In League of Legends, Mythical equipment played an important role. Different mythical equipment was suitable for different types of heroes and had different levels of strength. For example, there were previously T0-level Mythical equipment like the Mythical War God. Since Version 100 was released, it had been in the top three in all professional Mythical games for a long time. There were many playable styles, such as the crossroad cooldown style, the evil modification burst style, etc., but it required 100% movement speed to take full damage. There was also the Mythical Reversal Ending, which had a skill attack of 35 points. With the bonus of the Mechanic Warding Evil Jade, the version limit was very high. However, the matching set was more inclined to awaken high burst, and the style was relatively simple. Tier 1 Mythical equipment included the Three Great Specters Brothers (Top = Bracelet> Earrings, Top is more explosive, Bracelet's small skills are better, Earrings are slightly weaker), Dimensional Mythology (Strong solo explosive, slightly disadvantaged when drinking milk), Numinous Treasure (Strong high attribute, requires a white weapon to deal full damage), Phantom of Time (has cooldown and resurrection effects), and so on. The Fruit Mythology was comparable to the Great Ghost in terms of strength on the basis of traditional epic. After equipping the modified left slot necklace, it could even surpass the War God and reverse the situation. Nature Mythology was as strong as fruits in traditional epics, but slightly weaker than fruits after modification. The Scream and the Time Traveler did not have as much damage as the Myths, but they had good functionality. There were also myths about the Five Tiger Generals, such as Torrent, Dusk, Ledo, Blacksmith, Thorn, etc. Although they had strong functions, their damage was relatively awkward in the current version. In the upcoming S14 World Competition, the official designer stated that more than 95% of Legendary equipment (including Mythical equipment) would be weakened in order to make battles clearer and easier to understand. Some Epic equipment would be strengthened, and the distribution of equipment attributes would be more stringent to balance the strength of tanks and other class equipment to simplify the design of equipment, but it would not be completely redone. However, it was still unknown how to adjust it.
Mythical equipment in League of Legends had the following characteristics and effects: ** 1. Attributes and Function ** 1. ** Multi-attribute bonus ** - Different mythical equipment provided a variety of attribute bonuses for heroes. For example, Acacia's Toughness provided +400 HP,+30 Armor,+30 Magic Resistance, and +20 Skill Speed; Radiance Virtue similarly provided +400 HP,+30 Armor,+30 Magic Resistance, and +20 Skill Speed; Goliath's Ascension provided +800 HP,+200% base HP recovery, and +20 Skill Speed. These attribute bonuses could meet the needs of different types of heroes (tanks, mages, warriors, etc.) in terms of survival, damage output, or functionality. 2. ** Adaptability to a specific hero ** - The attributes of mythical equipment made them more suitable for specific types of heroes. For example, Luden XR came with additional spell penetration and movement speed bonuses to increase explosive power and mobility. Ice Gun Plus was a mythical equipment for mages with a wide range of adaptability and good basic attributes. It was very functional, and the cooldown time was even increased in the test server. ** 2. Impact on the game mechanics ** 1. ** Skill changes rapidly ** - In the middle of the Mythical version, the original cooldown time was changed to the skill Haste. This change greatly increased the difficulty of accumulating cooldowns in the early and middle stages, affecting the rhythm and fun of the game. For example, in the past, when it was easy to calculate the cooldown time, players could more accurately plan the release of skills and combos. However, the rapid introduction of skills made this calculation more complicated. 2. ** Equipment Limit ** - The existence of mythical equipment brought about a limit to the equipment. Before the Mythical version, players could drop multiple pieces of the same equipment. For example, Galen in Unlimited Firepower could drop five Endless, and some heroes could drop multiple Black Slashes. However, in the Mythical version, there were more restrictions on the equipment, which limited the possibility of players freely exploring different equipment combinations. It was considered a manifestation of the fist designer's "teaching players how to play the game." ** 3. Modifications in Version Update ** 1. ** Removing and adjusting equipment ** - In Season S14, adjustments were made to Mythical equipment, removing many Mythical equipment such as the Curtain Blade, the Crown of the Broken Queen, and the Eternal Frost. Moreover, the official designer of Fist also planned to make adjustments to the Mythical equipment. There was news that it would weaken 95% of the Mythical equipment and strengthen some Epic equipment. The purpose of this adjustment was to make the battle clearer and easier to understand, to make it clear which heroes could use which equipment, to adopt a stricter standard balance for the distribution of equipment attributes, and to simplify the design of equipment without completely redoing it. For example, he could adjust the attributes of the equipment to balance the equipment targeting of heroes such as tanks, mages, and AD.
