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Big class threads the needle, sports game lesson plan

Big class threads the needle, sports game lesson plan

2026-10-29 20:31
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You may have some misunderstandings. Needle-piercing is a manual activity lesson plan, not a sports game lesson plan. The following is an example of a lesson plan for the kindergarten class in 2024: I. Teaching content This lesson was selected from the second section of the sixth chapter of the 2024 kindergarten textbook "Handicraft Paradise","Thread the Needle". It covered the knowledge of needlework and learning the basic skills of needle-piercing. Through practical activities, children's hands-on ability and patience were cultivated. Second, teaching objectives 1. Let the children understand the use of needlework and master the basic skills of needle-piercing. 2. Through practical operation, the children's hands-on ability and meticulous observation ability were cultivated. 3. Nurtures children's patience and carefulness, and improves children's self-confidence. III. Difficulties and Key Points in Teaching [Difficulty: Thread the needle and keep the thread neat.] [Key points: Learn how to use needlework and cultivate children's hands-on ability and patience.] IV. Teaching Aids and Tools 1. Tools: Needlework, cloth, scissors, display board. 2. Learning tools: Needlework, cloth, scissors for children. V. Teaching process 1. Introduction: By asking," Have you ever sewn a button? Today, we'll learn how to sew buttons." Introduction activity. 2. implement activities - Hair needle and thread-Thread the needle, Hair button-Nail the button. - The process of sewing the button was summarized as: find the needle and thread, thread the needle, tie the knot, fix the button, tie the knot, cut it, and complete. 3. Learning Achievement Exhibition and Competition - Achievement demonstration: Children can show that they have learned how to sew buttons by showing the cloth they have sewn buttons with or sewing buttons on the spot. - competition - The procedure was to see who could clearly explain the process of nailing the buckle. The second was to see who took the shortest time to nail a buckle. The third was to see who nailed the most buttons in a fixed time. - Evaluation rules: First, it depends on whether the button is firm. During the inspection, it can be judged by the selected representative pulling down the button after selecting people in various ways. Second, it depends on whether it is beautiful. It can be evaluated by a show of hands. 4. To explore the significance of the button nailing activity: to guide children to think about the significance of the button nailing activity, such as learning the button nailing skills, experiencing the mother's hard work, and knowing how to help parents do what they can. In the teaching process, we should pay attention to the main position of children, give more guidance, encourage children to actively participate in all aspects, and improve their comprehensive ability. Read more exciting novels for free

The kindergarten pilaf game lesson plan big class

The following is a lesson plan for a game of pilaf that is suitable for a kindergarten class: ** 1. Teaching objectives ** 1. Through the game, the children could learn more about the ingredients and production process of the pilaf rice, and enhance their understanding of food culture. 2. To develop children's imagination, creativity and teamwork. 3. Through the game, children's interest in food culture such as hand-pilaf was stimulated. ** 2. Important and Difficult Points in Teaching ** 1. ** Main point ** - Children can accurately identify the ingredients related to the pilaf and use them reasonably in the game. - Guide the child to follow a certain process to simulate the process of making the pilaf rice. 2. ** Difficulty ** - Children are encouraged to be creative in the game while ensuring the smooth flow of the game. - Cultivate the children's sense of teamwork in the game. ** 3. Teaching preparation ** 1. Props for making ingredients for the pilaf rice, such as rice, carrots, onions, and meat pieces cut out of colorful cards (different colors can be used to distinguish the ingredients). There are enough so that every child can participate. 2. Prepare some small boxes or plates to use as cooking utensils. 3. The game area was divided into the kitchen area (where the pilaf was made) and the dining area (where the pilaf was tasted). ** 4. Teaching process ** #(1) Game import 1. The teacher first had a simple interaction with the children and asked them if they knew about the pilaf. The children who had eaten the pilaf could share their feelings. 2. Then the teacher said,"Today, we're going to play a game of making pilaf." #(2) Introduction of the game rules and materials 1. Explanation of the rules - The children were divided into several groups, and the children in each group had to work together to make the pilaf. - The child had to pick out the ingredients needed for the pilaf (rice, onions, carrots, meat) from a pile of ingredients. He would first stir-fry the meat, then stir-fry the onions and carrots, and finally add the rice to cook together. Then, he would put the ingredients into a small box or plate. - During the game, the children could use their imagination. For example, they could imitate the actions of the chef stir-frying the ingredients. After each group finished cooking, they had to bring the cooked "hand-pilaf rice" to the dining area. - In the dining area, children could pretend to eat the rice with their hands and share how the rice they made tasted. 2. material introduction - Show the ingredients and props to let the children identify what different ingredients represent. #(3) Game in progress 1. The children were divided into groups and began to play. The teacher patrolled between the groups, encouraging the children to actively participate, reminding the children to choose the ingredients in order, and guiding the children to be creative, such as imitating the way adults cook and saying something interesting when adding ingredients, such as "Now I'm going to put the delicious carrots into the pot." 2. During the game, if there was confusion in the group or if the child did not know what to do, the teacher could intervene and guide at the right time to ensure that the game went smoothly. #(4) Game summary 1. After all the groups finished the game, the teacher gathered the children together. 2. Please select a representative from each group to share their feelings during the process of making the pilaf rice, such as which part was the most interesting, what difficulties they encountered, etc. 3. The teacher summarized the entire game process and praised the child's positive performance in the game, such as good teamwork, rich imagination, etc. The teacher emphasized the ingredients and production process of the pilaf rice again to deepen the child's memory. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-12 20:08

