The gameplay in Fallout 4 is good. There are so many things to do like building settlements, exploring dungeons, and fighting various enemies. However, the story is bad. It seems like it was rushed. The plot twists are not very impactful and the overall narrative arc doesn't hold your attention as much as it should. The side quests often feel more interesting than the main story, which is a sign that the main story wasn't well - crafted.
The gameplay in Fallout 4 is great because of its open - world exploration, diverse combat mechanics, and settlement building. However, the story falls short. It lacks depth and the main plot is somewhat predictable. The character development is also weak compared to other RPGs.
In terms of good gameplay, Fallout 4 offers a large and diverse open world to explore. You can stumble upon all kinds of hidden locations and interesting items. The perk system also adds replayability. Regarding the bad story, it's too focused on the main character's family. It doesn't really give you a sense of the bigger picture of the world. It fails to create a truly engaging and complex narrative that would make you think about the world and its problems.
In Fallout 4, the gameplay shines through with its immersive world and detailed mechanics. You can spend hours just exploring and surviving. However, the story is a disappointment. The main story is too focused on a single goal - finding your son - and doesn't explore other aspects of the post - apocalyptic world as much as it could. The dialogue and interactions with non - playable characters also don't add much to the overall story depth.
It might be because of the engaging plot and relatable characters. The story could have unique twists and turns that keep readers hooked.
One reason could be its pacing. The story jumps around a lot, making it hard to follow. For example, there are times when important plot points are quickly introduced and then not fully developed. It feels like the developers were trying to fit too many ideas into the story without giving enough time to each aspect.
In 'Dark Souls', the story is complex and convoluted. It spreads across different regions, items, and non - player characters. The lore is deep, but it's not easily accessible. For example, the significance of certain bosses and their connection to the overall plot is not immediately clear. This inaccessibility makes some people believe it has a bad story as they struggle to understand the overarching narrative without putting in a great deal of effort.
The characters in Final Fantasy 13's story lack depth. They are more like stereotypes. Lightning is the strong, silent type but there's not much more to her beneath the surface. This makes it difficult for players to really connect with the story on an emotional level.
Often, a bad story has no clear direction, lacks conflict or resolution, or the characters' actions don't make sense. Maybe the language used is too simple or confusing, making it hard for the reader to engage.
Sometimes, there are too many cooks in the kitchen. Different people on the development team might have different ideas about the story, and in the end, it becomes a muddled mess. Meanwhile, the gameplay might be a more unified effort that comes out well. Also, a game might be trying to appeal to a wide audience with its gameplay, but in doing so, it sacrifices a coherent story. For instance, a game might add in a bunch of different gameplay elements that don't really tie into a well - thought - out story.
Often, a bad love story is seen as such when there's no real depth or growth in the relationship. Maybe it's filled with cliches or the conflicts are resolved too easily without much effort. Sometimes, the writing just doesn't convey the emotions effectively, leaving the readers or viewers feeling disconnected.