The following is an analysis of some of the new mythical equipment: 1. Jia Xiu the Thousand Transformations: - It was worth 3000 gold coins and was a tank equipment. The basic attributes provided health points, dual resistance, and skill speed bonuses. The synthesis method was legion holy shield + burning gem + red crystal. The synthesis was relatively smooth and helped tank heroes transition to the laning phase. - The passive effect gives the user a 16 + 10% double resistance bonus after fighting an enemy hero for 8 seconds. When the passive is stacked, it can instantly cause magic damage and recovery effects based on the user's maximum health points. The Myth passive provides permanent double resistance bonus, suitable for tank heroes such as Iron Man, Mundo, and Bullhead who need to fight continuously. 2. ** Radiance Virtue **: - It is worth 3000 gold coins. Its basic attributes are the same as Jia Xiu's, but the passive effects are different. - Its passive [Light of Guidance] increased the user's maximum HP by 10% after using the ultimate skill. All allies within a 1200-yard radius would receive an enhanced Buff, and the cooldown of small skills would be reduced by 15%. Every 3 seconds, the user would receive a healing effect based on the user's maximum HP. The lower the HP of allies, the higher the healing effect. It was more like a support equipment, suitable for strong support heroes such as Leona, Bullhead, and Titan. 3. ** Heart of Steel **: - It was worth 3200 gold coins. The synthesis method was Burning Gem + Crystal Wrist Guard + Giant's Belt. The synthesis was relatively smooth for Tank Heroes, and the attributes were compatible with Tank Heroes. - Passive effects were more offensive and suitable for top-laners. For example, Cheyenne could perform an enhanced attack every 30 seconds, causing a large amount of physical damage and gaining additional HP. When used by Werewolves, it could also increase endurance and combat ability.
In LOL, mythical equipment was a special type of equipment that was introduced in S10. It had the following characteristics: 1. [Uniqueness: Each hero can only drop one Mythical equipment in a game, but they can be sold and purchased again.] 2. [Level Relationship: One level higher than Legendary equipment.] 3. ** Various types **: Including archer, tank, mage, warrior, assassin, support, etc. There are a total of 23 pieces. Heroes of different positions have different mythical equipment combinations. 4. [Unique Passive: Every Legendary equipment can be stacked with the unique attributes of Mythical equipment.] For example, support-type mythical equipment: - [Shuriya's Warsong: A common team support equipment. It's suitable for roaming and team-building support. Players like Bard and Lowe have a higher chance of winning when using it.] - [Box of the Steel Sun: provides a shield in the early stages, and a unique passive halo increases the resistance of allies. The Japanese have a higher chance of winning when using it.] - [Empire Command: An exclusive set for AP Support. It works well for Salefany, Morgana, Lux, and Zyra.] - [Moonstone Regenerator: A brand new HP recovery equipment. Attacks and healers can heal nearby allies and automatically choose the most heavily injured hero. Sona has a higher chance of winning when using it.] Mythical Tank Equipment: - [Holy Sunfire Shield: A versatile tank equipment that increases speed and magic resistance. It is suitable for all kinds of tanks and half-flesh warriors. Orn has a high win rate when using it.] - [Frostfire Gauntlets: A combination of Ice Fist and Sunfire. Most Tanks and Half-Flesh Warriors would choose it. Bear has a higher chance of winning when using it.] - [Turbo-type Alchemy Pot: An upgraded version of Justice and Glory. It is suitable for Half-Meat and Tanks who need to start a party first and chase after them. The winning rate of alchemy is higher.] Legendary Assassin Equipment: - [Twilight Blade: Upgraded from the original Twilight Blade. It can participate in killing and refresh passively and obtain the invisibility effect. Male Blade is a more suitable user.] - [Darkwalker's Claw: known as the strongest weapon for Assassins. It provides damage enhancement and AOE damage. Udier has a high win rate and can be used not only by Assassins, but also by Udier, Rexel, Renekton, and Ravenna.] - [Star Eclipse: This equipment is controversial. Supporters believe that it provides 10% all-rounded Lifesteal, Shield, additional physical damage, and movement speed bonuses for Assassins, and is suitable for champions like Nightmare, Graves, and Eternal Grace. Opponents believe that it does not provide the skill cooldown and related attributes and special effects required by Assassins. It is more like a design for light warriors with Assassin attributes.]
