When playing against the lane, Oloy was more afraid of the following champions: - [Future Guardian Jess: Jess has both melee and ranged attack forms.] When fighting in the lane, Jess could use his ranged form to consume Oloy, and as long as he dodged his E-skill, he could continue to consume Oloy. - [Unparalleled Sword Lady Fiona: Sword Lady has high mobility and can dodge Oloi's skills. Her Q skill can dodge skills, and her W skill can block damage. When combined with her ultimate skill, she can deal high damage. The suppression effect on the lane is obvious.] - [Vayne: Vayne's rolling displacement and ultimate skill's invisibility ability can nimbly dodge Oloy's skills. Her ultimate skill can also deal damage to tentacles.] - Yorick: The consumption ability of the Spirit Shepherds and the Mist Walker help to maintain distance. His resurrected minions can distract Oloy, making it difficult for him to use his full strength. - Kai'Sa: As a long-range ADC, she can use her range advantage to wear down Oloy. Her mobility also helps her avoid Oloy's skills. - [Kayle: Kayle has strong long-range attacks and continuous damage output. He can deal damage to Oloy from a safe distance. Oloy is difficult to approach.] - [Quinn: Long range attacks can easily knock off tentacles, Q skills can reduce damage, E skills can adjust position, can easily kite Oloy.] - [Angel: With the W-skill to restore the reliable line, after level 6, even if Oloy comes to fight, he can use his ulti to block the first wave of high damage. His farming ability is also strong.] - [Troll King: Its passive and ultimate skills are not afraid of being consumed by Olloy. A pillar can prevent Olloy from being consumed in close combat.] Read more exciting novels for free
When Yongen was in the lane, the following champions countered him: 1. ** Calamity **: Calamity's energy consumption was not inferior to Yongen's. The QE damage of Electric Punishment and the clone was very high. Yongen could not use Wind Wall to block it like Yasuo. Moreover, Calamity's big move could naturally restrain Yongen's big move. When Yongen used his big move, Calamity would be used at the same time, so Yongen's big move's knockback effect could not be used. In addition, in the previous update, the release speed of the W-skill increased, and the hit rate increased, which made the Raiders more confident in the lane against Yongen. Based on the data, the kill rate of Kalpa against Yongen was 65.35%. However, Yongen's AoE control and AoE damage abilities were not something that Kalpa had. Both champions had their own strengths. 2. [Renekton: Renekton is a line overlord at the top lane. Its skill mechanism is not complicated and its control is not difficult.] Its blood exchange mechanism was much stronger than Yongen's. Yongen's body and continuous output ability in the early stages were not as good as Renekton's. The mid-laner, Renekton, could suppress Yongen at Level 1. If Yongen had Bone Plating, Renekton could use his Q-skill to test the bones and change blood. At Level 2, Renekton relied on his W and Q skills to use the minions to accumulate anger, so that Yongen would not dare to attack. After Level 3, Renekton could take the initiative to attack and change blood. When he was close to Red Rage, his E skill was close to Yongen. After the Q hit Red Rage, he followed up with the AW-E and left. Yongen basically had no strength to fight back. After Renekton gained the advantage, he could easily use his E-skill to jump over the tower and kill Yongen. 3. [Pantheon]: Pantheon has a combination of long-range consumption, point-control ability, and ultra-high instantaneous explosive ability. When Yongen fought him in the lane, the ranged players couldn't last long, the melee players couldn't resist, and they were easily controlled. 4. [Wrist Hero]: Wrist Hero's hardness and strength are higher. The main Q and secondary E skills can suppress Yongen in the lane. Yongen's body was fragile and he did not have much recovery ability. After being hit by the wrist hammer, he could only return to the city to replenish his HP. He would lose experience and if he recovered slowly, he might even be killed. 5. ** Male Blade **: Male Blade and Yongen are both assassin heroes. Male Blade's W-skill can be used to consume Yongen. Basically, after two hits, Yongen will be killed at Level 2. Yongen didn't have Yasuo's movement skill, nor did he have the Wind Wall Dodge skill, so he would be at a disadvantage if he fought with Swordsman head-on.
