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Backward n frame protocol

Backward n frame protocol

2026-10-01 23:34
1 answer

The Go-Back- N ARQ protocol was an improved version of the traditional ARQ protocol. Its main features were as follows: 1. ** Sending mechanism ** - In this protocol, the sender did not need to send the next data packet after receiving the acknowledgment frame of the previous data packet. Instead, it could send data packets continuously. The sender did not have to wait before receiving an acknowledgment, and could continue to send multiple frames within the window. If the sender received an acknowledgment from the receiver, it could continue to send subsequent frames. - If the serial number of the frame is numbered with n bits, then the transmission window W should satisfy: W <2-1. 2. ** Resend mechanism ** - During the process of sending the data packets, if the sender receives a NAC (negative acknowledgment frame) corresponding to a certain data packet that has already been sent, the sender will resend the data packet corresponding to the NAC, and then resend the data packets after the data packet. This process was like retransmitting N frames that had already been sent from the wrong place. 3. ** Slide-window mechanism ** - The backward N-frame protocol uses a sliding window mechanism, and its transmission window W> Compared to stop-and-wait ARQ (the number of transmit and receive windows is 1), continuous ARQ reduces the waiting time and improves the transmission throughout and efficiency. 4. ** Upper-level transfer related ** - When the upper layer sends data, the sender should check whether the sending window is full. If it is not full, a frame will be sent. If the window is full, the sender's data will be returned to the upper layer (in fact, the sender can buffer this data). 5. ** Confirm mechanism ** - The confirmation of frame number n uses the cumulative confirmation method, indicating that the receiver has received all the data frames before frame number n. 6. ** Overtime processing ** - If the sender does not receive an acknowledgment message, the sender will resend all the frames that have been sent but not acknowledged. 7. ** Receiving party processing ** - If the receiver received frame number n correctly, the receiver would send an acknowledgment to the sender and pass the data to the upper layer. The rest would be discarded. "Choose" was equally exciting. Everyone was welcome to read it!

Godnet - Valkyrie Protocol

Godnet - Valkyrie Protocol

After the betrayal of Luciferel, and having to deal with the Nephilim problem God made a few changes to how Heaven was run. Time does not quite flow the same in Heaven, so God was able to draw inspiration from millennia of human history. In the end, God chooses to structure things like a mega-corporation with him as the CEO and his archangels acting as department heads. To keep the threat of another angel rebellion to a minimum, every few years the angels would be ordered to change departments. To ensure that things ran smoothly and that the communication between departments happened in a timely fashion a Heaven-wide internet was established called Godnet. Due to an accident caused by mistaken identity, John Smith was killed by an angel on her first day in the Department of Death. By the time she released her mistake, it was far too late to "just" put him back in his own body. In an effort to correct her mistake the angel tried to have John Smith be reborn in the universe she originally was supposed to have a John Smith die in. The Angel was originally in IT for Godnet so she thought that it would be not too difficult to hide her little oops by altering a few records. However, she got a call from Upper Management during the process of having John be reborn. Figuring the " proper" department would step in to finish the process, the angel left to report to upper management, not wanting to receive an even bigger punishment than what she was already going to receive. In her rush to leave, she forgot to close down the connection to Godnet.
Sci-fi
661 Chs
69 N’ Goul鬼
Season 1
Morn kunthea+meng lu