Big class new chair game lesson plan

The following is a lesson plan for a large class chair game: ** 1. Design Intent ** The chair was an item that children were familiar with. From daily observation, it was found that children liked to use the chair as a toy for various activities. Based on children's interest in chairs, the lesson plan for this chair game was designed to develop children's various abilities. ** 2. Activity Target ** 1. Exploring the various ways to play with the chair, fully training the child's balance, jumping and other movement abilities. 2. Cultivate the awareness of cooperation between children and their peers, and experience the challenges and happiness brought by sports. ** 3. Event preparation ** 1. Number of small chairs (the same number as the number of children). 2. Music suitable for exercise. 3. It was a relatively spacious and soft activity area. ** 4. Activity process ** #(I) Warm-up 1. The teacher led the children into the field with a small chair and stood in all directions. 2. The child stood on the chair and did warm-up exercises with the music, such as lifting the chair, lifting the chair, jumping and turning according to the rhythm of the music. #(2) Exploring the chair game 1. individual exploration - Each child was given a chair and allowed to explore the play of the chair on their own, such as walking, running, jumping, etc. The teacher observed by the side, encouraging the children to create new play methods while ensuring the safety of the children. - Invite some children to show their own play, and the teacher and other children will give affirmation and praise. 2. cooperation in the exploration - Guide the children to work in groups of two or more to explore the chair play, such as putting the chairs together to form a hurdle, balance beam, etc. - Please show the team how to play the game. The teacher will give affirmation and give a summary. #(3) Game segment 1. Brave Little Rider Game - Guide the child to sit on the chair with the back of the chair facing forward, hold the back of the chair, jump forward and up, and imitate the movement of riding a horse to walk back and forth in the field. - Children were encouraged to imitate horsemanship and do various actions, such as jumping off a chair, jumping off a chair with one leg over the back of the chair, standing on a chair with one leg, and so on. 2. Climbing Challenge - Guide the children to set the chairs side by side in a group of two to form a "hill". The children will carry out the "mountain climbing" exercise, that is, step on the chair surface → step over the back of the chair → step on the other chair surface → jump off. 3. "Crossing the Wooden Bridge" game - Guide the children to freely combine the chairs side by side as a single-log bridge, and the children will practice "walking on the single-log bridge". After a period of practice, guide the children to place all the chairs side by side and practice walking on the long wooden bridge. #(IV) Relax 1. The teacher led the child to do some relaxing movements, such as taking deep breaths, stretching, and gently beating the leg muscles. 2. Guide the children to put the chairs back in place and leave the activity venue in an orderly manner. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-19 16:35