The champions Di Renjie was more afraid of were Meng Huo, Gongsun Li, and Jialuo. Meng Fou could move diagonally to wear Di Renjie down, but Di Renjie didn't have any movement or control skills to hit Meng Fou, so he was at a disadvantage when facing the lane. Gong Sunli was very agile. He could use the umbrella in his hand to dodge Di Renjie's crowd control skills. He would also be at a disadvantage when facing the lane. Jialuo's attack range was far. Di Renjie might be killed before he could get close, so it was not a wise choice to use Di Renjie to fight Jialuo. In addition, some players also thought that Lu Ban and Huang Zhong could fight Di Renjie in the early stages, but their survival ability was poor. In general, Di Renjie needed to be careful when dealing with Meng Huo, Gongsun Li, and Jialuo.
In League of Legends, there were some special top-laner champions that could be used in the bottom lane. For example, Su Lie was very strong as a top-laner or a support. When he and Baili Shouyue were in a team, Su Lie would charge forward while Baili Shouyue would attack from the back and use two skills to deplete the opponent's top-laner. After depleting a few sets, Su Lie could cross the tower and quickly break through a tower. There was also Donghuang Taiyi. Some players thought that he was very strong in the bottom lane with Descendant. When Donghuang Taiyi reached a certain level, he could rush into the opponent's tower to kill, while Descendant had long arms. The combination of the two was a combination of pushing the tower and killing. In addition, Liu Chan was known as the team leader of the tower demolition team. His control skills were effective against the defense tower. Combined with Li Yuanfang's first skill and ulti, this combination would make the top lane very uncomfortable. It was also a combination of the top lane champion and the bottom lane champion. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following were some champions that he never got tired of playing in the middle lane: ** 1. Daji ** 1. ** Easy to operate ** - Daji's skill was more direct. The first skill was an area-of-effect skill, the second was a stable crowd-control skill, and the third was a multi-damage skill. It was easy for players to grasp the order and timing of their skills. For new players or players who wanted to play the game easily in the middle lane, they did not need too many complicated operations to deal damage. 2. ** High burst damage ** - After optimization and enhancement, her first skill felt better and had a longer range, while her second skill control and ultimate skill had a shorter cooldown time. When facing a weak enemy hero, as long as the second skill hit, followed by the first and third skills, they could instantly deal high damage and kill the enemy hero. This kind of instant burst of pleasure was very attractive in the game. No matter how many times you played it, you could feel the joy of this burst. 3. ** Restrain the charging hero ** - Daji had a very good ability to deal with sudden heroes like Fire Dance and Luna. Her second skill could control the enemy who was charging at her, and then use her explosive damage to counter the enemy. This characteristic of having the ability to fight against different types of heroes made it so that players would not feel monotonous when using Daji. ** Two, Diao Chan ** 1. ** Unique skill mechanism ** - Diao Chan's second skill had a short invincibility effect and a displacement effect. This allowed her to nimbly dodge the enemy's skills in team battles and laning, and use the characteristics of this skill to counterattack. Players needed to constantly grasp the timing of their movements and skills to unleash Diao Chan's greatest ability. Every successful dodge and counterattack would bring a sense of accomplishment. 2. ** Strong continuous damage output ** - Diao Chan's passive skill could cause true damage and recover HP. In a team battle, as long as Diao Chan's control was appropriate, she could continue to deal damage in the enemy's crowd, dealing high damage while recovering her own HP. This core damage output position in the team battle and continuous combat ability made the players feel their importance to the team when they used Diao Chan. No matter how many rounds they played, they would have a different experience. 3. ** High mobility and high damage ** - Diao Chan, as a Mage Assassin Hero, had very high damage. She could shuttle between enemies and deal high true damage through stacking passive attacks. Players could choose different combos and positioning methods according to different battlefield situations. This combination of high mobility and damage output made Diao Chan very playable in the middle lane. ** 3. Xiao Qiao ** 1. ** Skill range is wide and damage is high ** - Xiao Qiao's first skill was a fan-shaped area-of-effect skill that had a long range. It was very useful when clearing lanes and draining enemy heroes 'HP. Her ultimate skill was to randomly attack enemies within an area, which could cause a large amount of area damage in a team battle. Players could predict the enemy hero's position and use the range damage effect of a skill and ulti to continuously put pressure on the enemy. 