In the context of the game, mythical equipment was a type of equipment with special attributes and status. Take Diablo 4 as an example. Mythical Dark Gold equipment was fixed at 800 and had full attributes (at least one with a star attribute). It often had the effect of changing the gameplay. When it dropped, it would be purple and have sound effects. In other games such as Dungeon No. 1, mythical equipment also had its own unique strength and characteristics. For example, the War God and the reversal of the ending in T0 Mythology had very strong abilities in their versions. Different mythical equipment also had different matching playstyles and requirements. For example, the War God set required 100% movement speed to take full damage. Mythical equipment was generally considered high-end equipment with special value in the game equipment system.
The Mythical equipment that was introduced in the S11 season of League of Legends was a special type of equipment. Heroes in different positions could choose the corresponding mythical equipment to deal with the enemy. Mythical equipment had unique basic attributes, active or passive effects, and mythical attributes. Mythical attributes were usually related to the number of pieces of legendary equipment. For example, every piece of legendary equipment would receive a certain bonus, such as increasing movement speed, magic strength, skill speed, or increasing halo effects. However, this equipment system had been controversial since its launch. In 2024, it was deleted and the original mythical equipment was converted into ordinary equipment.
In League of Legends, mythical equipment was a special type of equipment. Mythical equipment had unique attributes and special effects, and could only be equipped once at a time. Different types of heroes (such as Warriors, Tanks, Mages, Archers, Assassins, and Support) had their own Mythical equipment. For example, Mages had Mythical equipment such as Landry's Pain. These mythical equipment could lay the foundation for the hero to build an equipment system. The subsequent equipment selection would often revolve around the mythical equipment to maximize the combat effect. Legendary equipment was another type of equipment in League of Legends. After the Mythical equipment was removed in Season S14, the original Mythical equipment became Legendary equipment. Legendary equipment usually had different attributes and effects, which could provide a variety of bonuses for heroes. Players could freely combine them according to the game situation and the needs of the hero.
Warcraft Hero, a virtual online game novel written by Cang Lang, over 3 million words completed. The story was like the real World of Warcraft, with each class being the main character. There were team coordination, PK, recruitment, and the city system, and they could experience the thrill of clearing dungeons. Inspired by World of Warcraft and Invincible Heroes. His writing was humorous and could make people laugh until their stomachs hurt. Although it was an early work, the writing style was average and the latter half was not very good, but the reinterpretation of the magical beasts was very eye-catching, and there were many portrayals of life. It was a World of Warcraft book from the 1960s. Those who had not experienced it might feel that the setting was off. There were feelings. The early stages were a bit of a fantasy novel routine, but the later stages were very exciting. There were also many advantages. Although there were some regrets, it was still a good book. It had a high recommendation index and should not be missed by those who liked magical beasts. " The Final Summoning of Warcraft " was not bad either. It was a fantasy sword and magic novel written by Best Man. The main character struggled in the other world and had many development directions. It was an old book with a farming style. The writing style was average, but the content was good. The protagonist's halo was not excessive, and the system had a big brain. " Mother Earth's Light Is Deceiving You " was very fun. It was a virtual online game novel written by meowu. The story revolved around a game set in Warcraft. The various skills were very interesting and suitable for leisure time. High Martial: I randomly pick a supernatural item every week. It was a fantasy novel written by a parallel universe warship. The main character, Mord, opens the Miracle Treasure Box and randomly obtains extraordinary items every week. The story is interesting. The Mortal's Way to Become Immortal was a fantasy immortal cultivation novel written by Wan Gu Guihe. From the introduction, it was worth a try.
In the game, the exclusive attributes of mythical equipment were the unique attributes of mythical equipment. For example, in Dungeon Fighter Online, Mythical equipment had Mythical exclusive attributes. To adjust them, one needed to use the Equipment Grade Adjusting Box. The adjustment of exclusive attributes would not change the grade of the Mythical equipment. The adjusted value was random. The Mythical exclusive attribute adjusting box could specify an attribute adjustment, and the other attributes would not change. When the attribute was full, the value would be orange, but to reach full attributes, a large number of Grade Adjusting Boxes were needed. Among the new equipment " Mythical " that was released at level 100, the biggest feature that surpassed all Epic equipment was the addition of " Mythical Exclusive Attributes ". However, adjusting this attribute to perfection required a large number of adjustment boxes.
Under normal circumstances, mythical equipment would drop first. Mythical equipment had a powerful passive effect. The first item would give one a powerful combat ability. However, if one was at a disadvantage in the lane, the Mythical equipment could be used as the second item. This was because the Mythical effect needed to be triggered by the Legendary equipment. The first item would also need the second Legendary equipment to be triggered. For Assassin Heroes, the Mythical level increased their combat power greatly. It was best to drop it first, such as Male Blade and Calamity.