The following is a partial analysis of the S11 Mythical Equipment: - ** Steel Box of the Sun ** - [Basic Attributes: 200 HP, 25 Skill Speed, 30 Armor, 30 Magic Resistance] - [Active Effect: Able to provide 250 (+10* target level) shield to nearby allies, and the shield will continue to weaken for 10 seconds.] - [Mythical Attribute: Every Legendary equipment will grant 2.5% movement speed. At the same time, the passive aura will provide 5 armor (magic resistance) to allies. Every Legendary equipment will increase the armor (magic resistance) by 2.] - ** Shuriya's Battle Song ** - [Basic Attributes: 350 HP, 25 Skill Speed, 5% Movement Speed, and 50% Mana Recovery] - [Active Effect: Grants 40% movement speed reduction to yourself and allies for 4 seconds. Deals 60 (Level) magic damage to the enemy's next attack or skill. Mythical attribute: For every Legendary equipment equipped, 2.5% movement speed will be obtained.] - ** Empire Order ** - [Basic Attributes: 40 Magic Power, 200 Health Points, 25 Skill Speed, 100% Mana Recovery] - [Passive Effect: When slowing down or freezing an enemy, the skill will cause 60 - 100 additional magic damage and mark it for 4 seconds. When attacking allies, the target will explode, causing 60 - 100 magic damage and providing 30% movement speed.] - [Mythical Attribute: Every Legendary equipment will give you 15 Magic Power.] - ** Moonstone Regenerator ** - [Basic Attributes: 40 Magic Power, 200 Health Points, 25 Skill Speed, 100% Mana Recovery] - [Passive Effect: Releases a skill or attack on an ally (enemy) in battle. Heals the most heavily injured ally nearby by 30 - 60 HP (Cooldown: 2 seconds). Healing effect will increase by 37.5%(up to 150%) for every second of battle.] - [Mythical Attribute: Every Legendary Equipment equipped will grant 5 skills, Haste.] - ** Sunfire ** - [Basic Attributes: 30 Armor, 450 Health Points, 30 Magic Resistance, 15 Speed.] - ** Passive Effect **: Deals 20 - 40+1%(HP) magic damage to the enemy every second (minions and monsters increase by 50%). Can be stacked up to 6 layers. Each layer increases the Sacrifice effect by 12% for 5 seconds. When the stack is full, the attack will detonate and cause damage to nearby enemies.
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In LOL, mythical equipment was different in different seasons. There were many types of legendary equipment in the S13 season, such as support equipment.(Shuriya's Warsong, Steel Sun Box, Empire Order, Moonstone Regenerator, etc.), Tank Type (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot, etc.), Assassin (Twilight Blade, Darkwalker's Claw, Star Eclipse, etc.), Mage (Landry's Pain, Luden's Aggro, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper, etc.), Warrior (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power, etc.), ADC (Gale Force, Siren Killer, Immortal Shield Bow, etc.) However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In addition, there were other games that also involved mythical equipment. For example, in a certain game, there were mythical equipment such as the Thunder Hat (Level 20 set series, unable to be upgraded, with specific basic attributes and refinement attributes), the Pirate Captain's Hat (Level 60, able to be upgraded, with corresponding attributes), and the Goat Helmet (Level 99 graduation equipment, with corresponding attributes). At the same time, there were also mythical equipment such as the Wishful Golden Cudgel and the Three-pointed Double-edged Spear in the weapon section, and each of them had special effects.
In the S13 season of LOL, there were many mythical equipment, including support-type equipment (such as Shuriya's Warsong, Steel Box of the Sun, etc.), tank-type equipment (Sunfire Holy Shield, Frostfire Gauntlets, etc.), assassin-type equipment (Twilight Blade, Darkwalker's Claw, etc.), magic-type equipment (Landry's Pain, Luden's Surge, etc.), warrior type equipment (Bloodthirsty Axe, Advance Destroyer, etc.), ADC type equipment (Gale Force, Siren Killer, etc.). In the 2024 season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In the S14 season, the Mage Mythical equipment removed Luden's Surge, Dark Reaper, Broken Queen's Crown, Eternal Frost, etc., and also removed many equipment such as the Curtain Blade, Bloodthirsty Axe, and so on.
