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Big class outdoor game spider race lesson plan

Big class outdoor game spider race lesson plan

2026-09-20 01:50
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The following is an example of a lesson plan for a large outdoor game, Spider Race: #"Big Class Outdoor Game: Spider Race Teaching Plan" ##1. Teaching objectives 1. ** Movement Skill Target ** - Children can learn and master movements similar to spider crawling, improving their body coordination and flexibility. - To develop the child's ability to run fast and maintain balance during the race. 2. ** Emotional and social goals ** - To stimulate children's interest in participating in outdoor games and cultivate children's positive attitude towards sports. - Let the children experience the fun of competing with their peers and enhance their sense of teamwork and competition. ##2. Difficulties in Teaching 1. ** Main point ** - Master the essentials of spider crawling, especially the crawling movements of hands and feet. - Guide the child to maintain balance during the running process to ensure that the game is carried out safely. 2. ** Difficulty ** - How to let the child imitate the spider crawling, so that the movements are coordinated, natural, and can quickly switch to the running state. - Children should be encouraged to follow the rules in the competition and cultivate a good sense of competition. ##3. Teaching preparation 1. A spacious and flat outdoor space, such as a kindergarten playground, should be cleaned in advance to ensure that there were no obstacles. 2. Props that mark the starting and finishing lines, such as colorful strips of cloth or small flags. 3. You can prepare some small rewards, such as a sticker or a small badge, to reward outstanding children. ##4. Teaching process ###(1) The beginning (warm-up) 1. The teacher led the children to the outdoor playground and stood in an orderly line. 2. He did some simple warm-up exercises to move his joints. For example, head rotation, shoulder stretching, waist twisting, knee joint bending and extension, wrist and ankle joint activity, etc. Each movement was performed four times and eight beats. ###(2) Basic Part 1. ** Introduction of spider crawling action ** - The teacher asked,"Have you ever seen a spider?" How do spiders walk?" Guide the child to think and speak freely. - The teacher demonstrated the action of a spider crawling: hands and feet on the ground, knees slightly bent, body close to the ground, hands and feet coordinated to crawl forward, like a spider. Let the child observe carefully. - Ask each child to try to imitate the posture. The teacher will guide and correct the incorrect posture, such as the position of the hands and feet, the balance of the body, etc. 2. ** Spider Crawling Practice ** - Divide the children into several groups, and each group of children will practice spider crawling in the designated area. The teacher guided the children around, reminding them to pay attention to the coordination of their movements and speed control. - After a period of practice, there would be a small competition within the group. Each group would choose the child with the fastest crawling speed and the most standard movements. 3. ** Spider Race Game Rules Explanation ** - The teacher introduced the name of the game as "Spider Race" and explained the rules of the game: From the starting line, the child first moved forward a certain distance in a spider crawling posture (such as 5 - 8 meters, adjusted according to the size of the field), then quickly got up and ran to the finish line at the fastest speed. - During the game, you must pay attention to your safety and not push other children. If you fall while crawling or running, you have to stand up quickly and continue the game. 4. ** Spider race game in progress ** - After the child stood at the starting line, the teacher gave the order "Start", and the child began the game. - The teacher served as the referee, recording the ranking of the first child to reach the finish line, and gave encouragement and praise. - After multiple rounds of the game, the children could exchange the starting line and the finishing line to ensure fairness. ###(3) End 1. At the end of the game, the teacher summarized and evaluated the performance of the children in the game, praising the children who followed the rules, action standards, and actively participated. 2. Lead the child in relaxing activities, such as deep breathing and muscle stretching. When taking a deep breath, guide the child to inhale slowly, then exhale slowly, and repeat it several times. Muscle stretching includes arm stretching, leg stretching, etc., each action maintained for 15 - 20 seconds. 3. Small rewards, such as a sticker or badge, were given to children who performed well. 4. He organized the children to return to the classroom in an orderly manner. Read more exciting novels for free