69 N’ Goul鬼 Season 1 Morn kunthea+meng lu

Number 69: 69 is slang for when two partners arrange their bodies to perform oral sex on each other at the same time in a way that looks like number 69. Long live France! Slang 69 dates back, if you can believe it, to the French Revolution. The term is found in a French work from 1790, Les catéchismes des putains, attributed to the revolutionary figure Théroigne de Méricour, who described a sixty-nine, or "sixty-nine" in French. English picked up 69 in the 1880s, with its numeric shortcut, 69, familiar in the 1970s. As long as there have been humans, however, there has probably been the practice of a 69. This is described in the ancient Indian Kama Sutra, for example, as the congressional stance of a crow. The position involves different-sex or same-sex partners lying on top of each other - genitals or anus - at the same time, usually achieved by lying on their side or one on top. That is unless those involved take the Standing 69 or Eiffel 69, known variations of the movement. If you are looking for more details from us, well, there are other websites for that. 69 is commonly referenced - and sneered at - in popular culture. R&B singer Rick James released "She Blew My Mind (69 Times)" in 1982, for example, and Bryan Adams 1984 "Summer of '69", which makes puns on the year of peace and love 1969. Rapper Daniel Hernandez is best known by his suggestive stage name, In the 2000s, 69 = inspired something of a meme where netizens comment "kindly" on just about any content online with number 69 (for example, poll shows 69% of Americans approve of the new law). Not that this is new. Almost all of us who know 69 make jokes every time we meet 69 in the wild, from phone numbers and jersey numbers to birthdays and license plates. Number 69: When angel number 69 appears in your life, it is a message from your angels regarding achieving your goals and fulfilling your potential. Angel number 69 can appear in different ways, so it is important to remain open to the messages that the Spirit sends to us. Angel number 69 is a sign from your angels that a cycle in your home and family life is coming to an end, which means another is just beginning. Ghouls: The ghoul is a demon-like being or monstrous humanoid native to the pre-Islamic Arab religion, associated with cemeteries and consuming human flesh. In modern fiction, the term has often been used for a certain type of undead monster. Drinks blood, eats the dead, feeds on young children, seduces humans, morphs into an ostrich, steals coins. 鬼: Japanese folklore, a type of demonic creature often giant in size, of great strength, and frightening in appearance. They are generally considered to be of foreign origin, possibly brought to Japan from China with Buddhism. Cruel and malicious, they can nevertheless convert to Buddhism….
Action
157 Chs
Snow n' Starlight

Snow n' Starlight

First born princess of Goryeo is promised to Silla in marriage. What has begun as a promise between families becomes a pact sealed in blood when her betrothed is mysteriously killed. Now what binds Seol, the lady Ha In of Goryeo to Silla is a blood debt – to turn away from it would be to topple the country into irreparable chaos. Yet, her heart lies with another. Raised from obscurity of illegitimacy, fate of concubine - born last son of northern Kang clan rests on the emperor’s grace. However, being tasked with the guardianship of the imperial princess is the last of his worries. In the whirlwind of emotions that she brings along, it is not just his title that is at stake, but his heart and a secret that he had brought from a grave of a different time. Theirs is a fate from an age gone by, but a love impossible to attain. Theirs is a story written upon dying stars. *** From inside: The snow caressed him in a way she yearned to; fluttering against his lashes, tangled up in his hair. She has always felt home in north, in the valleys that filled themselves with her namesake and with this man beside he, arrows slung over his shoulder and laughter in his eyes. Silla and her betrothed would never take that place. Seol opens her mouth; it is now or never. “Don’t say it,” he cuts her off, a hand stretched out for a lonely snowflake to perch upon. It turns translucent against his roughed palm. “My hand isn’t made for snowflakes,” he sounds joyous, as he always does – when she is weeping within. His eyes remain resolutely elsewhere. “I’ve been summoned to the garrison,” he continues in that same flat tone. “My last duty here will be to deliver your highness to your betrothed.” She is unaware of the tear that has escaped, until an ice cold thumb brushes it off. “Don’t cry,” he says then and she sees the laughing spark in his eyes for what it truly is; longing. “It breaks my heart.” ***
Fantasy
141 Chs

Backward n frame protocol and selective repeat protocol

Go-back- N (GGN): - In the stop-and-wait protocol, the sender can only send one frame at a time, and the channel utilization rate is low. However, the backward N-frame protocol uses a sliding window method, and the sender maintains a set of sending windows, and can send multiple data frames at a time. The receiver uses the method of cumulative confirmation, and the sender moves the sending window forward after receiving the confirmation. When there was a problem (such as frame loss or long delay), the sender used the method of retreating N frames to re-transmit. The timer here was used to recover data frames or confirm the loss of frames, similar to the timer in the pause protocol. Choosing the Repeat protocol: - Different from the N-frame backward protocol, when the receiver receives an out-of-order frame, it will not discard all subsequent frames like the N-frame backward protocol. Instead, it will buffer the correctly received out-of-order frame. When the sender found that a frame was lost, it only retransmitted the lost frame, instead of retransmitting the subsequent N frames from the lost frame like the backward N frames protocol. This could avoid unnecessary data retransmissions and improve transmission efficiency, especially in a poor network environment with a high packet loss rate. Both of these two types of protocol were designed to deal with the loss of frames and the disorder of order during data transmission to improve the reliability and efficiency of data transmission. However, the specific ways in which they dealt with the problem were different. "Choose" was equally exciting. Everyone was welcome to read it!

1 answer
2026-04-18 11:38

Is the backward n frame protocol a cumulative confirmation?

In the backward N frames protocol (GGN protocol), the acknowledgment of frame n was done in a cumulative manner, indicating that the receiver had received all the data frames before frame n. "Choose" was equally exciting. Everyone was welcome to read it!

