A very memorable one was when our cleric tried to heal a poisoned character. But instead of using the right spell, he used a spell that made the character's skin turn bright purple and their hair stand on end. They looked like a walking, talking, purple - haired monster. And every time someone tried to touch them to reverse the effect, they got a small electric shock. It led to a lot of silly situations as we tried to fix it.
In a DnD session, we had a paladin who was overly confident. He charged at a group of trolls, shouting heroic phrases. But he slipped on a banana peel (left by our rogue for some reason) and landed right in front of the trolls. They just stared at him for a moment before he scrambled up and we all burst out laughing.
I heard of a paladin who was very strict about following the code of honor. But during a tavern brawl, he accidentally punched a barrel of ale instead of the thug he was aiming for. The ale sprayed everywhere, drenching the whole party and making them smell like a brewery for days. It was a mess but also really funny.
There was a story where a rogue player on Reddit was trying to steal from a powerful mage. He thought he was being so sneaky, but he accidentally stepped on a magical rune that made his shoes sing every time he took a step. It was really funny as he tried to run away from the mage while his shoes were singing 'La - la - la' loudly.
Once in a DND session, we were exploring an old, abandoned castle. As we entered the dungeon, strange whispers filled the air. My character, a brave knight, suddenly lost all control of his actions. The DM described my character turning on the party and attacking without any reason. It was a total nightmare as we had to fight our own teammate. We were all so shocked and it took a while to figure out how to subdue my character without killing him.
Once upon a time, in a DND session, our party of adventurers entered a mysterious forest. There were strange noises all around. We came across a talking squirrel. It told us of a hidden treasure but also warned of a giant spider guarding it. We decided to take the risk. As we crept closer, the spider emerged. But our wizard cast a sleep spell and it worked! We got the treasure and it was filled with magical items.
There's a story where a group of DND players had to solve a mystery in a haunted mansion. Each room held a clue and a danger. One of the players, a warlock, made a pact with a spirit in the mansion to gain knowledge. With that knowledge, they were able to piece together the mystery. It turned out that a long - dead noble was trying to right a wrong from his past. The players helped him move on, and in return, they got a magical heirloom.
I remember a story where a DND party entered a haunted mansion. They were all scared but the monk in the group had a strong sense of calm. He led them through the spooky rooms, and they uncovered a mystery about a murdered family. By solving the mystery, they were able to put the spirits to rest. It was a story that combined horror and mystery elements really well.
You can start by creating interesting characters. Think about their races, classes, and personalities. For example, you could have an elven ranger who is very shy but an excellent tracker. Then, decide on a starting location like a spooky forest or a bustling city. Another way is to start with a problem or a quest. Maybe the characters are hired to find a lost magical artifact.
For me, it's the loss of control. Like when your character suddenly starts acting against your will. It makes you feel helpless and is really scary.
There was a ranger who rolled a Nat 1 when shooting an arrow at a dragon. The arrow flew in the completely wrong direction and hit a friendly NPC who was trying to help us. It caused a bit of chaos as we had to quickly explain to the NPC that it was an accident. It was really funny but also a bit embarrassing.