Mid-class outdoor newspaper game lesson plan

The following is a lesson plan for the outdoor newspaper game in the middle class: ##1. Activity Target 1. Train the child to walk, run, jump, hop and other basic movements. 2. Through a variety of newspaper games, children's creativity and exploration ability can be developed. 3. Cultivate the cooperative spirit of children. ##2. Difficulties of the Activity 1. ** Main point ** - How to play new tricks with old newspapers, how to guide children to come up with all kinds of novel games. - Exploring the various ways to play with newspapers and understanding the different uses of old newspapers. 2. ** Difficulty ** - Guide the children to follow the rules of the game and enjoy the fun of the activity. ##3. Event preparation 1. There were many newspapers, plastic frames with numbers written on them, a tape recorder, and paper balls made of newspapers. 2. Carton house, newspaper clippings, paper cutting, paper boat, shuttlecock, etc.(can be selected according to the specific game). ##4. Activity Flow 1. ** Move your body and get ready for the event ** - The children were brought outdoors and music was played. The teacher led the children to do interesting paper ball exercises to create an active atmosphere. 2. ** Inspires observation, arouses interest ** - The teacher guided the children to observe the paper ball in their hands, asking them what it was made of, whether it was fun, whether they could play it, and what other games they could play. She invited a few children to introduce the paper ball game they thought of. - Ask the child to put the paper ball into a numbered plastic box (the plastic box number corresponds to the group number), and see who puts it quickly and well. Then take out a newspaper from the box. 3. ** Group game, increase difficulty ** - Ask the child to put the newspaper in his hand on the ground, then stand on one foot in the middle of the newspaper, play music, and jump with the teacher on one foot. When the music stops, the child who jumps out of the newspaper loses. - Ask the remaining children to fold the newspaper on the ground and play the music again. When the music stops, see who is still in the middle of the newspaper. As the newspaper became smaller and smaller, the difficulty gradually increased, and the final winner was decided. 4. ** Free to explore the gameplay ** - Teachers guided children to explore the various ways of playing newspapers, observed how children played alone, how two or more children played together, and encouraged children who cooperated well. - Pay attention to the child's movement at all times, adjust the exercise intensity and practice density in a timely manner, and remind the child to maintain a suitable activity space and pay attention to safety. Children were encouraged to play with newspapers freely, discover and confirm creative play methods in time, and organize children to learn and try from each other. 5. ** Game: Antarctic Ice Block (game available)** - Introduction of the gameplay: In the music of the aquarium, the teacher plays the role of the mother penguin, the child plays the role of the little penguin, the teacher plays the role of the big shark, and the newspaper is the ice cube. The mother penguin swims freely in the sea with the little penguin. When the music stops, the big shark swims out to catch the penguin. If the penguin stands on the ice cube (newspaper) immediately, it is safe, otherwise there is a danger of being caught. - In the first game, one "penguin" stood on each newspaper. In the second game, half of the newspapers were taken away, and two "penguins" stood on each newspaper. In the third game, half of the newspapers were taken away, and four "penguins" stood on each newspaper. During the game, the teacher encouraged the children to dodge flexibly. When the number of people in the newspaper increased, it reminded the children to maintain their balance on the premise of ensuring their safety, and inspired the children to know how to take care of each other and cooperate to ensure their safety. 6. ** Event ended ** - End the activity in a relaxed atmosphere and lead the children to pack up the activity equipment (newspapers, etc.). <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-14 02:19