Game story lesson plan for the children in the big class

The following are the game story lesson plans of a few children in the senior class: ** I."Paper Cup Stacking High" game lesson plan ** 1. ** Activity Target ** - Train the child's fine hand movements and hand-eye coordination. - Cultivate the child's patience and focus. - Stimulate the creativity and imagination of children and explore different shapes in the process of folding paper cups. 2. ** Event preparation ** - There were enough paper cups. - It was a spacious and flat activity area. 3. ** Event process ** - lead-in portion - The teacher showed a simple model made of paper cups, such as a small tower, to arouse the interest of the child. He asked the child if he knew what it was made of and stimulated the child's enthusiasm for participation. - Game operations - Give each child a certain number of paper cups and let them try to fold them freely. - The teacher observed and encouraged the children to try different folding methods. They could stack them straight, tilt them, cross them, etc., to remind the children to pay attention to the stability of the paper cups to prevent them from collapsing. - The creative part - He guided the children to think about what else they could combine the paper cups into other than simply folding them. For example, it could be the shape of a house, encouraging children to use their imagination and use multiple paper cups to construct the structure of the house in their minds. - Sharing and Communication Part - Ask the children to show their paper cup works to their peers and share their thoughts and problems in the process of folding paper cups, as well as how they solved them. - summary of an activity - Teachers would summarize and evaluate the children's works and performances, praise the children's creativity and efforts, and emphasize the abilities that they had trained in the process of playing, such as patience and hand-eye coordination. ** 2. Game lesson plan for "Paper Cup Moving"** 1. ** Activity Target ** - Training the child's jumping ability and concentration. - Cultivate children's sense of competition and cooperation (if designed in the form of group competition). 2. ** Event preparation ** - A number of paper cups, divided into groups according to the number of children (if divided into groups). - He set the starting point and ending point at the event venue and marked the distance. 3. ** Event process ** - lead-in portion - The teacher told a story about a small animal moving house, leading to today's game theme--paper cup moving house, to stimulate the interest of the children. - Explanation of the rules of the game - The rules of the game were introduced to the children. The children needed to jump from the starting point to the end point with one foot. They could only take one paper cup at a time. Then, they jumped back to the starting point and put the paper cup in the designated place. The process was repeated until all the paper cups were moved to the starting point. If it was a group competition, the group that completed the paper cup moving task first would win. - game starts - The child started the game according to the rules. The teacher observed from the side to ensure the child's safety. He reminded the child to maintain a one-legged jumping posture and pay attention to the paper cup. - game over - Announce the results of the game (if it is a competition format), praise the child or group that won, and encourage other children to continue to work hard next time. - Guide the children to discuss their feelings during the game, such as the difficulty of jumping on one foot, how to hold the paper cup better, etc. ** 3. Story lesson plan of "Mouse Doll Lights Up"** 1. ** Activity Target ** - Let the children know that some public places such as hospitals, libraries, cinemas, etc. are prohibited from smoking, and cultivate the children's awareness of public morality. - He recognized the "No Smoking" sign. - Let the children know that smoking is not only harmful to themselves, but also harmful to the non-smoking people around them, reminding people not to smoke. 2. ** Event preparation ** - Symbols (paper dolls), several books of Mouse Doll Lighting. - Pictures and a projector. 3. ** Event process ** - Know the logo - The teacher showed the paper puppet: a sign picture, in the first person, to guide the child to recognize the "No Smoking" sign, such as "Hello, children, I am the" No Smoking "sign, where have you seen me before?" - story telling - When the teacher tells the story of "The Mouse Doll Lights Up," he can guide the child to think through questions. For example,"How does the mouse doll feel when it sees someone smoking?" "Why do the animals around the people who smoke feel uncomfortable?" - Story Discussion - Let the children discuss the story in groups, focusing on the harmful effects of smoking. For example, ask the child,"Do you know why you can't smoke in the hospital?" Guide the children to answer the questions based on the story content and actual life. - outreach activities - Ask the children to draw a "No Smoking" sign or write a children's song about smoking to further deepen their understanding of the dangers of smoking. ** IV."Be an Honest Child" story lesson plan ** 1. ** Activity Target ** - Let the children listen to the story carefully and understand the content of the story. - Try to analyze the behavior of the characters in the story and develop an honest attitude towards life and work. - Change inappropriate behaviors and develop a good habit of paying attention to your promises. 2. ** Event preparation ** - Story pictures, etc. 3. ** Event process ** - Story Introduction - Guide the children to observe the pictures and inspire their imagination. Question: Who is in the picture? What happened? The teacher then enjoyed the story in its entirety. - story analysis - Talk to the child about the story. For example, asking,"Why did Anan break the cup?" "Mom found out that the cup was broken. What did Anan do?" "Do you think Anan did the right thing? Why?" "If you were Anan, how would you admit to Mom that you did something wrong?" and other questions to guide children to think deeply about the behavior of the characters in the story. - self-reflection - Let the child talk about what he did wrong and how he did it at that time? Was he doing the right thing? What should he do if something was wrong? - behavior improvement - Children were encouraged to make a commitment to improve a bad behavior. Teachers helped children make a behavior evaluation form to record the improvement of children for a week. ** 5. Teaching plan for the language game "Niu Niu's Antlers"** 1. ** Activity Target ** - Understand the plot and feel the psychological changes of the characters in the story. - He knew that when he encountered difficulties, he had to face them positively. - Experience the ups and downs of the story to bring joy to reading. 2. ** Event preparation ** - Slides, whiteboards. - 4 pairs of self-made antlers, a small door, and a self-reading small picture. - Three sets of pictures: 1. Getting dressed; 2. Going out; 3. Going down the stairs. - New Year's music and decorations. 3. ** Event process ** - to lead - Show the antlers in the form of searchlights and let the children guess who it is. When the children think it is a deer, lead the little girl out and then ask the children why there are antlers on the head of the little girl to stimulate the curiosity of the children. - understand the story - [Observe the cover: The introduction of the story is called "Niu Niu's Antlers." Then, ask what would happen if the mother saw the antlers on Niu Niu's head. Then, let the child read on his own and think about what the mother would think of.] - The teacher guided the child to understand the story step by step according to the story paragraph. For example, he asked who his mother had invited (doctor), where he saw it (stethoscope, etc.), what his mother's expression was, what she was thinking, and so on. He gradually explained the story in depth. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-21 11:22

