One benefit is that it can make it easier to analyze the relationships between characters. When you graph them, you can see how their interactions change over time. Also, it can assist in writing reviews or academic papers about the novel as you have a clear visual aid to refer to. Graphing characters also helps in remembering the details about each character more vividly.
To graph characters in a novel, start by identifying the important aspects of each character such as their relationships with other characters, their character arcs throughout the story. You could create a simple table with columns for the character's name, their initial state, the changes they undergo, and their final state. This way, you can visually represent how they develop in the novel.
The key elements in creating a 'graphing story' are a clear set of variables. For example, if it's a story about a car's journey, the variables could be time and distance. Another element is a sequence of events that can be quantified. Also, there should be a context that makes sense and is relatable, like a daily commute.
One interesting story could be a teacher using Desmos to graph the growth of plants over time in a science class. By inputting the data of plant height at different days, students could visually see the pattern of growth as a line graph on Desmos.
In the elevation versus time graphing story, we should also consider the units of measurement. If the elevation is measured in meters and time in hours, we can calculate the rate of change in elevation per hour. For instance, if the elevation changes by 500 meters in 2 hours, the rate is 250 meters per hour. This can help us understand the speed at which the elevation is changing. Moreover, any sudden jumps or drops in the graph might represent something out of the ordinary in the story, like a cliff that was climbed or a deep hole that was descended into.
Merging characters can also help with the pacing of the novel. Instead of having multiple characters' storylines that might slow down the narrative, a merged character's single storyline can keep the story moving at a brisker pace. For instance, if two characters were separately investigating a mystery and it was taking a long time, merging them means their combined investigation can be more streamlined and keep the reader more engaged.
It helps you understand the plot better. If you know who the characters are and what they want, you can follow the story's twists and turns more easily. For example, in a mystery novel, keeping track of the characters can help you figure out who the culprit might be.
One possible interesting element could be the teacher's unique teaching aids. For example, using unusual objects as graphing tools.
Graphing stories can be used in math education by providing real - life scenarios that can be represented graphically. For example, a story about a person's journey can be translated into a distance - time graph. This helps students to better understand the relationship between variables and how to represent them graphically.
First, decide on the events that will change the elevation. For example, a journey that includes climbing a hill, crossing a valley, and then climbing another hill. Then, mark the time intervals for each part of the journey. After that, plot the elevation changes according to the time passed. So if climbing the first hill takes 2 hours and the elevation increases steadily, you can represent that on the graph.
Since I don't know the exact 'crazy teacher graphing story', I can only guess. It could be that the teacher has a very different approach to graphing. Maybe they start graphing lessons by taking the students on a field trip to places where graphs can be seen in real - life situations, like a construction site to see how blueprints are graphs in a way. Then, back in the classroom, the teacher uses a lot of hands - on activities, like making 3D graphs out of clay to really drive home the concepts. The teacher's 'craziness' in teaching graphing might be what makes the subject come alive for the students.