Small class game outdoor teacher-student interaction lesson plan

The following is an example of a teacher-student interaction lesson plan for a small outdoor game: ** 1. Game Title: "Small Animals Move"** ** 2. Game goal ** 1. Train the children's basic movement abilities such as walking, running, and jumping, and improve their physical coordination and flexibility. 2. Through the game to enhance the children's sense of teamwork, cultivate the ability of interaction between children and teachers. 3. Let the children experience the fun of the game and stimulate the enthusiasm of the children to participate in outdoor activities. ** 3. Game preparation ** 1. All kinds of small animal headdress (such as small rabbits, small squirrels, small monkeys, etc.), the number of which is equal to the number of children. 2. Some small baskets or boxes were used as "homes" and scattered at one end of the outdoor activity area. 3. Place some obstacles in the middle of the field, such as small plastic blocks (as stones), hula hoops (as caves), etc. ** 4. Game process ** #(I) Beginning (5 minutes) 1. Gather and warm up - The teacher took the children to the outdoor activity area, whistled to gather the children, and made the children stand in a circle. - The teacher led the children to do some simple warm-up exercises, such as turning the head, stretching the shoulders, twisting the waist, and moving the joints of the hands and feet. - The teacher said as she did the action: "Children, today we are going to turn into small animals to play games. Let our bodies heat up first." #(2) Basics (15 - 20 minutes) 1. Character allocation and mission explanation - The teacher took out the small animal headdress, showed it to the children and said,"Children, look at these cute small animal headdresses. Now you can choose the small animal headdress you like and wear it. You will become a small animal." Let the children choose their own headwear. - The teacher went on to say,"Animals, our home is over there (pointing to the basket or box), but there are many obstacles on the way home. We had to jump over the rocks (pointing to the plastic blocks), then crawl through the cave (pointing to the hula hoops), and then find food in the woods (an area designated by the teacher in advance, with some small toys as food) and bring it home. However, you can only carry one piece of food at a time. Also, you have to be careful not to touch other small animals." 2. game play - The children began to play, and the teacher observed and guided them. When children encounter difficulties, teachers give encouragement and help. For example, if some children dare not jump over the small plastic pier, the teacher can say: "The little squirrel is very brave. It will be over with a light jump. Come on!" - Teachers could also participate in the game and interact with the children. For example, the teacher put on a small animal headdress and said,"I'm a mother rabbit. I'm moving with the little rabbits." Then, they jumped over the small plastic blocks, crawled through the hula hoop, and looked for food in the woods. In this process, the teacher could guide the children to help each other. For example, they could say,"Little rabbits, the little monkey can't move this big food. Let's help him together, okay?" #(3) End (5 - 10 minutes) 1. Gather and relax - The teacher whistled to gather the children into a circle. - The teacher led the children to relax, such as deep breathing, body relaxation massage, etc. The teacher said,"Little animals, we are all home safely. Now let us rest." 2. Game summary - The teacher summarized the game and praised the child's performance in the game, such as bravery, unity and mutual assistance. For example, the teacher said,"Today, the animals are very good. The little monkey runs very fast, the little rabbit jumps high and far, and everyone helps each other. What a group of cute animals." Through this lesson plan, a good interaction between teachers and students was achieved in the outdoor game, and at the same time, the purpose of training the body of the child and cultivating the ability of the child was achieved. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-15 18:12

The kindergarten pilaf game lesson plan big class

The following is a lesson plan for a game of pilaf that is suitable for a kindergarten class: ** 1. Teaching objectives ** 1. Through the game, the children could learn more about the ingredients and production process of the pilaf rice, and enhance their understanding of food culture. 2. To develop children's imagination, creativity and teamwork. 3. Through the game, children's interest in food culture such as hand-pilaf was stimulated. ** 2. Important and Difficult Points in Teaching ** 1. ** Main point ** - Children can accurately identify the ingredients related to the pilaf and use them reasonably in the game. - Guide the child to follow a certain process to simulate the process of making the pilaf rice. 2. ** Difficulty ** - Children are encouraged to be creative in the game while ensuring the smooth flow of the game. - Cultivate the children's sense of teamwork in the game. ** 3. Teaching preparation ** 1. Props for making ingredients for the pilaf rice, such as rice, carrots, onions, and meat pieces cut out of colorful cards (different colors can be used to distinguish the ingredients). There are enough so that every child can participate. 2. Prepare some small boxes or plates to use as cooking utensils. 3. The game area was divided into the kitchen area (where the pilaf was made) and the dining area (where the pilaf was tasted). ** 4. Teaching process ** #(1) Game import 1. The teacher first had a simple interaction with the children and asked them if they knew about the pilaf. The children who had eaten the pilaf could share their feelings. 2. Then the teacher said,"Today, we're going to play a game of making pilaf." #(2) Introduction of the game rules and materials 1. Explanation of the rules - The children were divided into several groups, and the children in each group had to work together to make the pilaf. - The child had to pick out the ingredients needed for the pilaf (rice, onions, carrots, meat) from a pile of ingredients. He would first stir-fry the meat, then stir-fry the onions and carrots, and finally add the rice to cook together. Then, he would put the ingredients into a small box or plate. - During the game, the children could use their imagination. For example, they could imitate the actions of the chef stir-frying the ingredients. After each group finished cooking, they had to bring the cooked "hand-pilaf rice" to the dining area. - In the dining area, children could pretend to eat the rice with their hands and share how the rice they made tasted. 2. material introduction - Show the ingredients and props to let the children identify what different ingredients represent. #(3) Game in progress 1. The children were divided into groups and began to play. The teacher patrolled between the groups, encouraging the children to actively participate, reminding the children to choose the ingredients in order, and guiding the children to be creative, such as imitating the way adults cook and saying something interesting when adding ingredients, such as "Now I'm going to put the delicious carrots into the pot." 2. During the game, if there was confusion in the group or if the child did not know what to do, the teacher could intervene and guide at the right time to ensure that the game went smoothly. #(4) Game summary 1. After all the groups finished the game, the teacher gathered the children together. 2. Please select a representative from each group to share their feelings during the process of making the pilaf rice, such as which part was the most interesting, what difficulties they encountered, etc. 3. The teacher summarized the entire game process and praised the child's positive performance in the game, such as good teamwork, rich imagination, etc. The teacher emphasized the ingredients and production process of the pilaf rice again to deepen the child's memory. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-12 20:08

