In Naruto, the attack attributes were divided into fire, earth, wind, thunder, water, and body techniques. Ninjutsu resistance was divided into fire, earth, wind, thunder, and none. One of the known attributes that countered each other was Lakshmi. For example, when Sasuke (thunder attribute Chakra) fought against Dedale (classified as earth attribute), Sasuke used Lakshmi to restrain Dedale. In addition, from the battle examples, it could be inferred that in the battle between Zi Lai Ye (good at oil, powerful with fire escape) and Xiao Nan (paper attribute, if you encounter fire escape after being restricted by oil, you will be burned to ashes), fire has a restraining effect on paper (it can be speculated that it is similar to earth attribute, difficult to disperse after being restricted by oil). However, there was no official conclusion on the specific and complete attribute counteracting relationship table. The battles between other ninjas also reflected the principle of attribute counteracting to a certain extent. For example, when the ghost mermaid (water escape, mermaid muscle can absorb chakra) fought with Mai Te Kai (specialized in physical skills), physical skills had a restraining effect on the ghost mermaid's water escape and chakra absorption ability. Read more exciting novels for free
The Lord's attributes were different in different games. Take "Vitality Knight: The Pale" as an example. In terms of adding points to the Lord's attributes, the priority was to increase the Agility attribute to 20 points, which could increase attack power, hit rate, dodge rate, and critical hit rate. The Strength attribute was only 2 - 5 points, which only increased HP. The Intelligence attribute only needed 1 - 3 points, and the best was 1 point. Because the Lord was not a non-class, the increase in Intelligence was useless. In the game "Dungeon Lord," the recommended entry price was 19,000 Magic Resistance, and the BOSS was an ice type. However, the Lords in different games might also have other attributes such as skill talent trees. For example, in the world of swords and magic with dragons, elves, and other elements, Lord Ethan had a skill talent tree that included passive skills such as sword mastery, which could improve the accuracy, strength, and speed of his swordsmanship. There were also some games that involved different types of monsters (such as humanoid, buildings, combinations, etc.) that had resistance to attack attributes. These might also be related to the Lord. For example, humanoid arsonists had higher resistance to fire attributes, and dark ice attacks could cause greater damage. These attributes might indirectly affect the Lord's various decisions in the game (such as combat, defense, etc.). The novel "This Feudal Lord is Very Scientific" is equally exciting. Everyone is welcome to click and read it!
Mythical equipment in 2024 included: 1. [Moonstone Regenerator: Healers and shields the party.] 2. Frostfire Gauntlets: Slow down and damage enemies. 3. [Canyon Creator: Deals additional damage to enemies with low health.] 4. [Siren Killer: Target heroes with additional attack power.] 5. [Ship Breaker: Penetrate the enemy's armor and magic resistance.]
In " Space Armor ", the elemental attributes were mainly divided into four categories: fire, ice, thunder, and poison. Their effects were as follows: Fire dealt extra damage to frost, but half damage to lightning; Ice dealt extra damage to lightning, but half damage to poison; Poison dealt extra damage to fire, but half damage to frost. This formed a fire-frost-lightning-poison-fire attribute cycle. Other than these four types, the Elemental Explosion effect was a special effect produced by the combination of two or more attributes. It could produce a large amount of additional damage, slow down, stun, poison, and other effects. In the game, the level of skills and equipment also showed different attribute effects. High-level skills and equipment had stronger and more stable attribute effects. The attributes of the armor also included some basic ability parameters, such as health points, armor, shield, energy, and sprint speed. Health points indicated how much damage the warframe could take before dying or dying; shields could overload shields; some mods, warframe skills, and secret helmets could increase the warframe's health points; most attacks would only cause damage to the warframe after the shield disappeared, but poison damage could bypass the shield and cause damage; most warframes 'health points would not automatically recover, but could be recovered through the health recovery device or picking up the health ball. The Youth Rejuvenation Aura could provide health recovery for the entire team.