In LOL, mythical equipment was different in different seasons. There were many types of legendary equipment in the S13 season, such as support equipment.(Shuriya's Warsong, Steel Sun Box, Empire Order, Moonstone Regenerator, etc.), Tank Type (Sunfire Holy Shield, Frostfire Gauntlets, Turbo-Alchemy Pot, etc.), Assassin (Twilight Blade, Darkwalker's Claw, Star Eclipse, etc.), Mage (Landry's Pain, Luden's Aggro, Eternal Frost, Hextech Rocket Belt, Canyon Creator, Night Reaper, etc.), Warrior (Bloodthirsty Axe, Advance Destroyer, Divine Separator, Tri-Phase Power, etc.), ADC (Gale Force, Siren Killer, Immortal Shield Bow, etc.) However, in Season S14, the Mythical equipment was removed, and all Mythical equipment became Legendary equipment. In addition, there were other games that also involved mythical equipment. For example, in a certain game, there were mythical equipment such as the Thunder Hat (Level 20 set series, unable to be upgraded, with specific basic attributes and refinement attributes), the Pirate Captain's Hat (Level 60, able to be upgraded, with corresponding attributes), and the Goat Helmet (Level 99 graduation equipment, with corresponding attributes). At the same time, there were also mythical equipment such as the Wishful Golden Cudgel and the Three-pointed Double-edged Spear in the weapon section, and each of them had special effects.
In 2021, in the preseason game of League of Legends (Version 10.23), the game designer proposed a new system for playing mythical equipment. Its purpose was to bring new equipment experience and tactical choices to the players. The system designed equipment with the word "Mythical" for each character of the hero. Each game could only carry one piece of equipment. It could provide additional attributes for other legendary equipment and had powerful special effects that could clearly determine the player's playstyle for each game. The players felt that this was a new way of playing in the early stages.
In League of Legends, Mythical equipment was a special type of equipment that was suitable for different types of heroes such as warriors, tanks, archers, assassins, and mages. There were many differences between it and Legendary equipment: 1. ** In terms of uniqueness ** - Mythical equipment had a unique " Mythical Passive " effect. These effects would provide additional attribute bonuses to other Legendary equipment, such as increased spell strength, increased attack power, or increased movement speed. Legendary equipment did not have this Mythical Passive effect that provided additional attribute bonuses to other equipment. 2. ** Rarity and power ** - Mythical equipment was a super rare and powerful existence in the game. They were stronger than Legendary equipment, providing extreme attribute bonuses and unique effects. They played a very important role in improving the abilities of the heroes controlled by the players. They might even bring an irresistible advantage in the later stages of the game. Legendary equipment was mainly high-level upgrades. Its power was lower than that of Mythical equipment, mainly because it increased basic attributes and skill effects. 3. ** In terms of quality ** - Mythical equipment was of higher quality than Legendary equipment. Mythical equipment was a special existence. After the introduction of the S11 season, it was regarded as an independent equipment that was higher than Legendary equipment. Legendary equipment was the second highest quality. 4. ** In terms of quantity ** - Each hero could only carry one Mythical equipment at a time, but players could sell the Mythical equipment they had purchased in the mall to replace or upgrade them.
Mythical equipment in different games had different prices. In the game "League of Legends", the price of a Mythical equipment was 2600 gold coins for the Steel Box of the Sun, 3200 gold coins for the Darkwalker's Claw, 2900 for the Storm Surge, 3400 yuan for the Scarlet Bow Shield, 3400 yuan for the Giant Beast Killer, and 3400 yuan for the Howling Gale. In <<DNF>>, the Meteor Meteor Blade was sold for around 1500 at its peak, the bone ring was sold for around 2500, the Phantom Spirit was sold for 3000, and the Evil Sword Apophis White Slate was sold for nearly 5000 at its peak.
The Mythical Equipment collector was an AD equipment worth 3000 dollars in the game. Its small attributes were worth about 2800 dollars, consisting of a dagger (1100 dollars), a pickaxe (875 dollars), a cloak (600 dollars), and a synthesis fee of 425 dollars. It provided 15% Critical Chance (worth 600 dollars), 20% Critical Chance (worth 800 dollars), 25 Attack and 10 Armor Piercing (worth 1100 dollars), 45 Critical Chance and 18 Armor Piercing (worth 1980 dollars). After conversion, these attributes were worth about 2780 dollars, which meant that players had spent about 200 dollars to buy its killing effect. This equipment was more suitable for AD critical hit armor-piercing heroes, such as AD Assassins, ADC heroes such as Graves and Ash. It was usually dropped as the second equipment around 20 minutes. Its 5% Kill passive was quite special, and it was very advantageous when facing a fragile opponent. However, it was often controversial because this Kill passive allowed the enemy to be executed when they were almost killed by the HP counter. Some people also thought that it was cost-effective because it did not have better additional attributes. In addition, when its killing effect was stacked with the 20% health kill effect of the Fire Dragon's dragon soul buff, it would give the opponent the illusion that there was still a lot of health to counter kill. In fact, it could avoid the enemy's many low-health healers, shields, and other counter-killing operations.