Big class new chair game lesson plan

The following is a lesson plan for a large class chair game: ** 1. Design Intent ** The chair was an item that children were familiar with. From daily observation, it was found that children liked to use the chair as a toy for various activities. Based on children's interest in chairs, the lesson plan for this chair game was designed to develop children's various abilities. ** 2. Activity Target ** 1. Exploring the various ways to play with the chair, fully training the child's balance, jumping and other movement abilities. 2. Cultivate the awareness of cooperation between children and their peers, and experience the challenges and happiness brought by sports. ** 3. Event preparation ** 1. Number of small chairs (the same number as the number of children). 2. Music suitable for exercise. 3. It was a relatively spacious and soft activity area. ** 4. Activity process ** #(I) Warm-up 1. The teacher led the children into the field with a small chair and stood in all directions. 2. The child stood on the chair and did warm-up exercises with the music, such as lifting the chair, lifting the chair, jumping and turning according to the rhythm of the music. #(2) Exploring the chair game 1. individual exploration - Each child was given a chair and allowed to explore the play of the chair on their own, such as walking, running, jumping, etc. The teacher observed by the side, encouraging the children to create new play methods while ensuring the safety of the children. - Invite some children to show their own play, and the teacher and other children will give affirmation and praise. 2. cooperation in the exploration - Guide the children to work in groups of two or more to explore the chair play, such as putting the chairs together to form a hurdle, balance beam, etc. - Please show the team how to play the game. The teacher will give affirmation and give a summary. #(3) Game segment 1. Brave Little Rider Game - Guide the child to sit on the chair with the back of the chair facing forward, hold the back of the chair, jump forward and up, and imitate the movement of riding a horse to walk back and forth in the field. - Children were encouraged to imitate horsemanship and do various actions, such as jumping off a chair, jumping off a chair with one leg over the back of the chair, standing on a chair with one leg, and so on. 2. Climbing Challenge - Guide the children to set the chairs side by side in a group of two to form a "hill". The children will carry out the "mountain climbing" exercise, that is, step on the chair surface → step over the back of the chair → step on the other chair surface → jump off. 3. "Crossing the Wooden Bridge" game - Guide the children to freely combine the chairs side by side as a single-log bridge, and the children will practice "walking on the single-log bridge". After a period of practice, guide the children to place all the chairs side by side and practice walking on the long wooden bridge. #(IV) Relax 1. The teacher led the child to do some relaxing movements, such as taking deep breaths, stretching, and gently beating the leg muscles. 2. Guide the children to put the chairs back in place and leave the activity venue in an orderly manner. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-19 16:35

