Different games had different lineups with Hou Yi: - In the Monster Alliance, the reference lineup was Jin Ding, Nezha, Gagaen, Jack, and Muse in the front row, and Malfa, Luban, Yu because, and Tai An in the back row. However, this was not a lineup that specifically revolved around Houyi. - In Dawn of the Stars, there were the following combinations: - [Hou Yi + Yun Ying: Both long-range and close-range attacks have continuous damage output. Hou Yi's mobility is poor. Yun Ying's displacement skill can increase Hou Yi's survivability.] - Hou Yi + Sun Wukong: Strong ability to start a team first. Multiple control skills can be used to produce high damage. Sun Wukong's displacement skills can be used with Hou Yi's big move to produce high explosive damage. - The Mysterious Alliance lineup in the "Fantasy Records of Mountains and Seas": The members are the Nine Heavenly Maidens, Xihe, Houyi, and the Great Sage, Heaven's Equal. Through the bond between the characters, they have high explosive damage output, and appropriate control and healing to deal with various situations. - In other lineups that did not mention specific games: - Hou Yi paired up with Zhong Kui, who was a meat shield-type hero. He had a large-scale crowd-control skill that could control enemies to protect Hou Yi. - Hou Yi paired with Sun Wukong: Sun Wukong was a high-explosive melee hero, and the two could form a front and back output tactical cooperation. - Hou Yi paired with Wu Zetian: Wu Zetian was a long-range output hero, and the two could perform high-explosive long-range attacks. - [Hou Yi and Bull Demon: Bull Demon is a tank type hero with high HP. It can attract enemies to attack and use speed reduction skills to prevent enemies from escaping.] - Hou Yi and Zhang Fei: Zhang Fei can play the role of a tank in the front row, effectively protecting Hou Yi and attracting the enemy's attack. - Hou Yi paired with Sun Shangxiang: Sun Shangxiang was a long-range damage output hero, and the two could perform high-explosive long-range attacks. - Li Bai is a high-explosive melee hero who can quickly destroy enemies. - There were also lineups like Panda, Chang'e, Houyi, and Nüwa, which focused on defense and output, suitable for dealing with high-damage levels. Houyi was the main output point, Panda and Chang'e provided tantrum and output, and Nüwa provided additional output and group defense. There was also the lineup of Houyi, Nineteen Sister, Prince Changqin, Monk, Nüwa, He Xiangu, and Flying Feathers. Monk and He Xiangu increased 50 rage at the beginning of the game, Nüwa provided damage and tantrum, and Prince Changqin provided additional output and defense. Read more exciting novels for free
Hou Yi was more afraid of Jialuo. If he encountered Jialuo, he might face greater pressure and even consider a six-point shot. Assassins like King Lan Ling and Ah Ke, who had stealth skills, were also more effective against Hou Yi. They could ambush fragile heroes like Hou Yi. Shangguan Wan 'er's skill attack range was longer than Hou Yi's. Her ultimate skill had an invincible effect and could take Hou Yi's head in a team battle. Li Bai's first skill could move three times, stun, and accumulate sword aura. His second skill could avoid fatal damage. He could unlock his big move to enter an invincible state and deal multiple damage, which could instantly kill Hou Yi. The Armor Emperor's explosive damage was high, especially when it hit only one enemy, it would cause an additional 50% damage. When he used his big move, he could instantly kill Hou Yi. Di Renjie was also a Magic Ball Hero. His skill mechanism could restrain Hou Yi. He could release control and was not afraid of Hou Yi's big move. Master Luban's laning skill mechanism countered the champion that was paired with Hou Yi, causing Hou Yi's ultimate move to be ineffective. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
In the later stages of Inception Hero, the following strong lineups are recommended: - Solo kill style: Yili Dan, Death Lord, Hades, Moon Girl/Witch Opu. The Moon Maiden and the Sorceress Obu had powerful AOE skills and single-target explosive damage, as well as a combination of fate and defense. Among them, Moon Maiden's critical hit ability was quite terrifying in the later stages and was a powerful means of attacking from the back. The less blood the Witch had, the higher her attack speed and she could revive. - Group attack style: Medusa, Empress, Fire Fist, Athena. Medusa's AOE attack ability was strong and had the Petrification effect to reduce anger. The Empress was a meat shield, Fire Fist was an AOE attack hero, and Athena was in charge of healing. The combination of Medusa and the empress was very popular in this lineup. In addition, for non-R players, the easiest lineup to form was the one that included the panda. Although the damage output of the tank was slightly worse than the legendary lineup, it was faster to form. If they could awaken before the legendary lineup, there was a possibility of a counterattack.
