Often, they end with the character achieving some kind of self - discovery or growth. For example, if the story is about facing a series of doors representing different aspects of a person's personality, the end might be the character fully accepting themselves.
Many door mind game stories end with the character passing through the final door and finding a sense of peace or fulfillment. Maybe the character has been through a lot of challenges associated with each door, like solving puzzles or overcoming fears. Once they pass through the last door, they are in a place where they feel complete, like a beautiful meadow where they can rest and reflect on their journey.
They can end with the revelation of a truth. In a story where a person is exploring a maze of doors, the final door might lead to the discovery that the whole experience was a test set by an ancient being to find a worthy successor. So, the character then becomes the chosen one and has a new role to play in a greater story. This not only resolves the mystery of the doors but also sets the character on a new path.
Some mind reading short stories end with the mind reader using their 'ability' to solve a big problem. Like in a story set in a corporate world where an employee seems to read the boss's mind and gets a promotion. But later it's shown that the employee was just very perceptive of the boss's needs through normal communication cues. This ending shows that what seemed like mind reading was actually just good people - reading skills.
Some 'the elevator game horror stories' end with the elevator itself becoming a source of fear. The player might avoid using elevators altogether after their experience. In one case, a person ended up having a panic attack every time they saw an elevator after playing the game. They would relive the terrifying moments of the game, like the strange faces they saw on the 'other' floor or the sudden drops in temperature inside the elevator. So, in a way, the horror doesn't really end for them even though they are physically out of the elevator.
Some end with the main character achieving their goal of seducing the desired person. For instance, in a romantic seduction game novel, the two characters might end up together in a happy relationship.
One door mind game story could be about a mysterious door in an old mansion. A group of adventurers find this door. It has strange symbols on it. When they try to open it, they start having strange visions. It turns out the door is a test of their fears and only those who can face their deepest terrors can pass through it.
Some love stories end in a more bittersweet way. The couple may part ways, but they have grown and learned from the relationship. They might still have love for each other, but they realize that they are better off apart for various reasons, such as different life goals or personal growth directions.
They often end happily, with the couple getting together. For example, in many classic romances, the two lovers overcome all the difficulties and start a new life together.
Well, dystopian stories often end with some sort of hope or change for the better. Maybe a group of characters manages to overthrow the oppressive system or find a way to restore balance.
Typically, Gothic stories conclude with elements of darkness prevailing. Maybe the villain escapes justice or the protagonist succumbs to the forces of evil. It's all about leaving the reader with a lingering sense of dread.
Often, they end with the main character either being driven mad by the doppelganger's presence. For example, in some stories, the person is so tormented by seeing their double everywhere that they lose their sanity and end up in an asylum.
They can end when the initial purpose or attraction fades. In one instance, two people started as friends with benefits because they were both attracted to each other physically. But after a while, that physical attraction waned. They realized they didn't have much else in common and so they went their separate ways.