2. ** Strong explosive power ** - Xiao Qiao's second skill was a crowd-control skill. Once she hit the enemy, she could follow up with a skill and ulti, instantly dealing high explosive damage. Especially in the later stages, after Xiao Qiao's equipment was formed, her set of skills could easily kill the enemy's fragile hero. This kind of explosive ability in different stages of the game made players full of anticipation when using Xiao Qiao. 3. ** Different playstyles in different situations ** - When facing the enemy Assassin Hero, Xiao Qiao could respond by taking out her defensive equipment and adjusting her position. In a team battle, Xiao Qiao could safely attack from the back row or use her skill range to cause damage to the enemy from the side. This characteristic of adjusting the gameplay according to different situations made Xiao Qiao very playable in the middle lane and not easy to get tired of. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The way to play the mid-laner Rockman was as follows: ** 1. Rune Selection ** 1. ** Cornerstone Rune ** - He chose Electrocution because the Rock Golem's REWAQ combo could directly trigger Electrocution, which could be the main output damage. 2. ** Other runes of the Lord System ** - Malicious Slander. Because the Stone Golem's Q skill impairs the opponent's movement, Malicious Slander can increase the damage. - Eyeball collector, can actively collect damage when participating in the kill, further increasing the damage of the Stone Golem in the middle and late stages. - Ultimate Hunter, actively reduced the cooldown time of the Stone Golem's ultimate skill by participating in the kill. 3. ** Enlightenment Rune ** - Astral Insight could further reduce the cooldown time of Stone Golem's ultimate skill. An additional 5% of Summoner's skill cooldown, coupled with Bright Shoes, could allow Stone Golem to use both skills faster. - He had to learn how to use the minion to remove the hostage. This was the main point of the Stone Golem's speed 6 sure-kill skill. The small rune only needed to cool down and add two HP. ** 2. Skill Points Adding and Usage ** 1. ** Skill Points Added ** - The main point was the Q skill. The Q skill had a 0.6 AP bonus, which could help the stone consume the opponent. Stealing the target's movement speed also helped to approach the target and escape. 2. ** Skill Usage ** - Passive Granite Shield was a godly skill to resist the pressure of the laning. In the early stages, if the passive shield was used to heal the blood, it could suppress the opponent. It was important to note that when the Stone Golem's passive shield did not completely disappear, the shield would not reset. If necessary, it could trick the opponent into completely destroying the shield. - The W-skill, Brutal Strike, was a godly defensive and finishing skill. The Stone Golem had a special effect that increased its defense because of the W-skill. In the early game, when the opponent was an AD Assassin, the W-skill could reduce a large amount of damage. Moreover, the W-skill could reset normal attacks. When the Stone Golem was pushed to the bottom of the turret by the opponent, this feature could be used to not miss the turret blade. - The E-skill, Earth Tremor, had a lower AP bonus. In the early stages, it was mostly used to kill and push the lane. In the middle and late stages, it could be used with Electric Punishment to cause explosive damage. It could also be used with Flash (E-Flash). - The R-skill, Indomitable, was the core skill. It had a 100% AP bonus. The AOE damage was a combination of dash, escape, long-distance, control, and flying. However, R-Flash could not be used. ** 3. Equipment train of thought ** 1. ** Outfit ** - Decay Potions were the first choice. Although the Stone Golem's passive had a shield, when facing a Mage with a long hand, just relying on passive could not maintain his good condition. Decay Potions could be used many times. In the case of being suppressed by the opponent, he could save more money to buy equipment. Players who were confident in themselves could choose the Dolan Ring. The Dolan Ring would increase the damage of the minions and help the Stone Golem to make up for every slash before level 6. 