Design sports game class lesson plan reflection summary

The following is an example of a reflection summary of the sports game lesson plan: ** I. Reflection on the achievement of teaching objectives ** 1. ** Action Skill Target ** - In a sports game lesson plan, if you set up movement skill goals such as jumping up with both feet and different ways of walking, you can use the skill of the game. Reflect on whether the child has really mastered these movements during the teaching process. For example, if the goal was for the child to master the standard actions of putting their feet together and bending their legs to push the ground and jump forward, and observe the child's performance during the game, it might be found that some children did not have enough strength to push the ground or their legs did not close together. This could be because the demonstration was not clear enough or the practice was not enough. - For teaching different ways of walking, such as duckling walking, eight-step walking, etc., it may be found that children's movements are not standard in the process of imitation. For example, when the duckling walks, the range of the body swing is not natural enough. This may be because the child's understanding of the movement is not deep enough. The teacher can add more vivid explanations or demonstration of the action in the next teaching. 2. ** Social and emotional goals ** - Many sports game lesson plans are designed to develop children's ability to cooperate, compete, or get along well. If there were cooperative segments in the game, such as a cooperative walking competition, they would reflect on whether the children actively participated in the cooperation and whether they understood the meaning of cooperation. Some children might be too concerned about their own performance and neglect the cooperation with their partners. This requires more guidance in future teaching, through more group discussions or demonstration of successful cooperation cases to strengthen the children's sense of cooperation. - In terms of cultivating a sense of competition, for example, in some games with the nature of competition, it was necessary to observe the attitude of children towards winning and losing. Some children might be depressed or even cry because they lost. This meant that the teaching might not have guided the children to treat the results of the competition correctly. Next time, they could strengthen the explanation of the meaning of competition before and after the game to let the children understand that winning and losing were all part of the game. ** 2. Reflection on teaching content ** 1. ** Selection of content ** - Whether the content of sports games is in line with the age characteristics and interests of the children in the middle class. For example, for middle class children, simple, repetitive, and unchallenging game content may not attract their attention. If he chose a traditional game like " Old Wolf, Old Wolf, what time is it?", although it was a classic game, some innovation might be needed, such as adding more characters or changing the rules of the game to increase the participation of young children. - The difficulty of the content also needed to be considered. If the content of the game is too difficult, such as some actions that are too demanding or the rules of the game are too complicated, the child may lose interest because it is difficult to understand and complete. If it is too simple, the child will feel bored. For example, when designing a jumping game, the height of the rubber band should be moderate. It should be challenging and most children should be able to complete it. 2. ** Organization of content ** - Whether the teaching content is organized in a reasonable order. Generally speaking, a simple warm-up exercise would be carried out first, followed by the gradual introduction of new movement skills, and finally, the game's consolidation practice was a more common sequence. If the order was reversed, such as when the child had not fully warmed up and began to learn difficult movements, it might cause the child to be injured or the learning effect would be poor. - In the game, the content was also very important. For example, in a sports game that contained many small segments, if the transition between the segments was unnatural, the child might feel confused. For example, the transition from single-person jumping practice to multi-person cooperative jumping competition needed clear guidance and explanation to let the child understand the purpose and requirements of each segment. ** 3. Reflection on teaching methods ** 1. ** Diverse teaching methods ** - Whether or not a variety of teaching methods were used in the sports game teaching. If it was just a teacher's demonstration and a single teaching method that the child imitated, it might make the classroom atmosphere boring. You can try to add some interaction teaching methods, such as group discussion on how to better complete a certain action, or let the children observe each other and point out the strengths and weaknesses of each other's actions. - The use of multi-media teaching was also an effective method. For example, when teaching different walking postures, they could play some interesting videos, such as models walking on the runway, military marching videos, etc., so that children could observe and learn more intuitively. This might be better than simple oral explanations. 2. ** Teacher Guidance Method ** - The teacher's guidance is very important in the sports game teaching. Whether the teacher's language guidance was concise, clear, lively, and interesting. If the teacher's language is too complicated when explaining the rules of the game or the essentials of the movements, the child may not be able to understand. For example, when explaining jumping movements, you could use simple and vivid language, such as " like a little rabbit, kick hard with both legs and jump lightly." - He also needed to pay attention to the teacher's guidance. Demonstrating actions must be standard, standardized, and exaggerated so that children can better observe and imitate. At the same time, when children played games, the teacher's timely guidance was also very important. For example, when there was a problem with the child's cooperation, the teacher should intervene in time and give the correct guidance, instead of waiting for the problem to seriously affect the game process before intervening. ** IV. Reflection on the use of teaching resources ** 1. ** Usage of venue and equipment ** - Check if the venue is safe, spacious, and meets the requirements of the game. If the space was too narrow, it might affect the range of activity of the child and increase the risk of collision. For example, when playing a chase game, there needed to be enough space for the child to run. - As for the use of equipment, they had to consider whether the equipment was suitable for the height, strength, and other characteristics of the middle class children. For example, when setting the height of the rubber band, it should be adjusted according to the average height of the child; when choosing the ball equipment, it should be considered whether the size and weight of the ball are suitable for the child to grasp and play. At the same time, they had to make full use of the existing equipment and develop a variety of games. For example, a hula hoop could not only be used as an obstacle for jumping, but also allow children to cooperate in the ring drilling game. 2. ** Time Resource Usage ** - When designing the lesson plan, the time for each teaching session should be allocated reasonably. If the warm-up time was too long, it might cause the main teaching content and game time to be compressed. On the contrary, if the main teaching content was explained and the practice time was too short, the child might not be able to fully master the movement skills. In the actual teaching process, the time allocation should be flexibly adjusted according to the child's learning situation. For example, if the child mastered a certain action quickly, the appropriate practice time could be shortened and the game time or difficulty could be increased. ** 5. Children's feedback and reflection ** 1. ** Observe the emotional reactions of the child ** - During the game, observe whether the child shows positive emotions. If the child is smiling and actively participating, it means that the game design is more successful; if the child shows boredom and disinterest, the game may need to be adjusted. For example, in a repetitive game, the child may gradually lose interest. At this time, the rules of the game can be changed or new elements can be added to stimulate the child's enthusiasm. 2. ** Listen to the opinions and suggestions of young children ** - At the end of the lesson, you can ask the children how they feel about the game. Although the ability of the middle class children to express themselves was limited, they might come up with some simple ideas, such as " I want to play a more difficult game " or " I like to play with that child ". Teachers should listen carefully to these opinions and suggestions and make improvements in the next teaching session. For example, if a child wants to play a more difficult game, they can increase the difficulty of the game or increase the challenging parts of the game. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-07-14 08:41