Different games had different mythical equipment systems. In " The Rage of Bafonte ", Mythical equipment was the highest grade of equipment. It could be divided into levels of 20 - 40 - 60 - 80 - 99. It could be obtained for free by killing bosses and opening treasure chests. In another game, Mythical equipment could be divided into four levels, namely Veteran Level, Warrior Level, Hero Level, and Mythical Level. The corresponding dropped team dungeons were random team dungeons, normal team dungeons, heroic team dungeons, and epic team dungeons. Different levels of equipment had their own initial equipment, leveling times, and equipment upgrade rules. There were also games that divided Level 100 Mythical Equipment into three grades. For example, the equipment that was led by the Mythical part of the Great Ghost Set could be considered as the first-class Mythical Equipment of the first grade. There were also many types of mythical equipment in League of Legends. Different mythical equipment were suitable for different characters, and there were different combinations and differences in strength between different mythical equipment. When the S14 season was nearing its end, the official designer of Fist also planned to make a large-scale adjustment to the mythical equipment, involving the weakening of legendary equipment and the enhancement of epic equipment to simplify the equipment design. In the 100th version of the DNF, mythical equipment also had a unique system. For example, the Mythical War God was ranked at the top of all mythical professions. The 533 system it was in had strong functionality and many playstyles, but it required 100% movement speed to take full damage.
Level 100 mythical equipment was divided into shirts, bracelets, and earrings. Each of them had extremely powerful attributes, and they were the strongest existences before the appearance of the next Siliok. There were many types of mythical equipment. For example, there were three types of heavy armor: "Satan: Raging Monarch","Chain of Unity Breastplate", and "Wings of the Sky". There were three types of cloth armor: "High Priest's Dress","Archmage's Robe", and "Wrath of the Eroding World". There were three types of light armor: "Bravery of the Scorching Earth","Tropica: Drake","Final Reversal", and "Wearable Arc Armor". Mythical grade earrings, just the attack and critical hit additional damage was more powerful than Pray. With the left and right slots, it would trigger stronger attributes. It was a top-notch graduation equipment before the release of the Shirok team. Its Mythical exclusive attributes were mainly divided into four types (such as three attacks +3%, floating within the range of 1% - 3%, etc.), and only one of the four attributes could be randomly selected. The Mythical Bracelet itself had a typing effect, and the Level 100 Epic Equipment Set also had a typing effect. In the ranking of Level 100 Mythical Equipment, the top two Mythical Equipment recognized by most players were War God and Reversal Ending. The "533 Match" had to be War God, and the "3332 Match" had to be Reversal Ending. The last eight contestants in the top ten were probably the Great Ghost T-shirt, Great Ghost Bracelet, Great Ghost Earrings, Fruit T-shirt, Spirit Artifact Earrings, Phantom of Time, Devil T-shirt, and Space-time Bracelet (in no particular order). In the new version, Mythical equipment was better than Level 105 low-level Epic equipment, but it was lower than Level 105 Epic equipment. It was more like a transition equipment. However, since the threshold of Level 105 Dungeon depended on the player's Reputation Value, Mythical equipment happened to provide a large amount of Reputation Value (2039), so Mythical equipment was more important in the early stages.
In League of Legends, Mythical equipment was a special type of equipment that was suitable for different types of heroes such as warriors, tanks, archers, assassins, and mages. There were many differences between it and Legendary equipment: 1. ** In terms of uniqueness ** - Mythical equipment had a unique " Mythical Passive " effect. These effects would provide additional attribute bonuses to other Legendary equipment, such as increased spell strength, increased attack power, or increased movement speed. Legendary equipment did not have this Mythical Passive effect that provided additional attribute bonuses to other equipment. 2. ** Rarity and power ** - Mythical equipment was a super rare and powerful existence in the game. They were stronger than Legendary equipment, providing extreme attribute bonuses and unique effects. They played a very important role in improving the abilities of the heroes controlled by the players. They might even bring an irresistible advantage in the later stages of the game. Legendary equipment was mainly high-level upgrades. Its power was lower than that of Mythical equipment, mainly because it increased basic attributes and skill effects. 3. ** In terms of quality ** - Mythical equipment was of higher quality than Legendary equipment. Mythical equipment was a special existence. After the introduction of the S11 season, it was regarded as an independent equipment that was higher than Legendary equipment. Legendary equipment was the second highest quality. 4. ** In terms of quantity ** - Each hero could only carry one Mythical equipment at a time, but players could sell the Mythical equipment they had purchased in the mall to replace or upgrade them.