Once in a DND session, we were exploring an old, abandoned castle. As we entered the dungeon, strange whispers filled the air. My character, a brave knight, suddenly lost all control of his actions. The DM described my character turning on the party and attacking without any reason. It was a total nightmare as we had to fight our own teammate. We were all so shocked and it took a while to figure out how to subdue my character without killing him.
For me, it's the loss of control. Like when your character suddenly starts acting against your will. It makes you feel helpless and is really scary.
In a DND horror story I played, we were in a dark forest. There were strange markings on the trees. Our wizard cast a light spell, but it seemed to attract something. A horde of shadowy creatures started to approach. They made these horrible screeching sounds. We quickly huddled together and the cleric tried to cast a protection spell. But the creatures were so fast. We had to use every trick in our book to escape, like using the ranger's tracking skills to find a hidden path.
There was this DM who seemed to have a personal vendetta against one of the players. He would constantly put that player's character in impossible and unfair situations. The rest of us felt really uncomfortable. Like, he made the character face an enemy way above their level just because he didn't like the player. It completely ruined the collaborative spirit of the DND game.
One horror story was when a player completely ignored the party's plan. We were sneaking into a castle, and he just charged in yelling. It alerted all the guards, and we were almost wiped out. He thought it was funny but it ruined the whole mission for the rest of us.
Once upon a time, in a DND session, our party of adventurers entered a mysterious forest. There were strange noises all around. We came across a talking squirrel. It told us of a hidden treasure but also warned of a giant spider guarding it. We decided to take the risk. As we crept closer, the spider emerged. But our wizard cast a sleep spell and it worked! We got the treasure and it was filled with magical items.
In a DnD session, we had a paladin who was overly confident. He charged at a group of trolls, shouting heroic phrases. But he slipped on a banana peel (left by our rogue for some reason) and landed right in front of the trolls. They just stared at him for a moment before he scrambled up and we all burst out laughing.
Once, my character was a halfling rogue. We were in an ancient, cursed tomb. I managed to disarm a series of complex traps that my party thought were impossible to bypass. It was nerve - wracking but so satisfying when I finally disabled the last one. We found a magical amulet that ended up being crucial in saving a nearby town from a horde of undead. It was an amazing adventure that really showed the value of my character's skills.
You can start by creating interesting characters. Think about their races, classes, and personalities. For example, you could have an elven ranger who is very shy but an excellent tracker. Then, decide on a starting location like a spooky forest or a bustling city. Another way is to start with a problem or a quest. Maybe the characters are hired to find a lost magical artifact.
One of the best melee battle stories in DND I've experienced was when my dwarf fighter was in a tavern brawl. He had his trusty axe in hand. A group of rowdy orcs started causing trouble. My dwarf charged right into them. With every swing of his axe, he sent an orc reeling back. The close - quarters combat was intense, the sound of metal on metal and the grunts of combatants filled the air. In the end, my dwarf stood victorious, covered in orc blood but with a big grin on his face.
There was this amazing story where a young necromancer started off on the wrong foot, using his powers for petty thefts by controlling skeletons. However, he got caught up in a much larger plot. A powerful lich was trying to open a portal to the underworld. The young necromancer, seeing the chaos it would bring, turned his skills around. He gathered his undead minions and fought against the lich, eventually closing the portal and becoming a hero in his own right. It was a story of redemption and the power of using your abilities for good, even if they are often seen as dark in the DnD world.