Big class music game jumping music lesson plan

"Dance" kindergarten class teaching plan ** 1. Design Intent ** In the past, physical education activities often focused on children's physical development and movement innovation ability, but ignored the fun that music brought to children. In the artistic kindergarten, children were sensitive to music. Music played an important role in all areas of life, including physical exercise. For example, the background music in the morning activities could stimulate interest, and music in outdoor games could bring emotional experience. Therefore, when organizing sports activities, they tried to use music rhythm to stimulate children's interest in exercise and improve their skills. ** 2. Activity Target ** 1. According to the rhythm of the music, step on the small footprints to change the jumping action, developing the creativity and flexibility of the child's movements. 2. Through training, children can improve their ability to control their feet and jump. 3. Children are encouraged to boldly express their thoughts and experience the fun of cooperative jumping. 4. Happy to participate in sports games and experience the fun of the game. 5. Children are encouraged to actively participate in the game and experience the joy brought by the game. ** 3. Event preparation ** 1. Self-made dance mats (one for each person), and a music tape of "Happy Clapping Hands". 2. Setting up the venue. ** 4. Difficulties in the activity ** 1. ** Main point ** Use the dance mat to change your jumping movements. 2. ** Difficulty ** He jumped rhythmically to the music. ** 5. Activity process ** 1. ** Warm-up exercise ** The teacher told her that the weather was good today and that she would take the children out to play. In the wonderful music, lead the child to do the preparatory activities for the lower limbs, preparing for the "jump", so that the child can play freely in the activities. 2. ** Basic activities ** - Through the game of rock, scissors, and paper, he introduced the topic and made the child's first attempt to jump. Ask the child if he or she knows how to play the game. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-10-21 20:45

