There's also the horror of tight deadlines. Professors or clients might give very short deadlines to complete complex projects. For instance, you might be given just a week to design an entire marketing campaign concept. It means long hours of work, sacrificing sleep and personal time, and still not being sure if the end result will be good enough.
One horror story could be the never - ending group projects. In comm design major, group projects are common. But sometimes, you get stuck with team members who don't pull their weight. They might miss deadlines or not contribute anything creative, leaving the rest of the group to pick up the slack and struggle to get a good grade.
A design agency once started a logo design project. They seemed to understand the client's brief initially. However, as the process went on, they made no effort to involve the client in the creative process. In the end, the logo they came up with was so similar to another well - known brand's logo that it could have led to legal issues for the client. The client had to start the entire process all over again with a different agency.
In the world of graphic design, there are many horror stories. A designer might work on a logo for weeks, getting approval from all the stakeholders in the company. But then, the CEO's wife sees it and decides she doesn't like it, so the whole process has to start over. Another horror is when a designer accidentally deletes an entire project folder. They thought they had a backup, but the backup was corrupted. And there are situations where the font used in the design looks great on the designer's computer but is completely unreadable on other devices, causing major problems for the client who needs to use the design across multiple platforms.
In some cases, interior design students may need to learn how to use virtual reality (VR) technology to design rooms and spaces. VR technology could provide a new, immersive design experience to help students better understand the concepts and techniques of interior design. Virtual reality technology allowed students to use head-mounted displays, controllers, and other interaction devices to simulate the environment of real space to better understand concepts such as spatial layout, lighting, materials, and furniture selection. VR technology could also allow students to do practical design exercises, such as simulating the construction of a house or office, or simulating the design of furniture and decorations. However, there were a few factors that needed to be taken into account when setting up a specialized VR design course. For example, VR technology may require a certain technical foundation, so it is necessary to ensure that students have enough time to learn and master the relevant skills. In addition, VR technology may require a lot of money, so it is necessary to ensure that the course has sufficient resources and support. Therefore, whether or not to set up a specialized VR design course needed to be decided according to the specific situation. It may be necessary in some cases but not necessary in others.
One important element could be the personal achievements of the individuals in the stories. These achievements can range from academic successes to career milestones.
One major milestone was the emergence of Gothic literature. It introduced many of the classic horror elements like haunted castles and brooding heroes. Another milestone was the birth of horror cinema which brought horror stories to a much wider audience. And the rise of psychological horror in literature, which focused more on the inner fears of characters rather than just external monsters, was also important.
One major event is the appearance of a menacing supernatural entity like a ghost or a demon. For example, in 'The Shining', the sudden appearances of the ghosts in the haunted hotel are crucial events that create a sense of horror.
Another is over - clutter. When there are too many elements like ads, pop - ups, and banners all over the place. It makes the site look chaotic and users can't focus on the important content. It's like walking into a room full of junk. They just want to leave.
Often, there's a failure to anticipate real - world scenarios. In software design, if the user experience in different environments isn't considered, problems can occur. For instance, a mobile app designed only for high - end devices might crash on older phones. In hardware, not accounting for things like dust, heat, or vibration in the design can be a big issue. Also, miscommunication within the design team can lead to components not fitting together or software functions not working as intended.
There was a design for a computer - controlled industrial machine. The designers didn't consider the safety features well enough. Once in operation, it malfunctioned and started moving in unexpected directions. This endangered the workers around it. The company had to halt production, recall all the machines, and completely redesign the control and safety systems which took months and cost a great deal of money.