1 answer
2026-09-30 13:13

Channel utilization of backward n-frame protocol

The N-frame Backoff (GGN) protocol allows the sender to send multiple data frames in succession to improve channel utilization. In the stop-and-wait protocol, the sender could only send one frame at a time, and the channel utilization rate was low. However, GGN adopted the sliding window method, and the sender maintained a set of sending windows, which could send multiple data frames at a time. The calculation of channel utilization is related to many factors, such as data transmission rate, one-way transmission delay, data frame length, etc. Suppose the data transmission rate is R (bit per second), the one-way transmission delay is T (s), and the data frame length is L (bit). In an ideal situation, the sender can continue to send data frames without considering errors and retransmissions during transmission. At this time, the channel utilization can be approximately expressed as: <U>=<frac{L}>{(2T +<frac{L}{R})R}>. In the GGN protocol, the larger the transmission window, the more data frames allowed to be transmitted, and the higher the channel utilization rate. However, the transmission window could not be infinitely large. When using n bits to code, the maximum transmission window is <<2> n>-<1>. However, if there was an error and the transmission needed to be repeated, the GGN protocol's transmission mechanism would affect the channel utilization. Since GGN uses a cumulative acknowledgment method, the sender will move the sending window forward after receiving the acknowledgment. If the sender does not receive the acknowledgment or receives a negative acknowledgment (NAC), it needs to retreat N frames and resend all the sent frames after the acknowledgment frame. When an error occurs, the frame that has been transmitted correctly will also be retransmitted, thus reducing the channel utilization to a certain extent. "Choose" was equally exciting. Everyone was welcome to read it!

1 answer
2026-08-27 16:04

Backward n frame protocol sending window size

When n bits are used to number the frames, the size of the transmission window should be less than 2n - 1. If the size of the transmission window is larger than 2n - 1, the receiver will not be able to distinguish between the new frame and the old frame. For example, 8 different serial numbers can be made with 3 bits, and the maximum number of transmission windows should be 8, but in fact, setting the transmission window to 8 will make the protocol unable to work under certain circumstances. " Choose " was equally exciting. Everyone was welcome to read it!

1 answer
2026-09-28 00:57

Channel utilization calculation of backward n frame protocol

1. ** sender's angle ** - Let the time to send a frame be <T_f>, the transmission delay be <T_p>, and the size of the sending window be <W>. - In the stop-and-wait protocol (transmit window <<W = 1>>), the channel utilization rate <U>=<frac>{T_f}{T_f +2T_p}>. - For the backward frame protocol (GGN), the sender can send a continuous number of frames. The total time it takes for the sender to send the W frames is W, and the total time from the start of the transmission to the time it receives the first acknowledgment frame (assuming it is received correctly) is W. - Therefore, the channel utilization rate is <U>=<frac>{WTf>}{WTf +2Tp>}. 2. ** Receiving angle ** - The receiver used the cumulative confirmation method. - Assuming that the sender sent a number of frames, the receiver will discard all the frames after the number of frames. - The sender needs to re-transmit all the frames starting from the <k> th frame, which will affect the channel utilization. In the ideal case (error-free transmission), the channel utilization rate is calculated as before. In the case of errors, the channel utilization rate will be reduced due to retransmissions. The specific degree of reduction depends on the frequency and location of errors. 3. ** Overall consideration ** - The channel utilization is also related to the number of digits in the frame number, because the transmit window size, W, has a maximum limit, W'leqslant2 ^n- 1. When W is close to this maximum value, the channel utilization rate can be improved without error, but it also increases the risk of frame number confusion (like the example of the 2-bit number mentioned earlier). Once the error is retransmitted, the channel utilization rate will be greatly affected. "Choose" was equally exciting. Everyone was welcome to read it!