The following are some of the stronger lineups in Potato Hero: 1. ** Dr. Clone + Paladin + Great Sage, Heaven's Equal + Vitality Maid + Blizzard Mage **: Dr. Clone provides quantity, Paladin provides defense, Vitality Maid provides BUFF, Blizzard Mage controls, Great Sage, Heaven's Equal is the core output. This lineup was more comprehensive, but the heroes were high-level and had unique support functions that were difficult to replace. Moreover, it was a single-core lineup. The support heroes lacked substitutes, and the shortcomings of the main C could not be made up by the secondary C. However, the strength of the lineup was considerable. 2. [Demon Hunter + Pluto + Balrog + Faceless Monster + Black Market Merchant: There is a main C and a secondary C. The lineup is flexible and can be adjusted according to the battlefield situation.] The Faceless Monster provided the star rating, and the black market merchant provided the economy. They were all heroes that could be unlocked in the early stages. The disadvantage was that it lacked a buff hero, and its development might be limited in the later stages. 3. [Hunter + Assassin + All-rounded Chef + Sacrifice + Clown: This is a mechanical lineup. It tends to be a blitzkrieg battle. The upper limit is not high in the later stages, but the lower limit is high.] 4. [Wind Rider + Blood Dart Ninja + Musketeer + Faceless Monster + Black Market Merchant: This lineup can deal multi-core damage.] 5. ** Voodoo Warlock + Magician + Quick Gun Cowboy + Thief + Mini Ninja **: The core lies in the magician's probability of teleporting the enemy back to the starting point and the Voodoo Warlock's poison gas damage. Thief steals silver coins to obtain economy, Quick Gun Cowboy and Mini Ninja provide attack power. At the beginning of the game, the player would first fill up the position of the potato hero, then raise the hero's star level to one star, and finally synthesize the same hero to avoid the lack of silver coins and insufficient attack power in the later stages. 6. [Balrog + Blizzard Mage + Demon Hunter: A lineup that can be chosen by a pay-to-win boss. Balrog's attacks have a burning effect, Blizzard Mage's attacks have a freezing effect that can slow down the enemy's attacks, and Demon Hunter's AOE damage is amazing. The combination of the three is better.] 7. ** Ming Arcanist + Faceless Monster + Adventurer + Blood Dart Ninja + Black Market Merchant (Dr. Kill Formation)**: Combined together, they can increase economy and move freely. 8. ** Lu Bu + Zhang Fei + Cheng Yaojin + Zhao Yun + Huang Zhong **: Lu Bu takes the enemy's attacks in the front row, while the back-row DPS and support deal a lot of damage to the enemy. 9. Lu Bu + Sun Shangxiang + Diao Chan + Di Renjie + Angela was also a feasible lineup. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Hou Yi was relatively weak. In a one-on-one battle, Wizard and Assassin heroes were more effective against him. For example, Daji, a high-explosive Mage, could take Hou Yi down in one set; Li Bai could not be selected when he released his skills for a short period of time, so he could avoid Hou Yi's key skills; King Lan Ling had strong stealth and displacement abilities, so he could deal explosive damage in close range. There was also Wan 'er, whose ultimate skill countered shooters who didn't have any movement skills. Her damage was explosive and couldn't be selected. If Luna played well, she could also use her infinite combo to kill Hou Yi. Her ultimate skill could fly out of Hou Yi's normal attack range and then fly back to kill him. In addition, pro players often used Meng Huo to counter champions like Hou Yi. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Hou Yi could restrain Ao Yin better. This restraining relationship came from the inspiration of the game. The Chongqing Wolves used Hou Yi and the Thousand Blood Inscription to restrain Ao Yin. This restraining method was regarded as the standard answer. Houyi also had a restraining effect on No. 7 Luban. After No. 7 Luban activated his passive, he couldn't use his A, but Houyi could use his A to suppress him. When there was a big move, he could use a big crowd control and then use his 1 skill to kill him instantly. Hou Yi could interrupt Zhang Liang's big move to protect his teammates. When Zhang Liang released a big move