Double-faced cards were a special type of poker card. This kind of card may be used in scenes such as magic performances. It was different from ordinary poker cards. One side of the ordinary poker card was the face of the card (marked with different flowers and points), and the other side was the back of the card (the back of the card was exactly the same).
The following are some common English terms used in playing cards (using mahjong as an example): - * * Mahjong related **: - Mahjong: Mahjong or mah-jongg, a tile in mahjong. - The circle/dots tiles. - The bamboo tiles. - Wan Zi: The character tiles. - The honor tiles (dragon tiles + wind tiles). - * * Basic Terminology **: - "Eat": Chou, meaning to claim a tile to match a sequence. - "Pung" means to claim a tile to match a triad. - "Kong" means to claim a tile for a quad. - He (Hu): Claiming a tile to win. - "The Kitty." - "Chip": counter, chip, or dib. - Side tiles. - "Eat Zhang": drawing. - Discard a tile. - [dealer] - Opponent on the left. - "Next house": Opponent on the right. - Opposite: Opposite sitting opposite to one. - Three players looking for one more player. - [Skipping] - Shuffling the tiles. - "Lian Zhuang": remaining the dealer. - One pair. - One time (in scoring). - A round. - Following suit. - Drawing a useful tile. - "Dutong": waiting for two tiles to win or making two pairs. - Holding up a tile. - "Listen": waiting for the one necessary tile to win. - Dark Bar: Drawing a tile by oneself, making four similar tiles of a kind and putting them face down. - Concealing 3-tiles in order of a kind. - Eight rounds of play. - Lacking a suit. - Robbing a gong. - Solo fishing: waiting for one of the pair to win. - Listening alone: awaiting the only one necessary tile to win. - "Earth Harmony": going out or winning a hand after drawing only one tile. - "tag": fishing or awaiting one's winning tile. - "Duiduihu": winning with all paired tiles or all triplets. - Self-draw: Winning by one's own draw or self-drawn. - To be won by one's left or opposing opponent with the same tile one needs. - Peace: A win without points or a common hand. - Chicken hand. - Grand slam. - "Blossoms on the Bar": Drawing a tile, after a gang, from the end of the wall to win the game or adding glory to the game. - Seven pairs. - All of one suit, flush, or having all tiles in one suit.
The English expression for " playing cards " was " play cards."
In poker,"Big Ghost" was described as "Joker" or "Big Joker"(also known as "King" or "Big King" or "Big Ace" in English, but "Joker" was more commonly used when referring to "Joker").
The English word for playing cards was Joker, and it was pronounced as/́ d ́ k ́ (r)/.
Playing cards in English were either "playing cards" or "(playing) cards", which could also be called "cartes a jouer"(French etymology) or "Torranpo"(Japanese name, derived from the English name "trump" for the "trump card" in bridge and other card games). The colors and faces of the playing cards were as follows: - Spades: The cards were 2 (Two), 3 (Three), 4 (Four), 5 (Five), 6 (Six), 7 (Seven), 8 (Eight), 9 (Nine), 10 (Ten), Jack (Servant), Queen (Queen), King (King), Ace (Ace), Joker (Ghost cards, commonly known as "King" and "Little King". - Hearts (also known as Hearts): There are also 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace, Joker. - Diamonds (also known as diamonds): There are 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace. - Clubs: . The cards are 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, Ace, Joker. In addition, some English idioms related to playing cards are as follows: - Play cards. - Card up one's sleeve: a secret plan, idea, or advantage in reserve. - "In the cards": It's very likely to happen in the future (mainly used in affirmations);"Not in the cards": It's hopeless. - "Count on one's own cards": fearless and self-reliant. - "Hold all the cards": Dominate the overall situation, everything is under control, hold all the winning cards. - lay all one's cards on the table
Mr. Hu Shi was very keen on playing cards. According to his diary, he played cards continuously. It was common for him to play cards today and play cards tomorrow. He was unable to control himself when it came to playing cards. Even though he knew that playing cards did not have many benefits other than entertainment, and he had repeatedly reflected in his diary that he should not have fallen so low and should have followed the study plan, he still played cards often. For example, there was a period of time where he played cards for several consecutive days. He played today and played tomorrow. While playing cards, he also recorded his playing. While waiting for the TV series, you can also click on the link below to read the classic original work of "Dafeng Nightwatchman"!
