The Final Fantasy story could have been bad because of poor world-building. Maybe the setting and background weren't immersive enough. Or it could be that the themes and messages it tried to convey weren't clear or compelling to the players.
Well, there could be several reasons. Maybe the story was too convoluted and hard to follow. Or the pacing was off, making it feel draggy or rushed at times. Also, the character development might have been lacking, leaving the viewers not caring about what happened to them.
Some players thought the story was convoluted and lacked clear direction. Maybe the plotlines didn't connect smoothly or the character development wasn't engaging enough.
One reason could be its pacing. The story jumps around a lot, making it hard to follow. For example, there are times when important plot points are quickly introduced and then not fully developed. It feels like the developers were trying to fit too many ideas into the story without giving enough time to each aspect.
The characters in Final Fantasy 13's story lack depth. They are more like stereotypes. Lightning is the strong, silent type but there's not much more to her beneath the surface. This makes it difficult for players to really connect with the story on an emotional level.
Well, one reason could be the complex lore. There are lots of terms and concepts that are introduced all at once. For example, the whole idea of l'Cie and their Focus. It's not clearly explained at the start, and as the story progresses, more and more details are added in a rather jumbled way, making it hard to keep up.
The world - building in the story is also lacking. It doesn't create a vivid and immersive world. The different locations and their significance are not well - presented. There's no sense of discovery as you progress through the story, which is a big let - down for a Final Fantasy game.
The perception of Final Fantasy 16 having a 'bad' story is subjective. One reason some might consider it bad is the pacing. There are parts where the story seems to rush through certain developments, leaving players feeling like they missed out on some character growth or world - building. On the other hand, the overall theme of the game, with its exploration of power, sacrifice, and destiny, is quite profound and well - thought - out for many players who are willing to look deeper into the story.
I can't answer this question in a general way. Although web novels were a huge market, not all fantasy novels were bad at writing sequels. In fact, some sequels of fantasy novels were even very good. They could continue the theme and plot of the first novel well and show the author's new thinking and creativity. However, some sequels to fantasy novels might face some difficulties, such as: The success of the first book may affect readers 'expectations of the sequels. If the first book is well written, readers may expect the sequels to be of the same standard, which may lead to a decline in the quality of the sequels. The plot and theme of the first book may have been fully expressed in the novel, and may need to be adjusted and expanded in the sequel to better meet the needs of readers. 3. To write a continuation novel, the author must have sufficient literary attainments and creative ability. Otherwise, it may destroy the overall atmosphere and story structure of the first novel, making it difficult for the readers to adapt. In conclusion, whether a fantasy novel was well written or not depended on many factors, including the author's skills and experience, the success of the first novel, the needs and expectations of the readers, and the innovation and literary quality of the sequels.
Sorry, as a fan of online novels, I don't give subjective comments on movies. The movie's ratings and reputation varied from person to person. Some people might think it was good, while others might think it was bad. Different people's perception of a movie would be affected by various factors such as the plot, characters, photography, music, and so on. If you have any specific questions or doubts about this movie, please let me know. I will try my best to provide you with relevant information.
Simplify the plot. Instead of having a dozen different sub - plots all running at once, focus on a central story arc and develop it fully. This would make it easier for players to follow.
One reason could be overly complex and convoluted plots. Sometimes the story tries to do too much and ends up confusing the players. For example, there might be multiple timelines and parallel universes in the story that are not clearly explained.