In Fantasy Westward Journey, whether a level 100 weapon's damage needed to reach 600 required a combination of many factors. From the perspective of class and character positioning, if it was a physical damage class, such as Tang Guanfu or Shituo Ridge, higher damage could increase the output ability, then 600 damage might be the choice to pursue the maximum output. However, if it was a support class, such as Huasheng Temple or Putuo Mountain, the weapon damage requirement was relatively low, so 600 damage was not very necessary. Considering the type of weapon, swords, spears, axes, and other physical damage weapons might require higher damage. However, for magic damage weapons such as fans and rings, 600 damage was usually not necessary. In addition, the character's own attributes, such as strength, physique, etc., would affect the weapon's damage output. If the character's attributes could fully utilize the 600 damage weapon's advantage, then it would have some meaning. Otherwise, it would not be necessary. At the same time, the update of the game version may have an impact on the weapon's damage requirements. If the current version is inclined to high damage output, then 600 damage has its value. There was also the player's personal preference. If the player wanted the ultimate gaming experience and wanted to achieve a high level of weapon damage, 600 damage could also be a goal. In general, for most classes, a level 100 weapon damage of 500 - 600 was enough to meet the game requirements, so 600 damage was not necessary in all situations. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In Fantasy Westward Journey, the quality of a weapon couldn't be judged solely based on its level and total damage. It also had to be combined with the type of weapon, the applicable character, the market situation of the server, and many other factors. For a Level 100 weapon with a total damage of 600, from the perspective of an average player, this total damage value might be considered average. However, if the weapon had other special attributes or had unique value for a specific gameplay or character construction, it might also be a good weapon. From the perspective of market value, in some old servers, because there were more advanced equipment, such a level 100 weapon with total damage might not be worth much, but in the new server or in a small market environment where the demand for equipment was more urgent, it might have a certain value. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In Fantasy Westward Journey, the damage of a weapon usually depended on its actual damage value. Under normal circumstances, a Level 100 weapon should have a damage value of more than 500 to be considered a relatively high-quality weapon. However, the specific value of the weapon's damage still depended on the game's settings and the actual situation. If you want to know more about Fantasy Westward Journey's weapon damage, you can consult the players in the game or related game guides.
In Fantasy Westward Journey, the maximum damage of a level 100 weapon was 580. This value was calculated from the basic damage, additional damage, enhanced damage, and many other factors through the game formula. The basic damage range of a level 100 weapon was 320 to 450. After adding the additional damage and enhanced damage, the maximum damage value was 580. However, there were many types of weapons, including swords, spears, axes, and many other types. The full damage value of each weapon might be different. Moreover, different classes had different requirements for weapons and how to use them. Therefore, the actual effect of a full damage level 100 weapon on different classes would be different. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
Since there were no specific questions about the 650 total damage of 100 weapons in Fantasy Westward Journey, such as the level, value, or comparison with other weapons in the game, it was impossible to answer accurately. If one wanted to know the value of a weapon in Fantasy Westward Journey, its value would be affected by many factors, including the type of weapon, whether it could be traded, the economic situation of the server, etc. If one wanted to determine the damage level of the weapon in the game, one would also need to consider different mission scenarios, character attributes, and other factors. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In some games, such as Fantasy Westward Journey, weapon damage would affect spell damage. Spells that relied on spiritual power to increase the power of spells would also rely on the damage of weapons to increase the power of spells, increasing the effect by 25% of the damage of weapons. In Fantasy Westward Journey, 4 points of weapon damage was equivalent to 1 point of magic damage. The damage of weapons, spiritual ornaments (excluding hit), the sunstone embedded in the helmet, and the temporary damage added by the dragon talisman on the weapon would be converted into magic damage according to a certain ratio. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In version 115, the standard Ghostblade weapon had a 100% strength as a reference. Different types of weapons had different relative strengths. For example, the short sword "Shadowless Sword-Life and Death Realm" had a relative strength of 105.61%, the tachi "Masterpiece-Invincible Gold and Silver Blade" had a relative strength of 100.63%, the blunt weapon "Moon Beam's Blunt Sword: God" had a relative strength of 95.36%, the giant sword "Special Type-Martial God's Lingyun Sword" had a relative strength of 103.84%, and the light sword "Dragon Slaying Sword Balum" had a relative strength of 104.89%. In the Level 65 version of the mobile game, there was a mention of weapon damage. For example, the Level 60 Epic weapon, Survivor's Mystery, which had a damage reduction of 0, had a damage increase of 65%. However, if the hit was too low, the damage could be reduced to zero. In Fantasy Westward Journey, weapon damage was related to magic damage. 4 points of weapon damage was equivalent to 1 point of magic damage. The damage of weapons, spiritual ornaments (excluding hit), the sunstone embedded in the helmet, and the temporary damage of the dragon talisman on the weapon would be converted into magic damage according to a certain ratio. However, based on the available information, the weapon damage comparison in different games or scenarios had their own systems, and it was difficult to make a comprehensive and unified comparison. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In the eyes of many Fantasy Westward Journey players, a Level 100 weapon with an initial damage of more than 400 was considered a weapon with extreme attributes. A weapon with an initial damage of 400 was worth selling. However, there were Level 100 weapons that had an initial damage of 465. This weapon was a Level 100 weapon with the highest physical damage. It was a Level 100 fan weapon with 465 damage, 459 accuracy, 21 Constitution, and 21 Endurance. It was a player-specific weapon and could deal up to 720 damage with full gems. It was the highest damage weapon in the entire server. There were also players who had appraised a Level 100 Ultimate Attribute Weapon. Its overall damage was as high as 757. Its accuracy was 510, and its damage was 459. It also added 42 points to Strength and Agility. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In Fantasy Westward Journey, weapon damage would affect solid damage. The base damage of a weapon was a direct factor in calculating the damage of a solid damage weapon. Generally speaking, the higher the base damage, the higher the solid damage output. At the same time, 1 point of weapon damage could increase a certain amount of solid damage (for example, some sects could increase solid damage by 0.75 points, increase sub-seconds by 0.25 points, etc.). The higher the initial damage of the weapon, the higher the solid damage bonus provided. This bonus could also be increased by embedding the Sun Stone. Different sects 'weapon damage had different effects on fixed damage, and the effect of weapon damage on fixed damage was combined with other factors (such as the character's agility attribute, fixed damage skill level, etc.) to affect the final effect of fixed damage. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
In Fantasy Westward Journey, there had been instances where Level 100 specialized weapons had high damage. Currently, it was known that a single initial damage of more than 400 was considered a weapon with extreme attributes. However, some players had identified Level 100 weapons with initial damage as high as 465, and there were also weapons with combined damage as high as 757.(Hit: 510, Damage: 459, Strength: 42, Agility: 42, Special Weapon for Tang Sect. After embedding 10 pieces of gemstones, the total damage of the double attribute bonus is 757). This is the current situation of a Level 100 special weapon with higher damage. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
First, try to clean the mold with a soft brush or cloth. But be gentle to avoid damaging the comics. Then, put them in a dry box with some desiccant to prevent future mold growth.