The basic skill of card control mainly involved controlling the position and order of the cards. For example, shuffling could be done by bouncing, drawing, sliding, and so on. Through these shuffling techniques, the order of the cards could be controlled during the shuffling process. When dealing cards, one could find the cards they wanted and control them to the position they wanted to play. There were also some cases where fake shuffling and cutting techniques were used to create the effect of controlling the cards. For cards that had their own order or pattern, these techniques could make it seem like they were controlling the cards. Controlling random cards was more typical of controlling cards. The difficulty of controlling cards in Thousand Arts was usually greater than that in magic (of course, it also depended on the magic design). For example, when some masters shuffled cards in Fight the Landlord, they would deliberately manipulate the order in which the four aces were placed to cheat. For example, when shuffling, they would first put down the first ace in their hand, and then put down the second ace with the other hand, and then put down the other two cards with the other hand. This cycle would ensure that the four aces would fall into their hands when the cards were dealt. In the Epic of a Thousand Jue game, there were also card control techniques such as dealing the second card, wigging the cards, fake shuffling, marking the cards, and secretly changing the cards. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
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The rules of the drinking game of poker cards 1 to 13 (also known as the "Lady Card") were as follows: First, he took out the big and small trump cards from a deck of poker cards and placed the remaining cards in a random order. Then, he started drawing from the first person in order. - [A Card: The person who draws A can appoint anyone to drink. After using it, it will become a waste card on the table.] - Card 2: It is the Miss card. When someone is punished to drink at the table, the person who holds this card can be asked to "Miss, accompany one". At this time, the person who holds the 2 card has to say "Thank you, boss" and then drink with the person who is punished until the next person who draws 2 (the number of accompanying drinks can also be specified in advance). After using it, it becomes a waste card. - 3 Card: The person who draws 3 needs to think of a game to play together. If this person is called "camera", no one at the table is allowed to move. Stay still for 3 - 5 seconds. Whoever moves will be punished with a glass of wine. - 4, 6 cards: You need to say "a few willow trees to hug a few", and then say it in turn. - 5 and 8: The toilet card. - Card 6 and 9: A wine card. The person who draws it will be punished with one glass. - 7, 10 cards: Crazy card, when the holder speaks, others cannot respond. When he makes an action instruction, others must do the opposite action and cannot do as he says. - Cards 8 and 11: The person on the left has a drink. - Cards 9 and 12: The person on the right has a drink. - 10, 13 cards: The person who drew 10 would find a glass to pour wine (it would be best to pour a large glass, however much would be fine). When the second 13 appeared, the person who drew the second 13 must drink the wine poured by the person who drew 13.
Playing cards can be categorized in the following ways: 1. ** By Color **: It can be divided into four categories: spades, hearts, clubs, and diamonds. 2. ** Color classification **: It can be divided into black (spades and clubs) and red (hearts and diamonds). In most Western countries, two kings were generally not added to the classification because they were usually not used. However, when a card was lost in the 52 cards, one of the kings could be used to replace the lost card. 3. ** According to the points of the playing cards **: For example, A, 2, etc. 4. For example, the four colors of hearts, diamonds, clubs, and spades had different meanings in different countries, corresponding to the four seasons of spring, summer, autumn, and winter. The king represented the king, the king represented the sun, the little king represented the moon, the red card represented the day, and the black card represented the night. 5. ** According to the strength of the cards in the game **: For example, in some games, spades are considered to be the noblest suit. The card type is the strongest, followed by hearts, clubs, and diamonds. 6. ** Sorted by odd and even numbers **.