The following are some of the Mythical equipment attributes in League of Legends: - [Holy Separator: Base attributes +65 Attack Power,+10% Cooldown Reduction,+300 HP.] The passive effect was that normal attacks would cause additional magic damage (equivalent to 8% of the target's health points lost, causing 40 - 160 points of damage to non-hero units). Every third normal attack would cause additional physical damage (the value was 15% additional attack power). - [Hextech Rocket Belt: +80 Spell Power,+10% Cooldown Reduction,+200 Mana. Active effect is to charge forward and cause AOE magic damage (Cooldown: 20 seconds).] - [Shuriya's Warsong: suitable for roaming and team-building support.] - [Box of the Steel Sun: provides a shield in the early stages. Unique passive dedication halo can increase the resistance of allies.] - [Empire's Order: AP-type support exclusive equipment set] - [Moonstone Regenerator: A brand new HP regeneration equipment, suitable for heroes who can frequently cast skills and level A in team battles.] - [Holy Sunfire Shield: Increases speed and magic resistance. It is suitable for tanks and half-flesh warriors.] - [Frostfire Gauntlets: Suits most tanks and half-flesh warriors.] - [Turbo-type Alchemy Pot: suitable for half-meat and tanks who need to start a party first and pursue.] - [Twilight Blade: Upgraded from the original Twilight Blade. It is a passive weapon that can be used to kill and refresh monsters. It also has the effect of invisibility.] - [Darkwalker's Claw: Increases damage and deals AOE damage.] - [Star Eclipse]: A controversial item. It has all-rounded Lifesteal, Shield, additional physical damage, and movement speed bonuses. Luden's Surge, Night Reaper, Queen of Destruction's Crown, and Eternal Frost were removed from the S14 Wizard Mythical Equipment. Some of the legendary equipment in the S11 preseason were as follows: - ** Scarlet Shield Bow **: 3400 yuan, 50AD, 15 attack speed, 20 critical hit, 12 suction. Passive effect: When the HP is lower than 30, it will give a shield of 150 - 500 for 3 seconds, and increase the suction by 20 for 8 seconds. Mythical effect: +8 double resistance for each completed equipment. - ** Howling Gale **: 3400 yuan, 60AD, 15 attack speed, 20 critical hit, active effect is to push oneself a certain distance (unable to pass through walls) and cause 105 - 240+30% additional AD damage to the enemy with the lowest HP nearby, with beheading (the lower the enemy's HP, the higher the damage), Mythical effect is to increase movement speed by 2% for each completed equipment. - [** Giant Beast Killer **: 3400 yuan, 60AD, 25 attack speed, 20 critical hit, passive effect: the third hit will have 80 - 240+30% additional AD true damage, mythical effect: +5% explosive damage for each finished equipment.] - ** Cursed Devil's Giant Helmet **: 80 Magic Power, 400 Health Points, Skill Damage will have a specific effect (Deals 2% of the target's maximum Health Points as Magic Damage per second, gains 20 points of Armor and Magic Resistance per second when dealing damage to the enemy). In addition, a type of battering ram among the Warrior Mythical Equipment had attributes of +40Ad,+500 Health Points, and +100 Health Points.+10% AH (Cooldown reduced in the new version), Fury (When dealing physical damage, gain 20 movement speed for 2 seconds. If the target is killed, movement speed will increase to 60), Spell Blade (After using the skill, your next attack will gain additional distance and attack speed. The additional physical damage is equal to 200% of the base attack damage, and you will charge a short distance towards the target. 1.5 second cooldown) and other effects.
