He recommended a few novels. "I'm Hand-Rubbing the Masked Rider in a Beautiful Manga" was a light novel written by the invincible Zofie. It was about an inspirational young man who created the Masked Rider in a beautiful manga and saved the world at the same time. The book list was very interesting. "The Light of the Heavens" was a novel by Sunwood Sihuo. The male protagonist, Xu Zhongguang, transmigrated to the comprehensive martial arts world. The character did not plunder resources but integrated into life. The name delayed it, but the content was good. "Super Divine Armor Master" was a game novel written by I, Joy of Knowing Fish. It was about the legend of gathering special armor to summon a divine dragon, but the readers questioned the game's settings. "Superstars Begin at the Creation Camp." It was an aggressive work of salted duck eggs, an urban entertainment novel. The main character wanted to be eliminated in the first round of the Creation Camp, but he took a different path of development. Although there were old-fashioned parts like copying, it was quite good. "Storm Armament" was a science fiction novel written by Super Tiny Star. The teenager shone brilliantly in the era of the rise of constructs. It was a good book that had been buried.
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In League of Legends, Mythical equipment was a special type of equipment that was suitable for different types of heroes such as warriors, tanks, archers, assassins, and mages. There were many differences between it and Legendary equipment: 1. ** In terms of uniqueness ** - Mythical equipment had a unique " Mythical Passive " effect. These effects would provide additional attribute bonuses to other Legendary equipment, such as increased spell strength, increased attack power, or increased movement speed. Legendary equipment did not have this Mythical Passive effect that provided additional attribute bonuses to other equipment. 2. ** Rarity and power ** - Mythical equipment was a super rare and powerful existence in the game. They were stronger than Legendary equipment, providing extreme attribute bonuses and unique effects. They played a very important role in improving the abilities of the heroes controlled by the players. They might even bring an irresistible advantage in the later stages of the game. Legendary equipment was mainly high-level upgrades. Its power was lower than that of Mythical equipment, mainly because it increased basic attributes and skill effects. 3. ** In terms of quality ** - Mythical equipment was of higher quality than Legendary equipment. Mythical equipment was a special existence. After the introduction of the S11 season, it was regarded as an independent equipment that was higher than Legendary equipment. Legendary equipment was the second highest quality. 4. ** In terms of quantity ** - Each hero could only carry one Mythical equipment at a time, but players could sell the Mythical equipment they had purchased in the mall to replace or upgrade them.
In League of Legends, Mythical equipment was better than Legendary equipment. Mythical equipment was introduced in S10. Each hero could only drop one item in a game. It was one level higher than Legendary equipment. There were many types of Mythical equipment that were suitable for different types of heroes, such as warriors, tanks, archers, assassins, and mages. Mythical equipment was regarded as very powerful equipment, with a unique " Mythical Passive " effect. These effects would provide additional attribute bonuses to other legendary equipment, such as increased spell strength, increased attack power, or increased movement speed. Moreover, Mythical equipment often combined the characteristics of multiple items or historical stories. After using it, it could trigger a special passive and turn the tide of the battle at a critical moment. They were stronger than Legendary equipment and provided extreme attribute bonuses and unique effects. Legendary equipment was a high-level upgrade, which mainly increased basic attributes and skill effects.
In League of Legends, mythical equipment was better than legendary equipment. Mythical equipment had the following characteristics: 1. [Unique Mythical Passive]: Mythical equipment has a unique Mythical Passive effect, which can provide additional attribute bonuses to other Legendary equipment, such as increasing spell strength, attack power, or movement speed. However, Legendary equipment does not have this Mythical Passive effect that can provide additional attribute bonuses to other equipment. 2. [Rarity and Power Level: Mythical equipment is extremely rare and powerful. It provides extreme attribute bonuses and unique effects. It is very important to improve the hero's ability. It can even bring an advantage that is difficult to resist in the later stages of the game. Legendary equipment is less powerful than Mythical equipment. It is a high-level upgrade that mainly increases basic attributes and skill effects.] 3. [Quality Grade: Mythical equipment is of higher quality than Legendary equipment. Mythical equipment is considered to be independent and of higher quality than Legendary equipment after the introduction of the S11 season. Legendary equipment is the second highest quality.] 4. ** Carrying quantity **: Each hero can only carry one mythical equipment at a time, but they can sell the purchased mythical equipment in the mall to replace or upgrade it. Legendary equipment is not limited to one.
There were many differences and connections between Mythical and Legendary equipment in League of Legends. Mythical equipment: - In the previous versions, there were many mythical equipment, such as Acacia's Tenacity, Radiance Virtue, etc. However, in Version S14, some Mage Mythical Equipment were removed, such as Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, and so on. - Each character could only have one Mythical equipment. Legendary equipment: - In the game update called " Focus on Heroes," it was estimated that it would affect up to 119 pieces of Legendary equipment. - Legendary equipment was second only to Mythical equipment. It was sold directly from the mall. As long as the player had enough money, they could buy it without any limit.
In the S13 season of LOL, there were many mythical equipment, including support-type equipment (such as Shuriya's Warsong, Steel Box of the Sun, etc.), tank-type equipment (Sunfire Holy Shield, Frostfire Gauntlets, etc.), assassin-type equipment (Twilight Blade, Darkwalker's Claw, etc.), magic-type equipment (Landry's Pain, Luden's Surge, etc.), warrior type equipment (Bloodthirsty Axe, Advance Destroyer, etc.), ADC type equipment (Gale Force, Siren Killer, etc.). In the 2024 season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In the S14 season, the Mage Mythical equipment removed Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, etc., and also removed many equipment such as the Curtain Blade, Bloodthirsty Axe, and so on.
