90s visual novels were special for several reasons. Firstly, they were at the forefront of interactive storytelling. They allowed players to make choices that would significantly impact the story's outcome. For example, in 'Fate/stay night', different choices led to completely different routes with diverse storylines. Secondly, the music in these visual novels was often very evocative. In 'Air', the music added a lot to the emotional atmosphere of the story. Also, the character designs, though not as highly detailed as today, had a unique charm that made the characters very memorable.
The 90s visual novels were special because they had a certain simplicity in their art style yet were very effective in conveying emotions. The stories were often focused on deep character relationships, like in 'Kanon' where the bonds between the characters were central to the plot.
The 90s visual novels had their own charm. Their limited technology forced creators to be more creative with the narrative. They often had hand - drawn art that gave a very personal touch. The themes explored in these visual novels were also quite diverse, ranging from love and friendship to mystery and the supernatural. Take 'Tsukihime' for instance. It combined elements of vampire lore with a coming - of - age story for the protagonist. This unique blend of themes made the 90s visual novels stand out.
The 2010 visual novels were special because they had a great variety of themes. For example, some focused on deep emotional stories like 'Clannad' with its exploration of family bonds. Others, like 'Steins; Gate', had really innovative and mind - boggling plots. They also had better graphics compared to earlier visual novels which made the characters and settings more immersive.
2020 visual novels were special for several reasons. Technologically, they often had better graphics and smoother animations. Story - wise, there was a great variety. For example, 'Higurashi When They Cry - Gou' brought back a beloved series with new elements. The music in many of these visual novels was also top - notch, enhancing the overall experience and making them stand out.
Another aspect that made 2000s visual novels unique was the development of more engaging character interactions. Players could make choices that had a real impact on the relationships between characters. In 'Fate/stay night', the decisions you made determined which character routes you would experience, and each route offered a distinct story and character development.
One reason could be that it was a common aspect ratio in the past and some developers stick to it for nostalgic or technical reasons.
Visual novels are typically made by combining elements like a story script, character designs, background art, music, and programming. A team of writers, artists, composers, and developers work together to create an engaging experience for the players.
Given that 4chan has a large and diverse user base, visual novels from there could show a wide range of creativity. They might incorporate unique art styles that are influenced by the different subcultures present on 4chan. Also, the stories could be more experimental, perhaps mixing different genres in unexpected ways. But at the same time, due to the nature of 4chan, there could also be a lack of polish compared to commercial visual novels.
The 2021 visual novels stood out because of their diverse themes. For example, some explored deep emotional stories like 'Heaven Burns Red' which was not just about the plot but also about the character development and the bonds they form. Others like 'Gnosia' had unique gameplay elements combined with the visual novel format, making it stand out in terms of interactivity.
Some developers prefer using TyranoBuilder. It's user-friendly and suitable for creating simple yet charming visual novels. Different developers have different preferences based on their specific needs and skills.
Well, the ideal resolution for visual novels can vary. If you want a more immersive experience, 1920x1080 is great. But if you're aiming for compatibility with a wide range of devices, 1280x720 might be a better choice. Also, consider the art style and the amount of detail you want to showcase.
The 2016 Star Wars novels were special because they filled in many gaps in the Star Wars timeline. For example, 'Bloodline' really helped to bridge the gap between the original trilogy and the new trilogy by showing what Leia was up to. It added a lot of political intrigue to the Star Wars universe which was not as explored in the movies.