Water glass concert game lesson plan big class

The following is a lesson plan for the cup concert game for the senior class: ** 1. Activity Target ** 1. Children can follow the rhythm of the music with the cup. 2. Children can cooperate with their peers to exchange cups and other performances. 3. During the activity, the children could feel the joy brought by the music. ** II. Important Points and Difficulties of the Activity ** - ** Important point **: Children can perform rhythmically with music. - [Difficulty: Able to perform rhythmically with a partner.] ** 3. Event preparation ** 1. Music (suitable music such as Wahaha). 2. A cup (one for each person). ** 4. Activity process ** #(I) Introduction 1. The teacher showed a cup and asked the child what it was and what it could be used for. He guided the child to think about the connection between the cup and music, such as whether it could make a sound, etc., to stimulate the child's interest. 2. Let the child explore the way the cup makes sound, such as tapping the cup body, the bottom of the cup, etc. #(II) New Grant 1. When the music was played, the teacher guided the children to clap their hands and beat the rhythm to familiarize them with the melody. 2. Design different difficulty levels, such as the "Three Levels" method: - First round: - The rules were: One clap, one move. The first clap was to hold the paper cup with both hands, and the second clap was to pass it to the child next to him from the right. The teacher demonstrated first and then guided the children to practice. - ** Second round **: - Rules: The first and second clap, the third and fourth clap pass the paper cup. The teacher brought the children to practice. - ** Third round **: - The rules were: clap your hands for the first and second time, clap your hands for the third and fourth time, clap your hands for the fifth and sixth time, and then clap your hands for the seventh and eighth time. He would focus on this stage and guide the child to familiarize himself with the game. 3. In addition to passing the cup, it could also guide the child to try other ways of playing: - tap the cup rhythmically to the music (as on a table or in the air). - Try flipping the cup, for example, at a certain beat of the music. - Play the game of finding the King of Cups (for example, use a specially marked cup as the King's Cup. When the music stops, the child who gets the King's Cup can get a small reward or perform a small performance). #(3) Cooperation and interaction session 1. Let the child cooperate with the child next to him to carry out the rhythm of the cup together. For example, two children in a group could knock, pass, or flip the cup together. They could cooperate with each other to make different combinations of actions. 2. They organized the children into a circle and played the cup passing game. Starting to pass the cup under a specific rhythm of the music, the difficulty of passing the cup can gradually increase from a simple rhythm, such as passing it according to a certain beat interval or changing the speed of the transmission according to the speed of the music. #(4) Show the results 1. Invite a small group or a child to demonstrate their achievements in the cup concert game, such as a unique combination of cup movements or smooth transmission. 2. All the children will play a complete cup concert game together to consolidate what they have learned and end the activity in a happy atmosphere. #(V) Activity Extension Children are encouraged to try to use other items (such as sandbags, balls, etc.) instead of cups after class to play similar music games to further explore the coordination of music and movements, as well as the fun of teamwork. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-13 21:14

Big class outdoor game spider race lesson plan

The following is an example of a lesson plan for a large outdoor game, Spider Race: #"Big Class Outdoor Game: Spider Race Teaching Plan" ##1. Teaching objectives 1. ** Movement Skill Target ** - Children can learn and master movements similar to spider crawling, improving their body coordination and flexibility. - To develop the child's ability to run fast and maintain balance during the race. 2. ** Emotional and social goals ** - To stimulate children's interest in participating in outdoor games and cultivate children's positive attitude towards sports. - Let the children experience the fun of competing with their peers and enhance their sense of teamwork and competition. ##2. Difficulties in Teaching 1. ** Main point ** - Master the essentials of spider crawling, especially the crawling movements of hands and feet. - Guide the child to maintain balance during the running process to ensure that the game is carried out safely. 2. ** Difficulty ** - How to let the child imitate the spider crawling, so that the movements are coordinated, natural, and can quickly switch to the running state. - Children should be encouraged to follow the rules in the competition and cultivate a good sense of competition. ##3. Teaching preparation 1. A spacious and flat outdoor space, such as a kindergarten playground, should be cleaned in advance to ensure that there were no obstacles. 2. Props that mark the starting and finishing lines, such as colorful strips of cloth or small flags. 3. You can prepare some small rewards, such as a sticker or a small badge, to reward outstanding children. ##4. Teaching process ###(1) The beginning (warm-up) 1. The teacher led the children to the outdoor playground and stood in an orderly line. 2. He did some simple warm-up exercises to move his joints. For example, head rotation, shoulder stretching, waist twisting, knee joint bending and extension, wrist and ankle joint activity, etc. Each movement was performed four times and eight beats. ###(2) Basic Part 1. ** Introduction of spider crawling action ** - The teacher asked,"Have you ever seen a spider?" How do spiders walk?" Guide the child to think and speak freely. - The teacher demonstrated the action of a spider crawling: hands and feet on the ground, knees slightly bent, body close to the ground, hands and feet coordinated to crawl forward, like a spider. Let the child observe carefully. - Ask each child to try to imitate the posture. The teacher will guide and correct the incorrect posture, such as the position of the hands and feet, the balance of the body, etc. 2. ** Spider Crawling Practice ** - Divide the children into several groups, and each group of children will practice spider crawling in the designated area. The teacher guided the children around, reminding them to pay attention to the coordination of their movements and speed control. - After a period of practice, there would be a small competition within the group. Each group would choose the child with the fastest crawling speed and the most standard movements. 3. ** Spider Race Game Rules Explanation ** - The teacher introduced the name of the game as "Spider Race" and explained the rules of the game: From the starting line, the child first moved forward a certain distance in a spider crawling posture (such as 5 - 8 meters, adjusted according to the size of the field), then quickly got up and ran to the finish line at the fastest speed. - During the game, you must pay attention to your safety and not push other children. If you fall while crawling or running, you have to stand up quickly and continue the game. 4. ** Spider race game in progress ** - After the child stood at the starting line, the teacher gave the order "Start", and the child began the game. - The teacher served as the referee, recording the ranking of the first child to reach the finish line, and gave encouragement and praise. - After multiple rounds of the game, the children could exchange the starting line and the finishing line to ensure fairness. ###(3) End 1. At the end of the game, the teacher summarized and evaluated the performance of the children in the game, praising the children who followed the rules, action standards, and actively participated. 2. Lead the child in relaxing activities, such as deep breathing and muscle stretching. When taking a deep breath, guide the child to inhale slowly, then exhale slowly, and repeat it several times. Muscle stretching includes arm stretching, leg stretching, etc., each action maintained for 15 - 20 seconds. 3. Small rewards, such as a sticker or badge, were given to children who performed well. 4. He organized the children to return to the classroom in an orderly manner. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-20 01:50

