I think the best order to explore Mass Effect planets for story understanding is to first land on Eden Prime. This is where the story kicks off and you start to understand the Reaper threat. From there, move on to Feros. Here, you'll uncover more about the Protheans and the Geth. Then, make your way to Virmire. This planet has significant plot points that will shape the rest of your journey. There are also side stories on these planets that can add to your comprehension of the overall narrative. For example, on Eden Prime, the side quests can give you more insight into the colonists' lives before the attack. On Feros, side quests might reveal more about the Thorian's influence. And on Virmire, side quests can show the different factions' views on the situation.
I would recommend starting with Eden Prime. It sets up the main plot and introduces key elements. Then move on to Feros as it continues to build the story. After that, Virmire is a crucial planet for the story development. It has significant events that shape the overall narrative.
Well, a great mission order for the story in Mass Effect 1 would be to begin with the tutorial missions on Eden Prime. This immediately throws you into the action and the mystery of what's going on. Next, head to the Citadel to start uncovering the conspiracy involving Saren. From there, follow the main quest markers. For example, when it tells you to go to Feros, do it. This way, you experience the story in a logical sequence, with each mission leading to the next discovery in the overall plot.
The best Mass Effect story is probably the overarching plot of the trilogy. It's about survival in the face of an overwhelming threat. The story gradually reveals the history and motives of the Reapers, and how different races in the galaxy have to put aside their differences. For example, the Krogan and the Turians, who were once enemies, have to work together. This complex web of relationships and the high - stakes fight against the Reapers make it an amazing story.
The Infiltrator class can be great for the story. Its stealth abilities allow for some interesting narrative moments, like sneaking around and overhearing important conversations. You can take out enemies quietly, which adds a different flavor to the story progression compared to more brute - force classes.
Mass effect human ruins in fanfiction can be a great way to expand the lore. These ruins could be remnants of the first human spacefarers or settlements that predate the current galactic society. Fanfiction authors may use these ruins to introduce new species or threats that were hidden within them. Maybe there are ancient defenses in the ruins that are still active and pose a danger to those who disturb them. It's all about using the concept of human ruins to add more depth and intrigue to the Mass Effect universe we already know and love.
In fanfiction, the Mass Effect human - Krogan alliance often focuses on their combined military might. Krogan are known for their physical strength and combat abilities, and when paired with human strategic thinking, they can become a formidable force. Some fanfictions depict them going on joint missions against common enemies like the Reapers or other hostile species. The Krogan's natural resistance to certain environmental factors and their ability to reproduce quickly (after the genophage cure) can be a great asset in these situations. Meanwhile, humans bring in their advanced technology and space - faring knowledge. This alliance can also be a source of conflict within the fanfic, as the two species have very different cultures and ways of doing things. Some Krogan might resent taking orders from humans, and humans might be wary of the Krogan's sometimes violent tendencies.
In Mass Effect fanfiction, the Human - Turian Alliance often showcases unique dynamics. It can involve shared military campaigns. For example, they might join forces to fight a common enemy like the Reapers. Their alliance also brings about cultural exchanges. Humans learn about Turian honor codes, and Turians get to understand human creativity and adaptability.
In my opinion, Shepard, Ashley/Kaidan, and Miranda can make a good party for the story. Ashley or Kaidan are Shepard's initial human companions, and their relationship with Shepard helps to show the human side of the story, like how humans are trying to fit into the galactic community. Miranda, on the other hand, has a lot to do with Cerberus, and her backstory and motives are intertwined with the game's main plot. Shepard is there to lead them and face whatever challenges come their way in the story.
In my opinion, Shepard's back story as a war hero is one of the best. It gives a solid foundation for the character's leadership skills and determination. Shepard has already proven themselves in battle before the main events of the game, which makes it easier for players to believe in their capabilities throughout the journey in the Mass Effect universe.
For the story in Mass Effect 1, I'd say Liara and Garrus make a great squad. Liara is an asari biotic, and her knowledge of Prothean technology and culture can be really useful during the story missions. Garrus is a turian with great combat skills, especially in long - range shooting. They both also have interesting personalities and backstories that add to the overall story experience.