Small class outdoor activities, picking up leaves game lesson plan

The following is a lesson plan for a small outdoor activity called picking up leaves: ##1. Activity Target 1. Let the child observe the fallen leaves, stimulate the child's interest in natural phenomena, and feel the joy of picking up fallen leaves. 2. Revise counting within 5, be able to take things by number, and develop children's mathematical cognitive ability. 3. Raise children's environmental awareness and experience the joy of playing with their peers. ##2. Event preparation 1. Choose a safe and convenient place in the garden. 2. Prepare a few baskets for the fallen leaves. ##3. Activity ###(1) Conversation import 1. Ask the child what season it is now (assume it is autumn), guide the child to think about the changes of leaves in this season, and lead to the topic of falling leaves. 2. Explain to the child that the leaves falling to the ground are called fallen leaves, and stimulate the child's interest in observing the fallen leaves. ###(2) Revise counting within five 1. Let the children observe the fallen leaves and ask about the size and color of the fallen leaves. 2. Put forward the requirements of picking up fallen leaves. For example, let the child pick up one fallen leaf, pick up two fallen leaves, pick up four fallen leaves, etc. During this process, review the count within 5. 3. The children were picking up the fallen leaves in the teacher's sight. ###(3) Pick up fallen leaves and learn how to retrieve items by number 1. In the activity of picking up fallen leaves, the teacher could ask the child how many fallen leaves he had picked up, strengthening the relationship between counting within 5. 2. Let the child put the leaves into the basket one by one, and count them as they put them, sensing the relationship between "1" and "many". ###(4) Activity Extension 1. Guide the children to think about how to make the slightly messy field because of the fallen leaves more beautiful, and cultivate the children's environmental awareness. 2. Tell the children that the fallen leaves they picked up could also be brought back to the kindergarten to be used to make various interesting animals or beautiful landscape paintings to stimulate their creativity. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-19 14:30

Mid-class outdoor activities jungle adventure game lesson plan and reflection summary

** 1. Teaching plan ** #(I) Teaching objectives 1. ** Physical development goal ** - To improve the coordination and flexibility of the child's body through activities in the simulated jungle environment, such as crossing obstacles, climbing, etc. - To enhance the physical strength and endurance of the child. During the outdoor jungle adventure game, the child will continue to walk, run, and other activities to help improve this ability. 2. ** Awareness of development goals ** - To let children know the common elements in the jungle, such as trees, flowers, small animals, etc., can be achieved by setting up relevant scenes or props. - Cultivate children's spatial perception. For example, in a jungle adventure game, children need to judge the distance and position relationship between themselves and obstacles and targets. 3. ** Emotional and social development goals ** - Cultivate the courage of children and encourage them to face the challenges of jungle adventures without retreating. - To promote cooperation and communication between children, such as arranging group tasks, the children need to discuss how to complete a certain part of the jungle adventure. #(2) Teaching preparation 1. ** Setting up the venue ** - Choose a relatively safe and spacious area outdoors and use ropes, tires, cardboard boxes, and other items to build a simulated jungle environment, including setting up a "river"(represented by blue cloth), a "cave"(built with cardboard boxes), a "big tree"(marked with fake trees or ribbons on the trees), and so on. 2. ** Prepare the props ** - Prepare some animal headwear, such as tigers, rabbits, monkeys, etc., and let the children play different animal roles for jungle adventures. - Create some mission cards with different missions written on them, such as "Find three red flowers","Help the little rabbit jump over the river", and so on. - Prepare some small rewards, such as sticker, small toys, etc., to reward the children who completed the mission well. #(3) Teaching process 1. ** Introduction (5 minutes)** - The teacher led the child to the outdoor jungle adventure site, let the child observe the layout of the site, ask the child what he saw, and guide the child to say things related to the jungle, such as trees, caves, etc., to stimulate the child's interest. 2. ** Game (20 minutes)** - Character allocation: Let the children choose their favorite animal headdress. According to the animal role of the headdress, the teacher will briefly introduce the characteristics and behavior of the animal in the jungle. For example, tigers are more ferocious, rabbits are more flexible, and so on. - Mission explanation: The teacher takes out the mission card and explains the mission content to the child. For example, the mission card said,"The little monkey has to go through the cave, then jump over the river and find the banana." The child had to understand the mission according to the role he played and complete it. - The game begins: The children begin to play the jungle adventure game. During the game, the teacher will observe from the side and give timely guidance and help, such as reminding the children to pay attention to safety or giving tips when the children encounter difficulties. - Teamwork: Arrange some group tasks, such as "Little animals build a small house together", so that children can learn to cooperate to complete tasks and cultivate their sense of teamwork. 3. ** Wrap-up (10 minutes)** - After the game, the teacher asked the children to sit together and share their experiences in the jungle, such as what difficulties they encountered and how they solved them. - The teacher summarized the children's performance in the game, praised the children who were brave, actively participated, and good at cooperation, and gave small rewards. At the same time, some problems in the game, such as some children not following the rules, were emphasized to let the children understand the importance of following the rules in the game. #(4) Extension of Teaching 1. In the indoor art design area, let the children draw the most impressive scene or animal based on their experience in the jungle. 2. In the language section, children were encouraged to tell stories about their adventures in the jungle. They could make a small picture album and share it with other children. ** 2. Reflection and conclusion ** #(I) Strengths 1. ** Achievement of teaching objectives ** - In terms of physical development, most of the children actively participated in various movements in the jungle adventure game, such as jumping and climbing. Their physical coordination and flexibility were trained, and their physical strength and endurance were also improved. - In terms of cognitive development, by observing the simulated jungle environment and completing tasks, the children had a more intuitive understanding of the common elements in the jungle. They also had some progress in spatial perception, such as being able to better judge the distance between themselves and different task locations. - In terms of emotional and social development, many children showed a brave attitude in the face of challenges in the game, and in the group cooperation task, the communication and cooperation between the children gradually increased, and they could help each other complete the task. 2. ** Teaching methods and strategies ** - With the game-based teaching method, the participation of the children was higher. By letting the children play animal roles and complete interesting tasks, the children's interest was stimulated and they were more actively involved in the jungle adventure game. - The teacher's timely guidance and guidance during the game process were more appropriate. They did not interfere with the child's game experience too much, but they could also provide necessary help when the child encountered difficulties, ensuring the smooth progress of the game. #(2) Inadequacies and improvements 1. ** Not enough attention to individual differences ** - During the game, it was found that some children with poor physical coordination or timidity had relatively low participation. The improvement was that the task setting could be layered. For these children, they could set relatively simple tasks so that they could experience the joy of success in the game and gradually increase their self-confidence. 2. ** Security Management Details ** - Although safety issues were emphasized before the game, it was found that some children were too excited and neglected safety during the game. For example, they were too fast when crossing obstacles. The improvement measures were to remind the children to pay attention to safety more frequently during the game, and arrange special guards in some areas with high risk factors to ensure the safety of the children. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-08-06 09:20