1 answer
2026-08-26 04:03

Fallback N-frame protocol

The Fallback N-frame protocol (GGN) was a continuous ARQ protocol. It was based on the pipeline transmission and used the transmission window to limit the number of packets that the sender could continuously send. Both the sender and the receiver use a certain number of bits to number the packets and use them repeatedly. The sender has a sending window, and the data packets whose sequence number falls within this window can be sent continuously without waiting for a reply. The size of the sending window is recorded as Wt, and the size of the receiving window is recorded as Wr. For the fallback N-frame protocol, Wr is usually taken as 1. Packets with sequence numbers falling within the receiving window can be received. Every time a packet is received, the receiving window will slide back and send a confirmation packet (using the cumulative confirmation method). The advantage of this kind of cumulative acknowledgment is that even if the acknowledgment packet is lost, the sender may not need to re-transmit, thereby reducing the overhead of the receiver and the occupation of network resources. When there is an error or interference, the receiver will discard the packet and the subsequent packets, and send an acknowledgment of the most recently received packet. Once the time-out timer is expired, these packets will all be retransmitted (that is, the N frames that have been sent out will be retransmitted from the error). However, if Wt exceeds the upper limit of its value (if the frame sequence number is numbered with n bits, then Wt <2-1), it may cause serious errors. For example, the receiver may not be able to distinguish between old and new packets, resulting in repeated packets. Moreover, the channel utilization rate may not be higher than that of the stop-and-wait protocol. "Choose" was equally exciting. Everyone was welcome to read it!

1 answer
2026-08-25 10:02

Fallback n frame protocol value range

In the fallback N-frame protocol, if n bits are used to number the frames, the value range of the transmit window size is 1 < Wh < 2n- 1, and the value of the receive window size can only be 1. " Choose " was equally exciting. Everyone was welcome to read it!

1 answer
2026-09-08 10:29

Fallback n frame protocol sending window size

The size of the sending window of the fallback N-frame protocol is greater than 1, and multiple data packets can be sent consecutively. " Choose " was equally exciting. Everyone was welcome to read it!

1 answer
2026-04-18 21:44

Principles of gbt protocol and sl protocol

GGN (N-step Backward Agreement): - The sender's theory: - The sender uses the pipeline technology to allow multiple packets to be sent without waiting for acknowledgment, but it is limited by the number of unacknowledged packets in the pipeline cannot exceed the maximum number N. When the upper layer calls the send function (rdt_send ()), the sender first checks whether the send window is full (i.e., whether there are N sent but unacknowledged packets). If the window is not full, a packet is generated and sent, and the relevant variables are updated at the same time. If the window is full, the sender can choose to return the data to the upper layer (in reality, it is more likely to buffer the data or use a synchronization mechanism. The upper layer is only allowed to call the send function when the window is full). - The receiver acknowledges the packet with the sequence number n in a cumulative manner, indicating that the receiver has correctly received all the packets before and including the sequence number n. - If there is a time out (the timer is used to detect the loss of data or acknowledgment packets), the sender will resend all the packets that have been sent but not acknowledged. - Principle of the receiver: The receiver receives the packets and uses the cumulative confirmation method to feedback the situation of the correctly received packets to the sender. PR (select the replay protocol): - The sender and receiver had their own windows. The sender sends the packet without knowing the position of the receiver's window, and the receiver receives the packet without knowing the position of the sender's window. The two windows are not synchronized. - The problem was that if the size of the sequence number space and the window size did not meet a certain condition (for example, a scenario where the size of the sequence number space was 4 and the window size was 6 would be problematic), the receiver might not be able to distinguish between different situations. For example, the receiver might mistake the retransmitted packet as a new packet and receive it incorrectly. Different from the GGN protocol, the ACK (n) and TimeOut (n) in the GGN protocol would cause a lot of resources to be retransmitted, resulting in a waste of resources. The SSR protocol was more selective in dealing with situations such as retransmissions. "Choose" was equally exciting. Everyone was welcome to read it!

1 answer
2026-09-01 21:20

Continuous arq protocol and sliding window protocol

In the continuous ARQ protocol, the sender maintained a sending window of a certain size, and the packets within the window could be sent continuously without waiting for the other party's acknowledgment. The sender would slide the sending window forward by one packet every time it received an acknowledgment. The receiver usually uses the method of accumulating acknowledgement, that is, after receiving several packets, it sends an acknowledgement to the last packet that arrives in order, indicating that all the packets up to this packet have been received correctly. However, this method has shortcomings. For example, when the middle packet is lost, the sender cannot know the situation of the subsequent packets, and may need to re-transmit more packets. The sliding window protocol involves a sending window and a receiving window. The transmit window is the range of sequence numbers of the frames that have been sent but have not been acknowledged, and the receive window is the range of sequence numbers of the frames that are expected to be received. When the default window size is 1, you can operate according to the specific sending process. The sliding window protocol could improve the channel utilization and was a reliable transmission mechanism for data communication. The continuous ARQ protocol can be seen as a specific application form of the sliding window protocol under certain conditions (such as the cumulative acknowledgment method). They are all protocol mechanisms that exist to achieve effective and reliable data transmission in the network. "Choose" was equally exciting. Everyone was welcome to read it!

1 answer
2026-06-19 20:44
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