Different games had different mythical equipment systems. In " The Rage of Bafonte ", Mythical equipment was the highest grade of equipment. It could be divided into levels of 20 - 40 - 60 - 80 - 99. It could be obtained for free by killing bosses and opening treasure chests. In another game, Mythical equipment could be divided into four levels, namely Veteran Level, Warrior Level, Hero Level, and Mythical Level. The corresponding dropped team dungeons were random team dungeons, normal team dungeons, heroic team dungeons, and epic team dungeons. Different levels of equipment had their own initial equipment, leveling times, and equipment upgrade rules. There were also games that divided Level 100 Mythical Equipment into three grades. For example, the equipment that was led by the Mythical part of the Great Ghost Set could be considered as the first-class Mythical Equipment of the first grade. There were also many types of mythical equipment in League of Legends. Different mythical equipment were suitable for different characters, and there were different combinations and differences in strength between different mythical equipment. When the S14 season was nearing its end, the official designer of Fist also planned to make a large-scale adjustment to the mythical equipment, involving the weakening of legendary equipment and the enhancement of epic equipment to simplify the equipment design. In the 100th version of the DNF, mythical equipment also had a unique system. For example, the Mythical War God was ranked at the top of all mythical professions. The 533 system it was in had strong functionality and many playstyles, but it required 100% movement speed to take full damage.
Level 100 mythical equipment was divided into shirts, bracelets, and earrings. Each of them had extremely powerful attributes, and they were the strongest existences before the appearance of the next Siliok. There were many types of mythical equipment. For example, there were three types of heavy armor: "Satan: Raging Monarch","Chain of Unity Breastplate", and "Wings of the Sky". There were three types of cloth armor: "High Priest's Dress","Archmage's Robe", and "Wrath of the Eroding World". There were three types of light armor: "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Wearable Arc Armor". Mythical grade earrings, just the attack and critical hit additional damage was more powerful than Pray. With the left and right slots, it would trigger stronger attributes. It was a top-notch graduation equipment before the release of the Shirok team. Its Mythical exclusive attributes were mainly divided into four types (such as three attacks +3%, floating within the range of 1% - 3%, etc.), and only one of the four attributes could be randomly selected. The Mythical Bracelet itself had a typing effect, and the Level 100 Epic Equipment Set also had a typing effect. In the ranking of Level 100 Mythical Equipment, the top two Mythical Equipment recognized by most players were War God and Reversal Ending. The "533 Match" had to be War God, and the "3332 Match" had to be Reversal Ending. The last eight contestants in the top ten were probably the Great Ghost T-shirt, Great Ghost Bracelet, Great Ghost Earrings, Fruit T-shirt, Spirit Artifact Earrings, Phantom of Time, Devil T-shirt, and Space-time Bracelet (in no particular order). In the new version, Mythical equipment was better than Level 105 low-level Epic equipment, but it was lower than Level 105 Epic equipment. It was more like a transition equipment. However, since the threshold of Level 105 Dungeon depended on the player's Reputation Value, Mythical equipment happened to provide a large amount of Reputation Value (2039), so Mythical equipment was more important in the early stages.
Mythical equipment in different games had different prices. In the game "League of Legends", the price of a Mythical equipment was 2600 gold coins for the Steel Box of the Sun, 3200 gold coins for the Darkwalker's Claw, 2900 for the Storm Surge, 3400 yuan for the Scarlet Bow Shield, 3400 yuan for the Giant Beast Killer, and 3400 yuan for the Howling Gale. In <<DNF>>, the Meteor Meteor Blade was sold for around 1500 at its peak, the bone ring was sold for around 2500, the Phantom Spirit was sold for 3000, and the Evil Sword Apophis White Slate was sold for nearly 5000 at its peak.
The Mythical Equipment collector was an AD equipment worth 3000 dollars in the game. Its small attributes were worth about 2800 dollars, consisting of a dagger (1100 dollars), a pickaxe (875 dollars), a cloak (600 dollars), and a synthesis fee of 425 dollars. It provided 15% Critical Chance (worth 600 dollars), 20% Critical Chance (worth 800 dollars), 25 Attack and 10 Armor Piercing (worth 1100 dollars), 45 Critical Chance and 18 Armor Piercing (worth 1980 dollars). After conversion, these attributes were worth about 2780 dollars, which meant that players had spent about 200 dollars to buy its killing effect. This equipment was more suitable for AD critical hit armor-piercing heroes, such as AD Assassins, ADC heroes such as Graves and Ash. It was usually dropped as the second equipment around 20 minutes. Its 5% Kill passive was quite special, and it was very advantageous when facing a fragile opponent. However, it was often controversial because this Kill passive allowed the enemy to be executed when they were almost killed by the HP counter. Some people also thought that it was cost-effective because it did not have better additional attributes. In addition, when its killing effect was stacked with the 20% health kill effect of the Fire Dragon's dragon soul buff, it would give the opponent the illusion that there was still a lot of health to counter kill. In fact, it could avoid the enemy's many low-health healers, shields, and other counter-killing operations.