Water glass concert game lesson plan big class

The following is a lesson plan for the cup concert game for the senior class: ** 1. Activity Target ** 1. Children can follow the rhythm of the music with the cup. 2. Children can cooperate with their peers to exchange cups and other performances. 3. During the activity, the children could feel the joy brought by the music. ** II. Important Points and Difficulties of the Activity ** - ** Important point **: Children can perform rhythmically with music. - [Difficulty: Able to perform rhythmically with a partner.] ** 3. Event preparation ** 1. Music (suitable music such as Wahaha). 2. A cup (one for each person). ** 4. Activity process ** #(I) Introduction 1. The teacher showed a cup and asked the child what it was and what it could be used for. He guided the child to think about the connection between the cup and music, such as whether it could make a sound, etc., to stimulate the child's interest. 2. Let the child explore the way the cup makes sound, such as tapping the cup body, the bottom of the cup, etc. #(II) New Grant 1. When the music was played, the teacher guided the children to clap their hands and beat the rhythm to familiarize them with the melody. 2. Design different difficulty levels, such as the "Three Levels" method: - First round: - The rules were: One clap, one move. The first clap was to hold the paper cup with both hands, and the second clap was to pass it to the child next to him from the right. The teacher demonstrated first and then guided the children to practice. - ** Second round **: - Rules: The first and second clap, the third and fourth clap pass the paper cup. The teacher brought the children to practice. - ** Third round **: - The rules were: clap your hands for the first and second time, clap your hands for the third and fourth time, clap your hands for the fifth and sixth time, and then clap your hands for the seventh and eighth time. He would focus on this stage and guide the child to familiarize himself with the game. 3. In addition to passing the cup, it could also guide the child to try other ways of playing: - tap the cup rhythmically to the music (as on a table or in the air). - Try flipping the cup, for example, at a certain beat of the music. - Play the game of finding the King of Cups (for example, use a specially marked cup as the King's Cup. When the music stops, the child who gets the King's Cup can get a small reward or perform a small performance). #(3) Cooperation and interaction session 1. Let the child cooperate with the child next to him to carry out the rhythm of the cup together. For example, two children in a group could knock, pass, or flip the cup together. They could cooperate with each other to make different combinations of actions. 2. They organized the children into a circle and played the cup passing game. Starting to pass the cup under a specific rhythm of the music, the difficulty of passing the cup can gradually increase from a simple rhythm, such as passing it according to a certain beat interval or changing the speed of the transmission according to the speed of the music. #(4) Show the results 1. Invite a small group or a child to demonstrate their achievements in the cup concert game, such as a unique combination of cup movements or smooth transmission. 2. All the children will play a complete cup concert game together to consolidate what they have learned and end the activity in a happy atmosphere. #(V) Activity Extension Children are encouraged to try to use other items (such as sandbags, balls, etc.) instead of cups after class to play similar music games to further explore the coordination of music and movements, as well as the fun of teamwork. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-13 21:14

