in the dungeon store. In Diablo 4, players could use the Hell Stone to summon a boss to obtain Mythical Dark Gold (a type of Mythical equipment). They could also obtain it through traditional methods such as defeating Echo and Sister An in Duriel.
In some games, the drop rate of Mythical equipment was extremely low. For example, in the Lantern and Dungeon mobile game, the drop rate of Mythical equipment was only 0.06%, and in the DNF server, the drop rate of Mythical equipment was about 0.057%, which meant that players might need to try a lot to obtain Mythical equipment. However, the equipment acquisition mechanism of different games was different. For example, although the drop rate of Mythical equipment in the Lantern and Dungeon Mobile Games was low, other high-quality equipment could be dropped in each dungeon, such as 1 - 2 Orange equipment or even the best Green equipment. Therefore, although it was difficult to obtain mythical equipment, there were still opportunities to obtain other useful equipment in the game.
In League of Legends, Mythical equipment had strong effects, and every Legendary equipment that dropped after Mythical equipment would have a certain attribute bonus. The attributes of Mythical equipment were also much better than other Legendary equipment. Therefore, in the S11 season, Mythical equipment was a must-have equipment for every hero, and the earlier it was dropped, the better. It was basically the first equipment that would be bought after the start of the game. However, this was only the case in League of Legends and might not apply to other games.
He only knew that in the S11 Mythical Equipment's win rate chart, the Siren Killer was ranked third from the bottom with 48.4%. He also knew that the equipment with a lower win rate were the Darkwalker's Claw and Eternal Frost. The specific S11 Mythical Equipment's win rate chart did not have enough information to provide the full picture.
Before January 25th, 2024, in League of Legends, each player could only purchase one Mythical Equipment. They could not purchase more than one Mythical Equipment, and they could only have one Mythical Equipment at a time. In Dungeon Fighter Online, players could only wear one Mythical Equipment. However, different games might have different restrictions on the number of mythical equipment, which had to be determined according to the specific rules of the game.
In Version 11.3, there were three types of Mythical equipment available for Foyego: 1. [Bloodthirsty Battle Axe: Although the HP recovery effect is weakened, it can still be chosen. The price is relatively cheap.] When their team lacked the front row, they could choose to play with a half-fleshy warrior hero. 2. [Siren Killer: Although there were adjustments before, the essence was not weakened. It has no effect on Foyego. This version can be released.] 3. [Immortal Shieldbow: This version of the Immortal Shieldbow increases 5 points of attack power and 5% of attack speed. The price has not increased, but the benefits are higher in terms of price.]