2. ** Core Equipment ** - The first time he returned home, he could buy a Killing Ring worth 350. The Killing Ring increased the recovery effect by 25%, and when used with the Decay Potion, it could increase the endurance of the Stone Golem. The core equipment included the Killer Book, Luden's Echo, Central Asia Hourglass, and Bright Shoes. ** 4. Game Strategy ** 1. ** Match date ** - In the early stages (before level 6), they were relatively weak. Their skill blue consumption was high, and they did not have enough magic power equipment. Their damage was below average. They were afraid of being suppressed by the enemy's control line, so they had to focus on development to avoid being killed by the enemy. With the first blue equipment,"Lost Chapter," combined with his passive shield, he could frequently use his Q skill to consume the enemy. As long as he could suppress the enemy's HP to below 1000 points, he could directly activate the big move and electrocute the enemy after Level 6. 2. ** After Level 6 ** - The ability to change blood has become stronger. You can find an opportunity to start with a big move and trigger Electrocution for a single kill. - His ganking ability was not bad, and the control effect of his ulti was strong. Although he might be dodged by the enemy with Flash, the cooldown of the ulti was much shorter than Flash. If the enemy on the flank used Flash to dodge a GANK, they could continue to gank the next time. Through continuous ganks, they could help themselves and their teammates gain an advantage. - In the later stages of the game, the ability to start a team was very strong. The R skill's AP bonus was 1.0. In the later stages, as long as they occupied the advantage in the field of vision, they would launch an attack from the enemy's field of vision. They would try their best to attack the enemy's C position, and then cooperate with their teammates to quickly complete the kill to widen the gap in the number of enemies. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
In Mobile Legends, the heroes that Sun Wukong was most afraid of were: Liu Bei, the Jungler, who had a Bloodline Level counter to Sun Wukong; Diao Chan, the Mid lane, who had a protection spell on Sun Wukong. Many Mages who controlled the starting hand were not very effective against him, but Diao Chan could pose a threat to him; Yuji, the Growth lane, who was feared by most shooters, but Yuji restrained him; Xiahou Dun, the Opponent lane, who had always been a counter to Sun Wukong. In the myths and legends, Sun Wukong was in awe of Zhenwu Great Emperor. When he asked Zhenwu Great Emperor to suppress the yellow-browed monster, he was very respectful. When he faced the Golden-winged Eagle, Sun Wukong was at a disadvantage in the battle. The Golden-winged Eagle was faster than Sun Wukong and had stronger magical power. It once caught Sun Wukong, and Sun Wukong could not break free.
Maybe the hero has a very strong and intimidating presence. His power, either physical or in terms of status, might be overwhelming to the heroine. For example, if he is a king or a very wealthy nobleman, the heroine, who could be from a lower social class, might be afraid of the power imbalance between them.
Friendship and teamwork are also common themes. Just like in the original series, the characters in the fanfiction need to work together. In the context of Azur Lane, this could mean shipgirls and heroes from My Hero Academia combining their forces to defeat a common enemy. For instance, they might have to face a powerful sea - based villain that requires both the strategic thinking of the shipgirls and the unique powers of the heroes.
The middle lane could choose Mo Xie. He was a veteran Mage, and his winning rate had increased in a straight line this season. Although he did not have any group control skills, his explosive damage was very high. He had four active skills. The first skill could repel the enemy in front of him, and the second and third skills could increase his own damage. The second and third skills were the main output skills, and the ulti could increase his vision and increase his skill damage. Xi Shi's control skills were very strong. She could pull the enemy out of the safe area and make them unable to move for a few seconds. She could catch more people, mainly with control and damage as a supplement. After Shen Mengxi was strengthened, her overall strength was not bad. Her support was fast and her team battle consumption ability was strong. She could quickly clear the soldiers and then go to the flank to support. If there was a chance, she would be exhausted. If there was no chance, she would leave. Zhou Yu was useful in the past two seasons. His ability to force his way out was first-class and he cleared the soldiers quickly. It was easy to get out of rhythm when playing short-handed heroes in the early stages. He could use the advantage of clearing the soldiers to support. He would first invade the jungle and then go to the lane. Golden Cicada was currently at the top of the middle. Daji's winning rate had increased greatly after planning and optimization. There was also Lady Zhen who had been remade. Her previous shortcomings such as poor self-defense and unstable damage control had been resolved, so she was more suitable to be used in the middle lane. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>