Brave into the game lesson plan class

The following is a lesson plan for the Torrent Brave game for the big class: ** 1. Teaching objectives ** 1. Through the game, the children will be encouraged to be brave, determined, courageous and confident. 2. To improve children's teamwork and communication skills. ** 2. Teaching preparation ** 1. A place or props that can simulate the rapids (such as a slide, a tool that can be ridden, etc., representing a boat). 2. Safety protection equipment, such as helmets, elbow guards, knee guards, etc. ** 3. Teaching process ** #(1) Introduction (5 minutes) 1. Teacher's Guide - Teacher: "Children, today we are going to experience a super exciting and interesting game called Rampaging Current. This game is like an adventure for us. Do you have the confidence to challenge it?" 2. Simple introduction of the game - Teacher: "In this game, we will take a 'boat' and follow a track that looks like a river. There will be ups and downs on the track, just like in a rapid river. It may be a little scary, but as long as we are brave, we can complete it smoothly." #(2) Game (20 minutes) 1. Team grouping - Divide the children into several groups, and the number of people in each group is equal. For example, a large class of 30 children could be divided into five groups of six. - Teacher: "Now we are divided into many groups. Each group is like a small team. We have to help each other in the game." 2. Explain the game rules - Rule 1: The members of the group set off from the starting point in a "small boat" in turn and moved along the track. They were not allowed to leave the "small boat" on the way. - Rule 2: When the "boat" reaches a high place and then rushes down, the members of the group should encourage each other and keep calm. - "Rule 3: After each group completes a round, the time taken to complete the round will be counted. - Teacher: "Children, remember these rules so that we can play the game safely and happily." 3. game starts - The teacher demonstrated a round first, and then began the game according to the group order. During the game, the teacher provided the necessary safety protection and encouragement. #(3) Teamwork and Sharing (15 minutes) 1. Teamwork Discussion - After the game ended, each group sat together to discuss their feelings in the game. - Teacher guidance question: "In the game, when you are afraid, how do your friends in the group help you?" "What do you think your team did best?" 2. Brave quality to share - Each group elected a representative to share with the class how their group overcame fear and displayed courage in the game. - The teacher concluded,"The children are very brave in the game and have learned to help each other. This is the fun and harvest that the game brings us." #(4) End (5 minutes) 1. relaxation activity - The teacher led the children to do some simple relaxation movements, such as deep breathing, stretching limbs, etc. - Teacher: "Now we are tired from playing. Let's relax together." 2. conclusion and encouragement - Teacher: "Everyone had a great time in the game today. I hope that in the future, when you encounter difficulties, you can be as brave as you are in the game today." <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-09-12 17:05