to control his teammates, Hou Yi immediately amplified his attack and Zhang Liang could interrupt his big move. This was because Zhang Liang did not have Overlord Body and although his big move was a strong control, he was afraid of being controlled by the enemy. When Baili Shouyue released his second skill, he would not move. Hou Yi could use this opportunity to enlarge his attack and focus his fire on it. Moreover, after Baili Shouyue's second skill was revised, he needed to go forward and attack to make up for the damage. Hou Yi had an advantage in standing. Hou Yi was also easy to kite against some inflexible tanks. With the Frost Speed Reduction equipment, he could chase after the tanks or warriors and slow them down while slowly depleting their HP. In low-level games, Hou Yi could most of the time crush Gongsun Li, who was difficult to get started with. Hou Yi countered Goya, but he switched to A dagger with his Seraphic Speed Boots and came online in advance. After he came online, he crouched down and blocked his vision. He used the passive accumulated by the enemy's front row soldiers. After the passive was activated, he activated one of his skills to fight with Goya. He paid attention to avoiding Goya's big move and left three skills to start a team fight or counterattack. Hou Yi countered Sikong Zhen. He could brainlessly suppress Sikong Zhen when he was in a position with a chance to match. When he was not in a position, he could guarantee his growth. In the middle and late stages, he could stand up to Sikong Zhen when he chose the Weeping Blood Blade to ensure his endurance. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
Houyi had different strategies to deal with different shooters: 1. ** Against Concubine Yu **: Concubine Yu's second skill is immune to physical damage, but Hou Yi's second skill is a spell damage that can cause damage. When in a lane, it can directly deal damage to an A. When Concubine Yu uses her second skill, Hou Yi can attack the minions to absorb blood to maintain his HP. However, after redoing Concubine Yu's second skill, she can instantly avoid control and can avoid Hou Yi's ulti. She may be stronger than Hou Yi in lane and team battles. 2. ** Against Huang Zhong **: Huang Zhong needs to stack up to 5 stacks of passive to increase his attack power and attack speed. When you see Huang Zhong, you can directly stand up and not let him stack passive first. Huang Zhong cannot move when he uses his big move. Hou Yi's big move can cause stun. As long as the damage is enough, you can stun him and flash him. 3. ** Against Genghis Khan **: When Genghis Khan leaves the grass, his movement speed and attack power will increase. His general attack damage will be high. When facing the line, try to stay away from the grass. 4. ** Against Marco Polo **: No special laning skills are mentioned. It depends on the player's control and grasp of the game situation. 5. ** vs Meng Yao **: Meng Yao's second skill can slow down the enemy and can deal damage with the previous skill. It can restrain the Magic Ball Style Hou Yi and make Hou Yi not dare to leave the tower. However, the Magic Ball Style Hou Yi has a higher degree of endurance. Meng Yao's set of skills can't kill Hou Yi. 6. ** Against Di Renjie **: Di Renjie's second skill can be released and can defend against Hou Yi's big move. After his big move hits, it can reduce the enemy's double resistance by 50%. In terms of skill mechanism, it can restrain Hou Yi. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
The strongest lineup was recommended to be Yili Dan, the Liege of Death, Hades, Moon Girl, and the Witch Obu. In the front row were the Lord of Death, Ely Egg, and Hades. The reason for their recommendation was that they were half meat and half damage dealers. They could resist and fight, and all of them had powerful crowd control skills. In the back row were the Moon Maiden and the Witch Obu. Both of them had powerful AOE skills and single-target explosive damage. They also had the combination fate defense bonus. Many of the heroes in this lineup were of the highest level of 7 stars. The hero cards were very powerful. Coupled with the combination of fate, the attributes of the hero cards could reach the highest level. However, the lineup needed to be at least a nouveau riche level seed player.
