Alternate historical events can introduce new power dynamics. In a story where the Mayans had not declined and instead became a major world power in an alternate history, the plot could revolve around the struggle for resources between the Mayans and other modern nations. It also affects character motivation. A character living in a world where the Cold War turned hot might be motivated by survival in a post - nuclear apocalypse setting.
They create unique settings. For example, if the Spanish Armada had successfully invaded England in an alternate history in a sci - fi story, the political and cultural landscape would be completely different, driving a very different plot. Maybe England would have become a Spanish colony, and the story could be about a rebellion against Spanish rule.
The convention of historical accuracy in setting can limit or guide the plot. If the story is set in a time of war, like World War II, the plot has to work within the constraints of that era, such as rationing, bombings, and military operations.
One example is in 'The Man in the High Castle' by Philip K. Dick. It presents an alternate history where the Axis powers won World War II. Another is 'Bring the Jubilee' by Ward Moore, which imagines a Confederate victory in the American Civil War. And 'SS - GB' by Len Deighton shows a Britain occupied by Nazi Germany.
In many science fiction stories, hyperlanes are central to the plot because they determine the accessibility of different regions. If a particular area is only reachable through a specific hyperlane, and that hyperlane is in the hands of an enemy, it can lead to conflict and a race to gain control. Also, hyperlanes can be used to introduce new species or civilizations. A ship traveling through a hyperlane might stumble upon an uncharted system with a unique culture, which can completely change the direction of the story.
Invisible impediments can drive the direction of the plot. If a certain technology is limited by an invisible factor, like a power source that is unstable, it forces the characters to find alternative solutions, which shapes the plot. For instance, they might have to search for a new power source, leading to adventures and encounters with other elements in the story.
They often serve as a major plot device for getting characters into difficult or exciting situations. For instance, a portal might accidentally send the heroes into a dangerous part of the universe where they have to fight for survival.
In science fiction, superpowers are a major factor in plot development. They can be the cause of a character's isolation if their power is feared or misunderstood. This can then lead to a journey of self - discovery and acceptance. On the other hand, superpowers can also bring characters together. A group of super - powered individuals might form a team to fight a common enemy. Their combined powers and how they interact with each other then becomes an important part of the plot. For example, in the Avengers, each member has their own unique superpower, and how they work together to protect the world is a central aspect of the story.
Smaller civilizations in science fiction often serve as the underdog. Their size means they have fewer resources and less influence. This can create a plot where they are fighting for survival against larger, more powerful civilizations. For example, in 'Avatar', the Na'vi civilization is small compared to the humans, and the plot revolves around their struggle to protect their home.
Science fiction books often make us think outside the box. They can inspire curiosity and a thirst for knowledge, which in turn activates different areas of the brain. They might also help us cope with fears and uncertainties about the future by presenting fictional scenarios and potential solutions.
Well, science fiction often makes readers think about possibilities and challenges of advanced technologies. It can inspire curiosity and creativity. Religion, on the other hand, can offer comfort and a sense of purpose, shaping a reader's outlook on life and ethical decisions.
They can add an element of wonder. Despite being errors, these inaccuracies can make the story more exciting. For example, the idea of teleportation, which has no scientific basis yet, makes for great plot devices in many science fiction stories.