Big class mathematics observation, game lesson plan and reflection brief

The following is a lesson plan for a large class mathematics observation game: * * 1. Teaching objectives ** 1. Through the game activities, the children's observation, judgment and hands-on operation ability were cultivated. 2. Stimulate children's interest in mathematics activities and improve their enthusiasm for participating in mathematics activities. * * 2. Teaching preparation ** 1. Prepare a number of cards of various colors and shapes (such as triangle, circle, square, red, blue, green, etc.). 2. Number cards 1 - 10. 3. Small toys (such as small cars, small dolls, small building blocks, etc.). * * 3. Teaching process ** #(1) Diagram Observation Game 1. Show the graphic card He mixed the different shapes and colors of the cards and displayed them in front of the children. 2. Guiding Observation and Questioning - Ask the child to carefully observe these figures and tell them what shapes and colors they see. For example,"Children, look at these cards. Tell the teacher what shapes are there? Is there a red card?" - He asked some questions of comparison, such as,"Which type of card has the most cards? Which color is the least?" 3. Infant Operation Ask the child to put the cards of the same shape together, then put the cards of the same color together, and then count the number of cards of each shape and color. #(2) Number Observation Game 1. Show the number card He took out a numbered card and placed it in front of the child in a random order. 2. Observing and searching - The teacher said a number and asked the child to quickly find the corresponding number card. For example,"Please find the card with the number 5." - Then let the child observe these number cards and say the relationship between the adjacent numbers, such as: "What is the number after the number 3?" 3. Number Ranking Game Ask the children to arrange the number cards in order from small to big or from big to small. #(3) Toy-watching game 1. display toy He placed the various small toys that he had prepared on the table. 2. observation and description - Let the child observe the toy and describe the shape, color, material, and other characteristics of the toy. For example,"What color is this car?" Is it made of plastic or metal?" - He raised the question of comparison between different toys, such as,"What's the difference between a small toy and a small building block?" 3. classification game Ask the children to classify the toys according to their own standards, such as by color or by purpose, and ask the children to state the basis for the classification. * * 4. Reflection on Teaching ** 1. the key of success - In the process of playing, the children showed high enthusiasm and participation, and could complete various observation tasks well, indicating that this play-based teaching method was suitable for the learning characteristics of the children in the upper class, which could attract their attention and stimulate their interest in learning. - Most of the children could accurately observe, describe, operate, and judge in the observation game of figures, numbers, and toys, indicating that the teaching goal was basically achieved, and the children's observation, judgment, and hands-on operation ability had been trained to a certain extent. 2. deficiencies in - Some children did not have a clear understanding of the concept of adjacent numbers in the number observation game, and they also made some mistakes in sorting the numbers. Perhaps they were not familiar enough with the size relationship of the numbers, so they needed to strengthen the practice of comparing the size of the numbers in the follow-up teaching. - In the toy observation game, it was found that the children's vocabulary for describing materials was relatively lacking. Perhaps it was because they did not have enough knowledge in their daily life. In the future, they could add some simple introductions to the characteristics of different materials in the teaching. 3. improvement measure - For children who could not grasp the concept of numbers well, they could design some small games that specialized in comparing and sorting numbers, such as number solitaire, so that they could deepen their understanding of the relationship between numbers in the game. - In the future, he would guide the children to come into contact with different materials and enrich their vocabulary. For example, he would introduce the materials of the objects around him in daily life to help the children better observe and describe them. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

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2026-06-30 09:34

Hurdle arch, independent game, lesson plan, reflection, big class

"Reflection on the teaching plan of the autonomous game of hurdle arch (Senior Class)" The senior class had created an autonomous hurdle arch game, and he had to reflect on it after teaching the lesson. In the game, the setting of the hurdle arch was quite interesting. When the lesson plan was designed, the idea was to let the children practice various abilities in the game. When they were playing, the children were quite interested and actively participated. However, they also found some problems. For example, the height of the hurdle might not be suitable for some children. It was a little high, causing them to be a little afraid and not dare to cross it. The placement of the arch sometimes affected the children's running route, causing it to be a little crowded. In terms of teaching guidance, they originally wanted the children to explore the game themselves, but some children still relied a little on the teacher's hints, and the awareness of independent exploration was not fully stimulated. In the future, if he were to do this kind of game lesson plan, the height of the hurdle would have to be adjusted according to the children's different abilities. The archway would be placed more rationally, and he would have to think of more ways to encourage the children to explore the game on their own. <a href="/?from=ask_words" style="color:red" target="_blank">Read more exciting novels for free</a>

1 answer
2026-08-11 07:27
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