In Fantasy Westward Journey, the quality of a weapon couldn't be judged solely based on its level and total damage. It also had to be combined with the type of weapon, the applicable character, the market situation of the server, and many other factors. For a Level 100 weapon with a total damage of 600, from the perspective of an average player, this total damage value might be considered average. However, if the weapon had other special attributes or had unique value for a specific gameplay or character construction, it might also be a good weapon. From the perspective of market value, in some old servers, because there were more advanced equipment, such a level 100 weapon with total damage might not be worth much, but in the new server or in a small market environment where the demand for equipment was more urgent, it might have a certain value. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In Fantasy Westward Journey, the maximum damage of a level 100 weapon was 580. This value was calculated from the basic damage, additional damage, enhanced damage, and many other factors through the game formula. The basic damage range of a level 100 weapon was 320 to 450. After adding the additional damage and enhanced damage, the maximum damage value was 580. However, there were many types of weapons, including swords, spears, axes, and many other types. The full damage value of each weapon might be different. Moreover, different classes had different requirements for weapons and how to use them. Therefore, the actual effect of a full damage level 100 weapon on different classes would be different. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In some games, such as Fantasy Westward Journey, weapon damage would affect spell damage. Spells that relied on spiritual power to increase the power of spells would also rely on the damage of weapons to increase the power of spells, increasing the effect by 25% of the damage of weapons. In Fantasy Westward Journey, 4 points of weapon damage was equivalent to 1 point of magic damage. The damage of weapons, spiritual ornaments (excluding hit), the sunstone embedded in the helmet, and the temporary damage added by the dragon talisman on the weapon would be converted into magic damage according to a certain ratio. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In Fantasy Westward Journey, there were many weapons with a total damage of around 1100. For example, the new weapon from Jiuli City could deal a total damage of 1096 points after being hit with gems. It was a Level 150 weapon that was very close to 1100 points of damage. There was also a 16-echelon Thousand Harm Pearl that could deal 1073 pure damage and 1103 endurance (6 points of endurance could be smelted). The exclusive sect was Lion Camel Ridge. In addition, there was a fan that had a total damage of 927 points. With the full 16-echelon gemstones and the double bonus of 66 points of body agility, the total damage could reach 1111 points after being converted to demon attributes. There was also the new axe that was specially made for Lion Camel Ridge. After hitting 16 Refined Red Agate and smelting it to the maximum, it had a total pure damage of 1103. There were also Level 59 players who had appraised Level 150 weapons. The pure damage was 949. If other sects brought them directly, the total damage would be 1074, which was considered a high-damage weapon. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In version 115, the standard Ghostblade weapon had a 100% strength as a reference. Different types of weapons had different relative strengths. For example, the short sword "Shadowless Sword-Life and Death Realm" had a relative strength of 105.61%, the tachi "Masterpiece-Invincible Gold and Silver Blade" had a relative strength of 100.63%, the blunt weapon "Moon Beam's Blunt Sword: God" had a relative strength of 95.36%, the giant sword "Special Type-Martial God's Lingyun Sword" had a relative strength of 103.84%, and the light sword "Dragon Slaying Sword Balum" had a relative strength of 104.89%. In the Level 65 version of the mobile game, there was a mention of weapon damage. For example, the Level 60 Epic weapon, Survivor's Mystery, which had a damage reduction of 0, had a damage increase of 65%. However, if the hit was too low, the damage could be reduced to zero. In Fantasy Westward Journey, weapon damage was related to magic damage. 4 points of weapon damage was equivalent to 1 point of magic damage. The damage of weapons, spiritual ornaments (excluding hit), the sunstone embedded in the helmet, and the temporary damage of the dragon talisman on the weapon would be converted into magic damage according to a certain ratio. However, based on the available information, the weapon damage comparison in different games or scenarios had their own systems, and it was difficult to make a comprehensive and unified comparison. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In Fantasy Westward Journey, weapon damage would affect solid damage. The base damage of a weapon was a direct factor in calculating the damage of a solid damage weapon. Generally speaking, the higher the base damage, the higher the solid damage output. At the same time, 1 point of weapon damage could increase a certain amount of solid damage (for example, some sects could increase solid damage by 0.75 points, increase sub-seconds by 0.25 points, etc.). The higher the initial damage of the weapon, the higher the solid damage bonus provided. This bonus could also be increased by embedding the Sun Stone. Different sects 'weapon damage had different effects on fixed damage, and the effect of weapon damage on fixed damage was combined with other factors (such as the character's agility attribute, fixed damage skill level, etc.) to affect the final effect of fixed damage. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
For the 100 unpolished weapons in Fantasy Westward Journey, whether the damage was enough depended on many factors, such as class, attributes, equipment, and skills. Generally speaking, for most classes, a damage output of 3000 or more was considered acceptable. However, this standard varied from person to person. Judging from the damage value alone, a 100-point weapon with a total damage of 560 was relatively high. It could allow players to deal with most challenges and battles in the game, but if they wanted to maximize their power, they needed to combine other equipment, skills, and tactical strategies.
In Fantasy Westward Journey, the damage of a weapon usually depended on its actual damage value. Under normal circumstances, a Level 100 weapon should have a damage value of more than 500 to be considered a relatively high-quality weapon. However, the specific value of the weapon's damage still depended on the game's settings and the actual situation. If you want to know more about Fantasy Westward Journey's weapon damage, you can consult the players in the game or related game guides.
Regarding the calculation method of the damage of the anti-magic weapon, the following is the relevant information of some anti-magic weapons: - Without armor, the maximum damage of the Extinguishing Holy Flame was 608 - 152 (19×8 attack power minus the damage caused by other factors), and with armor, the maximum damage was 304, 74, 95, and 114 respectively. - The maximum damage of the Golden Flame of Escaping Magic without armor was 684 - 171 (equivalent to 19×9 attack power minus a specific value), while it was 342, 85, 106, and 128 with armor. Both weapons had a 50% armor correction and a distance correction every 3.75 meters. As for other anti-magic weapons, the reference materials did not mention them, so it was impossible to give an accurate answer. "Glazed Flame" is equally exciting. Everyone is welcome to click and read it!
The King's Avatar's weapon level: 1. The lowest grade was white equipment, commonly known as " white equipment." 2. Green equipment was commonly known as " green equipment." 3. Blue equipment was commonly known as " Blue equipment." 4. Purple equipment was commonly known as " Purple Equipment ". 5. Orange equipment was commonly known as " Orange equipment." 6. Pink equipment was commonly known as " pink equipment " or " epic equipment ". 7. Gold equipment was commonly known as " Gold equipment " or " Legendary equipment ". While waiting for the anime, you can also click on the link below to read the classic original work of The King's Avatar!
Level 100 Ghostblade weapons included lightsabers, blunt weapons, tachi, greatswords, short swords, and other types. Some of the Level 100 greatswords included the Floating Flower Greatsword, Kasim's Greatsword, and God's Image. Its weapon attributes were varied. For example, Casim's greatsword had a reduced cooldown, so its damage increase wasn't high. It was about 1.31% higher than Pray's weapon, and it had a 4.9% increase after taking into account the weapon's foundation and strengthening foundation. It had three high speeds and a reduced cooldown. The Taiji Celestial Thearch Sword's two skills had a very powerful increase in attack power under the Yang Qi state. It increased by about 8.03% compared to the Pray weapon, and increased by about 12.08% when including the weapon and strengthening base. The increase was slightly inferior under the Yin Qi state, and increased by about 1.98% compared to the Pray weapon, and increased by about 5.51% when including the weapon and strengthening base. Different weapons had their own advantages and disadvantages, performance characteristics, and special effects.