You suddenly asked me how to reflect on the correct indoor walking activities. It's a little jumping. But I can give you a rough idea. First of all, you can talk about your understanding of walking indoors before the activity. For example, do you think it's fine as long as you don't bump into anything? Then, he talked about some of the things that he hadn't noticed before, such as being polite in narrow corridors or not running in public areas. Then, he talked about what he did not do well. For example, he almost knocked into a vase in the corner once, which reflected his lack of careful observation. He also talked about what he had learned from this activity, such as paying more attention to the surrounding environment and knowing how to take care of others. Finally, he could make a statement that he would do it the right way when he walked indoors in the future. Not only would he do it well, but he would also remind the people around him. As for the specific format, it could be divided into several sections. The beginning would briefly explain the meaning of this activity, the middle would explain the content above, and the end would summarize and sublimate. Read more exciting novels for free
The content you gave me isn't complete. You can tell me what exactly happened to the " correct indoor walking activity ", such as the process of the activity, the problems you encountered, and so on. That way, I can integrate and polish it. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
" Reflection on the lesson plan of the indoor large class collective interaction Mini games." Game lesson plan 1. [Game title: Jigsaw relay competition] - [Target: To train the children's teamwork and hand-eye coordination.] - " Prepare: Divide a large puzzle into a number of small parts and into a number of groups. Each group has the same number of people. Set up a starting point at one end of the classroom and a puzzle area at the other end. - The first child of each group ran from the starting point to the puzzle area to get a piece of the puzzle, then ran back to the starting point and handed the puzzle to the next child. The next child repeated this action until the whole puzzle was completed. The first group to complete the puzzle wins. 2. [Game Title: Guess Who I Am] - [Target: Cultivate the child's observation and language skills.] - Prepare: Some cards with the names of animals or people. Stick a card on each child's back. - How to play: Children can ask each other questions, only yes or no questions, such as " Are you a man?" "Do you walk on four legs?" Through the answers, they could guess the character or animal on the card behind them. II. Reflection 1. relay puzzle competition - [Pros: In the actual operation of this game, the children's participation is very high. They are very active in wanting to contribute to their group.] In the process of running to get the puzzles and passing them around, they not only trained their physical coordination, but also made them understand the importance of teamwork. - [Weakness: When dividing the groups, the individual differences of the children were not fully taken into account. The children in some groups moved faster, while the children in some groups moved slower, resulting in a somewhat one-sided result.] Moreover, in the puzzle area, there would sometimes be children fighting over the puzzle. - [Modification: The next time the children are grouped, they can be reasonably grouped according to their usual activity ability, so that the strength of each group is relatively balanced.] In the puzzle area, a small teacher could be arranged to maintain order and ensure that every child could get the puzzle in an orderly manner. 2. Guess who I am. - Pros: This game is very interesting. The children are very immersed in guessing the contents of the cards behind them. In the process of asking questions, their thinking and language skills were well trained. - "Disadvantages: Some children are shy and don't dare to take the initiative to ask questions, resulting in low participation." Moreover, the game time was not easy to control. If the children could not guess it, the game would drag on for a long time. - For shy children, you can encourage other children to take the initiative to play with them, or the teacher can guide them to ask questions. Before the game started, you could set a limit on the number of questions you could ask. For example, each child could only ask 10 questions at most. If you could not guess the answer after 10 questions, you could ask other children to help you guess. Third, conclusion Through the implementation and reflection of the lesson plans of the two indoor large-class collective Mini games, it was understood that when designing the game lesson plans, it was necessary to fully consider the individual differences of the children, the fun of the game, the maneuverability, the control of the game time, and other factors. Only in this way could the game better achieve the purpose of education and entertainment, so that the children in the big classes could grow and learn happily in the game. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>
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