You can determine the best order for an ESO story by thinking about your playstyle. If you like a lot of action and big - picture stuff, start with the main story quests. If you prefer exploring the lore and the world in more detail, look for side quests in areas that seem rich in history. Also, pay attention to how quests are related to each other. Sometimes, a side quest might be a prequel or sequel to a main story quest, and following that connection can create a more immersive experience.
Just start with what interests you most. If a particular area or character catches your eye, start with the quests related to them. That way, you'll be more engaged from the get - go.
To figure out the eso best order for story on your own, first, read the quest descriptions carefully. They often give hints about how the quest fits into the overall story. Next, consider your character's background. If your character is from a certain region, starting with quests related to that region might make more sense. Additionally, talk to other players. They can share their experiences and what order they found most enjoyable. You can also experiment. Try different orders of quests in different playthroughs to see which one gives you the most satisfying story experience.
The best order for an ESO story can vary depending on personal preference. However, a common approach is to follow the main questline first as it sets the foundation for the game's overarching story. This gives you a clear understanding of the world, its factions, and the major threats. Then, you can start exploring the faction quests in the order that interests you most, whether it's the Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact. After that, delving into the zone - specific story quests can enhance your immersion in different regions of the game world.
One way to determine it is by looking at the overall theme of the story. If the theme is about exploration, then zones that are more mysterious or less - known could be ordered earlier. For example, in a fictional 'bfa' story, if there are zones with ancient ruins, they might be first to set the tone of discovery.
You can start by looking at the release order. Usually, games are made in a way that the story builds up over time. So, for Dragon Age, starting with Origins, then II, and finally Inquisition makes sense. Origins gives the base, II adds to it, and Inquisition wraps things up.
For a new player, start with the basic beginner quests like the Imp Catcher. It's easy and gives a feel for how quests work. Then, try the Witch's Potion quest which is also simple but starts to introduce more of the game's world. After that, the Dragon Slayer quest is a big step, but it has a great story and is a classic in the OSRS quest line.
Well, one way to tell is by the feedback you get from others. If they are engaged and interested, that's a good sign.
You can check if your story has unique plot elements and characters that haven't been seen before. Also, see if it offers a fresh perspective or approach to common themes.
Think about the scope of your story. If it's a simple love story between two characters in the fandom, a shorter word count like 2,000 - 3,000 words could be enough. But if you're writing an alternate universe where the whole world of the fandom is changed, you'll probably need more words, say 8,000 - 12,000 or more.
You can check the publication dates. Usually, the novels are written in a sequence that makes sense when read in the order of their release. So, look for the earliest published one first.
One way is to look at the series numbering, if there is any. For instance, if the books are numbered like 'Courtney novel 1', 'Courtney novel 2', etc., then that's a clear indication of the reading order.
One way is to check the publication dates. The earliest published novel would likely be the first in the sequence. You can look this up in library catalogs or online book databases.