Big class game, change seats, lesson plan reflection

The following is a reflection on the lesson plan for changing seats in the big class game: ** 1. Achievement of teaching objectives ** 1. ** Positive aspects ** - In the process of changing seats, if the goal is to let the child experience different seating arrangements or enhance interaction, such as drawing lots or group competition to decide the change of seats, it may greatly increase the participation of the child. For example, some of the lesson plans mentioned that "drawing lots to decide seats" was something that the students had never experienced before, which aroused the students 'strong interest and made them extremely excited. This helped to achieve the goal of stimulating the interest of the children and enhancing the vitality of the classroom. - If the purpose of changing seats was to promote the child's understanding of the concepts of left and right, orientation, etc.(such as changing seats to further consolidate knowledge in the teaching plan of distinguishing left and right), when the child actively participated in the process of changing seats and thought about it in the process, such as thinking about who was on the left and right of his new seat, it was conducive to achieving the goal. For example, after changing seats after a game of finding a "good friend" in the relationship between the left and right of the body, the child could better extend the concept of the left and right of the body to the concept of spatial orientation and deepen their understanding. 2. ** Deficiency ** - If the process of changing seats was too chaotic, such as organizing the children to determine the order of drawing numbers through games, without clear instructions or effective management, it might cause the children to be unable to focus on the teaching goal. For example, in a lesson plan that lacked the grasp of changing positions and distinguishing left and right, in the process of organization, the child did not grasp the corresponding knowledge well, affecting the achievement of the teaching goal. ** 2. Child participation ** 1. ** Positive aspects ** - New ways to change seats, such as gamified drawing lots and group competition, could make children actively participate in the process of changing seats. In such an interesting way, children could actively communicate with their peers about the process and results of exploration. For example, in the lesson plan of "Let the children decide their own seats", every child's eyes shone with a strange light and actively participated in each segment, whether it was determining the order of drawing numbers or finding their own new seats. 2. ** Deficiency ** - If the process of changing seats was not fun or was too frequent or forced, it might cause the child's resistance and reduce participation. For example, if a child changed seats frequently just to maintain class order, the child might feel controlled and not actively participate in the teaching interaction brought about by the change of seats. ** 3. Teaching methods ** 1. ** Positive aspects ** - The game-based teaching method, such as "rock, paper, scissors" to determine the order of drawing numbers, was in line with the psychological characteristics of the child, allowing the child to change seats in a relaxed and happy atmosphere. This method allowed children to learn the rules, waiting, competition, and other concepts in the game, and at the same time, it allowed the changing of seats to proceed smoothly. - Group cooperation, such as the selection of group leaders and the order of drawing numbers within the group, could cultivate children's teamwork awareness and social skills, and promote interaction and communication between children during the process of changing seats. 2. ** Deficiency ** - If the guidance of the teaching method in the process of changing seats is not enough, for example, in the teaching plan of changing seats to distinguish left and right, the children are not well guided to think about the change of the concept of left and right when changing seats, which may lead to the teaching method not being fully effective, and the children cannot effectively learn relevant knowledge or skills in the process of changing seats. ** 4. Teacher Guidance ** 1. ** Positive aspects ** - During the whole process of changing seats, the teacher could give instructions, such as after the student drew the number, the teacher could only change seats after giving instructions, etc., so that the rhythm and order of the activity could be better controlled. At the same time, teachers could guide children to think in some aspects, such as guiding children to communicate and share after they found "good friends" who were related to their bodies, which could promote the development of children's thinking. 2. ** Deficiency ** - If the teacher's guidance language was not refined or accurate enough, for example, if the teacher did not clearly express the requirements in a certain part of the guidance of the child to change seats, it might cause confusion to the child and affect the smooth progress of the activity and the teaching effect. In addition, if the teacher did not fully consider the individual differences of the children, the arrangement of changing seats may cause some children to be uncomfortable or unable to get enough learning experience from the activities. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-10-26 17:05

