Some fans might be attracted precisely because there's no overarching story shoved in their faces. They can focus on the pure gameplay and create their own interpretations. It gives them more freedom in how they experience the game.
Well, it has divided the fan base a bit. There are those who love the idea of a story - less game, where they can just focus on the combat and exploration. They enjoy uncovering the lore bit by bit on their own. But on the other hand, some fans might have expected more of a story and been disappointed. However, overall, it has created a unique and dedicated fan base that values the game's unique approach.
The lack of a story in Dark Souls has had a profound impact on its fan base. For the more hardcore gamers, it has been a plus. They relish the opportunity to explore the game world without the constraints of a linear story. They can take their time, figure out the mechanics, and engage in the challenging combat at their own pace. They often form communities to discuss the game's lore, which is not spoon - fed but rather discovered through exploration. Meanwhile, casual gamers who are more story - oriented might be put off. But the ones who stay often become very passionate about the game, seeing it as a unique and different gaming experience compared to more story - heavy titles.
Well, it could mean that the developers wanted players to create their own stories through their experiences in the game. Every player's journey through the difficult terrains, battles with tough bosses, and discovery of hidden areas can be seen as a personal story. So, the design focuses on providing a rich and complex world for players to have unique experiences without a pre - set narrative dictating their playthrough.
No. Just because it may seem to lack motivation or a clear - cut story doesn't make it a bad game. Some players enjoy the game for its challenging gameplay, intricate level design, and unique atmosphere rather than a traditional story - driven experience.
Yes. Dark Souls has a complex and cryptic story. It's told through item descriptions, environmental details, and sparse dialogue. The overall theme is about a world in decline, filled with powerful and often malevolent beings.
Yes. The overall story of Dark Souls is about the cycle of life, death, and rebirth in a dark and unforgiving world. The main character, the player - controlled undead, is on a quest to break the cycle. Along the way, they encounter various characters, each with their own backstories and motives, which all contribute to the overall lore of the game. The world itself is filled with remnants of past civilizations and their failed attempts to fight against the encroaching darkness.
No. Dark Souls actually has a story, but it's told in a very unique and non - traditional manner. The game world itself is filled with remnants of a once - great civilization, and as you progress, you start to uncover the secrets of what led to its downfall. The bosses you face, the areas you explore, all contribute to this grand and complex story that is just waiting to be discovered by the player who is patient enough to look for it.
The story in Demon's Souls is more about individual trials in a dark, fragmented world. Each area has its own lore and challenges. In Dark Souls, the story is broader, with a more interconnected world and a deeper focus on the cycle of fire and dark. The overall feel in Demon's Souls is a bit more isolated, while Dark Souls gives a sense of a grander, overarching narrative.
Yes. Dark Souls on Switch has a good story. It sets in a desolate and dangerous world. The story is about survival and discovery. You start with little knowledge and as you explore, you learn about the history of the land, the gods, and the curses. The interactions with different NPCs also add depth to the story, making it an immersive experience.
They may say so because the story is told piecemeal. You have to read item descriptions, pay attention to the environment, and listen closely to small bits of dialogue. If you're not used to that way of getting a story, it might seem like there is none. For example, the significance of a particular weapon might hold a key part of the story, but if you don't check the description, you'll miss it.
It's quite difficult. Since the story is not presented in a straightforward manner. You have to really pay attention to small details like the description of items you pick up, the dialogue of minor characters, and the architecture of the areas you explore.
The development story directly influenced the difficulty. Since they were focused on maintaining the Dark Souls' difficulty tradition, the final game had extremely tough bosses and enemies. This attracted hardcore gamers who loved a real challenge.