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There were many choices for the strongest lineup of the Moe Generals. Here are some of the recommended strongest lineups: 1. The super explosive lineup was the Queen Mother of the West, Sword Saint, Earth Bodhisattva, Nüwa, and Chang'e. The explosive power of this lineup was very strong. By increasing the speed of the Queen Mother of the West, the Sword Saint could receive the attack power of the Queen Mother of the West's big move, thus killing all the enemy units in one wave. 2. Super control lineup: Diao Chan + Wang Zhaojun + Sun Wukong + Luo Shen + Jing Wei. The control ability of this lineup was very strong. Wang Zhaojun could control the enemy's whole body, while Diao Chan could control the enemy's anger and limit the enemy's skills, giving Sun Wukong a safe environment to attack. 3. Seraphim + Rakshasa + Diao Chan + Undefeated War Reverent + Sun Wukong. This was a dual-core formation in the later stages. Sun Wukong and Undefeated War Reverent were paired together. Sun Wukong was in charge of AOE explosive damage, while Undefeated War Reverent was in charge of powerful harvesting. 4. Queen Mother of the West + Sun Wukong + Fairy Qingxia + Chang'e + Goddess Wushan. This lineup was currently the strongest lineup in the game. 5. Wukong + Zhenwu Great Emperor + Nuwa + Sword Saint + Chang'e. In this lineup, Wukong could deal high damage, Zhenwu Great Emperor and Nuwa could provide powerful support skills, and Sword Saint and Chang'e could control the enemy. These lineups were all sorted out based on the information provided in the search results. Please note that different lineups are suitable for different game stages and battle scenarios. Players could choose a suitable lineup according to the order and number of heroes they obtained.
There were many choices for the strongest lineup of the Moe Generals. Here are some of the recommended strongest lineups: 1. The super explosive lineup was the Queen Mother of the West, Sword Saint, Earth Bodhisattva, Nüwa, and Chang'e. The explosive power of this lineup was very strong. By increasing the speed of the Queen Mother of the West, the Sword Saint could receive the attack power of the Queen Mother of the West's big move, thus killing all the enemy units in one wave. 2. Super control lineup: Diao Chan + Wang Zhaojun + Sun Wukong + Luo Shen + Jing Wei. This formation had powerful control abilities. Wang Zhaojun could control all the enemy units, while Diao Chan could control the enemy, reduce their rage, and limit their skills. This lineup was suitable for Sun Wukong to deal damage. At the same time, Jingwei and Luo Shen were also sent to increase the damage output. 3. Nine Heavenly Maiden + Goddess Luo + Goddess Wu + Goddess Nüwa + Queen Mother of the West. The skills of this lineup had a very good effect, which could greatly increase the damage dealt. In a dungeon battle, this formation had an additional bonus that could cause more damage to the enemy. 4. Wukong, Zhenwu Great Emperor, Nuwa, Sword Saint, and the Queen Mother of the West. With Wukong as the core, this lineup was paired with Zhenwu Great Emperor's support skills and Nüwa's healing ability, enhancing the team's survivability. In summary, the above was the strongest lineup recommended by some of the cute generals. Please choose your hero according to your own game style.