Big class healthy dragon boat game lesson plan

The following is a lesson plan for a healthy dragon boat game: ** 1. Activity Target ** 1. He learned to squat and walk to train the strength and coordination of his legs. 2. Experience the joy of unity and cooperation, establish a sense of competition and cultivate the feelings of loving the motherland. 3. Cultivate children's sense of cooperation, learn to be united and modest. 4. Train the child's balance and quick response. 5. Let the children be happy to participate in sports games and experience the fun of the game. ** 2. Event preparation ** 1. The music had a brisk tempo. 2. a number of dragon boat headdress. 3. One small red flag. ** 3. Activity process ** #(I) Preparing for the event 1. Conversation Lead-In - The teacher asked the children if they liked to play games and told them that they would be teaching them an interesting sports game today, but before that, they would do warm-up exercises together. 2. Listen to music and imitate movements (sports) - Swimming exercise (upper limbs movement): Guide the child to imitate swimming movements and move his upper limbs. - Archery (Bow and arrow, left and right archery): Let the child do a bow and arrow and open the left and right archery movements to train the strength of the legs and arms. - Table tennis exercise (half-squat, body turn): The child will perform body turns while half-squatting. - Race walking exercise (full-body exercise): Carry out full-body exercise and imitate the posture of race walking. #(2) Dragon Boat Game 1. Talk about the topic - The teacher asked the children if they knew the word "dragon boat" and led them to the "dragon boat" game. - The teacher showed the wall chart and introduced the Dragon Boat Race. 2. gameplay - The children formed a group of four, and the children behind them hugged the waists of the children in front of them and squatted forward, letting the children explore how to make the "dragon boat" move forward. 3. focus on - Let the children talk about how they played the "Dragon Boat" game, what difficulties they encountered, and how to make the dragon boat fly well. For example, they could guide the children to find out that they had to walk together, shout the password together, and kick in the same direction together. - The teacher guided the child to think about whether the "dragon boat" could go fast if everyone walked at the same speed and rhythm, and then let the child try again. - Children in groups of eight played the "Dragon Boat" game again. The teacher observed and guided them individually. #(3) Race Game-Dragon Boat Race 1. rules of the game - The children set off from the starting point and started the dragon boat race. 2. reward mechanism - Praise and encourage the winning team. #(4) Relax and organize activities 1. teachers guide - The teacher said that the children had just had a dragon boat race and were a little tired now. They wanted to relax together. Lead the child to do some relaxation actions, such as shaking his hand, turning his head, twisting his waist, kicking his feet, patting his legs, taking deep breaths, etc. 2. Form up and return to the classroom <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-10-28 08:33

Big class entertainment game Malan flower lesson plan

The following was a lesson plan for a large-class entertainment game,"Malan Flower": ##1. Teaching objectives 1. He could use body language to express the posture of the flower and experience the joy of cooperative games. 2. Obey the rules of the game and be able to respond to commands. 3. To further improve the child's language skills. 4. Experience the fun of creating a game together. 5. To stimulate the enthusiasm of children to participate in the game. ##2. Teaching preparation 1. Use the rope to form a big circle. 2. The music of "Malan Flower". ##3. Teaching process ###(1) Move your body Play the song "Malan Flower Blooms" and guide the children to move their limbs freely with the music to stimulate their interest in playing games. ###(2) Game "Malan Flower" 1. Let the children surround a circle in the rope first, and the teacher will explain the game in the circle. - All the children formed a circle, holding hands as they chanted a nursery rhyme and walked to the right. - Reciting a nursery rhyme: Malan flower, Malan flower, not afraid of the wind and rain, the hard-working people are talking, please bloom immediately. - When I read: Please bloom immediately. The child asked: How many petals? The teacher replied,"x petals." The children reacted quickly and hugged each other. - Children who did not have the right number or did not find a companion in time had to perform a performance, and then the game started again. 2. Group Game: Malan Flower Blooms - They played the game "Malan Flower" together. In the process of playing the game, the teacher could say the nursery rhyme first. After three times, the teacher and the child could say the nursery rhyme together. When the child was familiar with the nursery rhyme, the child could say the nursery rhyme himself. - Changing roles could also be a game between children. ###(3) Compose nursery rhymes and continue the game Guide the children to create children's songs, such as Ma Lan Hua, Ma Lan Hua, not afraid of the wind and rain,(XX) is talking, please bloom immediately. Through this method, the children could continue to play and stimulate their creativity and imagination. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-10-23 13:12
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