The story of Final Fantasy 16 could be considered bad by some due to its predictability. Once you start getting into the game, you might be able to guess some of the major plot twists and turns. For example, the way certain power - related events unfold seems a bit too obvious in some cases, taking away the element of surprise.
One factor that could lead to the claim of a bad story in Final Fantasy 16 is the over - emphasis on action and spectacle at the cost of the story. The game has amazing graphics and epic battles, but sometimes it feels like the story is just there to string together these action sequences. There could have been more focus on building a rich and immersive story world that goes beyond just the immediate goals of the main character.
Some people might say Final Fantasy 16 has a bad story because of the lack of character depth. There are a lot of characters in the game, but not all of them are fully developed, which can make it hard for players to really connect with them on an emotional level.
The world - building in the story is also lacking. It doesn't create a vivid and immersive world. The different locations and their significance are not well - presented. There's no sense of discovery as you progress through the story, which is a big let - down for a Final Fantasy game.
One reason could be overly complex and convoluted plots. Sometimes the story tries to do too much and ends up confusing the players. For example, there might be multiple timelines and parallel universes in the story that are not clearly explained.
There were many versions of the bad guy's ending. According to the original book," Bad People ", the Underworld Emperor was betrayed by Meng Po, Zhu Yougui committed suicide, and Li Xingyun refused to revive the Great Tang and decided to leave the court, no longer asking about the affairs of the court. The bad commander ordered Meng Po to take the people of the Xuanming Cult for her own use. According to the anime " Drawing the Bad People of Jianghu ", Chi Meng survived in the end. Li Xingyun had feelings for her and swallowed the sticky worm. According to the fourth season of " Bad People ", Li Xingyun became the host of the Soldier God Monster Altar and retained her self-awareness. Chi Meng also survived and commanded the entire Myriad Poison Cave. According to " Season Six of the Bad People," Li Siyuan's forces were wiped out, Zhang Zifan successfully ascended the throne, and Li Xingyun's little junior sister, Lu Linxuan, became the queen. According to the plot analysis of " The Bad Guy Season Six," Old Li used Hua Yang Needles to seal his heart and became a soldier god. According to the brief introduction of " The Bad Man Season Six," Li Xingyun and Zhang Zifan worked together to kill Li Siyuan. Li Xingyun returned to the forest and found her heart. According to the official announcement of the sixth season of the bad guys, the seventh season would be the corpse ancestor chapter. To sum up, there were many versions of the bad guy's final ending, which was based on the original work, animation, or plot analysis.
The final ending of the bad guys was in the sixth season. In the finale, Li Xingyun and Zhang Zifan worked together to defeat Li Siyuan, and Zhang Zifan ascended the throne in Li Siyuan's name. In addition, Li Xingyun and Ji Ruxue had officially reunited. Chi Meng had killed the Poison Lord at the last moment, but she only had the time for one incense stick to burn. Although the search results mentioned that Chi Meng might not have died, the specific ending was not mentioned. Therefore, there was no clear answer in the search results regarding the final outcome of the bad guys.
The main focus on political and power - related plots. In Final Fantasy 12, the story is deeply involved with the power struggle between different kingdoms and factions in Ivalice. This overshadows any potential love stories as the characters are mainly preoccupied with matters of war, politics, and survival. For instance, Ashe is more concerned with reclaiming her kingdom's independence than with any romantic pursuits.
The perception of Final Fantasy 16 having a 'bad' story is subjective. One reason some might consider it bad is the pacing. There are parts where the story seems to rush through certain developments, leaving players feeling like they missed out on some character growth or world - building. On the other hand, the overall theme of the game, with its exploration of power, sacrifice, and destiny, is quite profound and well - thought - out for many players who are willing to look deeper into the story.
Well, there could be several reasons. Maybe the story was too convoluted and hard to follow. Or the pacing was off, making it feel draggy or rushed at times. Also, the character development might have been lacking, leaving the viewers not caring about what happened to them.
Some players thought the story was convoluted and lacked clear direction. Maybe the plotlines didn't connect smoothly or the character development wasn't engaging enough.
A great final fantasy story often has memorable characters. When the characters are well - developed, with their own personalities, goals, and growth throughout the story, it makes the story more engaging. For example, in Final Fantasy VI, each character has a distinct backstory and they all come together in a great adventure.
The idea of a doomed world or a future that is bleak can make a Final Fantasy story sad. If the characters are fighting against an almost - insurmountable odds and the future seems hopeless, it gives a feeling of sadness. In Final Fantasy XIII, the world is in a state of chaos and the characters are constantly struggling, which adds a layer of sadness to the story.