In <<Perfect World>>, different classes or characters had different stats and strategies for adding points. 1. ** Elf Attribute Points **: - The Strength attribute would affect the sprite's physical attack ability. - Agility would affect the sprite's attack frequency and skill cooldown. - The physique attribute would affect the sprite's healing power. - The spiritual power attribute would affect the sprite's magic attack. 2. ** Beast Attribute Points **: - The all-in-one point adding method was popular and easy for commoners to learn. Tycoons who used this point adding method could have a strong resistance to damage in dungeons. - Adding points to the main body was also an option. 3. ** Feather Light Attribute Points **: - Full Agility Featherglow has high attack and dodge, but it has too little health when fighting bosses in dungeons. It is recommended to add at least 1 Stamina point per level, or 2 Stamina points every 3 levels. 4. [Sword Spirit Attribute Points: After satisfying all 150 Dexterity required by the weapon, the remaining attribute points will be added to Strength.] The sword spirit could carry out both physical and metal attacks. Different attribute points would be allocated according to the character's position in the game (such as damage output, defense, healing, etc.) and the gameplay (such as dungeons, PK, etc.). Players needed to integrate various factors to make a reasonable allocation of attribute points. [Ling Yuji: Fate of the Eastern Profound World] is equally exciting. Everyone is welcome to click and read it!
[Metal property: Offensive magic treasure +1%, defensive magic treasure +1%.] [Wood attribute: Defense magic treasure +1%, recovery magic treasure +1%.] [Water attribute: +1% for support magic treasures,+1% for curse magic treasures] [Fire attribute: 1% bonus to cursed magic treasures and 1% reduction to attack magic treasures.] [Earth attribute: Additional 1% bonus effect on recovery magic treasures, 1% reduction effect on support magic treasures.] "Glazed Flame" is equally exciting. Everyone is welcome to click and read it!
The Mars Star could add two attributes. One was the main attributes such as qi and blood, and the other was the secondary attributes such as three grams and three defense. However, he did not find the specific attributes. The novel " The Name Engraved in the Stars of Destiny " is equally exciting. Everyone is welcome to click and read it!
In Naruto, there was a certain degree of rationality in the setting of attribute restraints. From the common ninja attributes of wind, thunder, fire, earth, and water, there were restraining relationships such as earth, earth, water, fire, fire, and wind. For example, when Sasuke fought against Dedale, Sasuke used the lightning attribute to restrain Dedale's earth attribute ninjutsu. This setting increased the strategy and variety of battle logic. However, judging from the entire work, apart from this battle, the attribute restraint setting rarely appeared in other battles, which also reflected the limitations of this setting. Moreover, in some scenarios, even if the character was faced with a situation where his attributes were restricted, he could make up for it with other abilities (such as Dedale using his long arm advantage to cooperate with the bomb with dirt. Even though it was restrained by Sasuke's thunder attribute, it still caused Sasuke trouble) or a strong individual strength, so that attribute restriction was not an absolute deciding factor in victory or defeat. Overall, the attribute restraint setting was reasonable, but its application in the entire work lacked continuity and commonality. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The following is the transformation attribute table in Dragon Ball Super Universe 2: - Super Bei 2 (SS2V): Physical Attack +7.5%, Qigong Damage +17.5%, Physical Damage Reduction +5%, Qigong Damage Reduction +15%. - Super 3 (SS3): Physical Attack +20%, Qigong Damage +10%, Physical Damage Reduction +17.5%, Qigong Damage Reduction +10.5%. - [Future Super League (FSS): Physical Attack +10%, Qigong Damage +5%, Physical Damage Reduction 0%, Qigong Damage Reduction 0%.] - Potential Liberation (Pu): Physical Attack +15%, Qigong Damage +15%, Physical Damage Reduction +5%, Qigong Damage Reduction +5%. - Kaioken: Physical Attack +2.5%, Qigong Damage +2.5%, Physical Damage Reduction 0%, Qigong Damage Reduction 0%. - [Kaiokenx3: Physical Attack +7.5%, Qigong Damage +7.5%, Physical Damage Reduction-10%, Qigong Damage Reduction-10%.] - [Kaiokenx20: Physical Attack +15%, Qigong Damage +15%, Physical Damage Reduction-30%, Qigong Damage Reduction-30%.] "The Legend of the Three Dragon Scales in the Milky Way Continent" is equally exciting. Everyone is welcome to click and read it!