Good smooth could control the story in terms of the language used. If the writing is good and smooth, it can direct the way the story unfolds. For instance, smooth dialogue can reveal character relationships and drive the plot forward. It gives the writer the ability to shape the story's mood and atmosphere, like using smooth, flowing descriptions to create a peaceful scene or a sense of mystery.
Good smooth might control the story through its influence on the overall structure. A good, smooth structure ensures that the beginning, middle, and end of the story are well - connected. It can help in building suspense gradually or resolving conflicts in a satisfying way. By having a smooth progression of ideas, the story can better convey its intended message to the audience.
Yes, it does. The story of Control is a great blend of different genres. It has elements of horror with the spooky creatures and the sense of an unknown, lurking danger. There's also a strong science - fiction aspect with the strange technology and the idea of alternate dimensions. Jesse's quest for answers about her past and her role in the Bureau drives the story forward, and as she delves deeper, we, as players, are drawn into a web of intrigue that keeps us hooked from start to finish.
In my opinion, Control has a great story. It combines elements of suspense, action and drama in a unique way. The world-building is detailed and immersive, making you feel completely drawn into the story.
Spending control tells the story by showing where our priorities lie. For example, if we control our spending on luxury items but not on essential things like food or housing, it tells a story of misaligned values. It also reflects our financial discipline. If we can control our spending well, it might suggest that we are good at managing resources and planning for the future.
Authors control the pacing by varying the length and intensity of events. Shorter, intense scenes can speed things up, while longer, detailed ones slow it down.
The girl might take control of sex by educating herself about it, having the courage to say no when she's uncomfortable, and being assertive in expressing what she wants. It's a complex process that involves self-empowerment and understanding.
It depends on the specific story and the platform it's presented on. Some might support 60fps, while others might not.
It's very important. A good story gives meaning to the controls. For example, in a game like 'God of War', the great controls for combat and exploration are made more exciting by the story of Kratos' journey and his relationship with his son. Without the story, the controls would just be mechanical actions.
One element is a consistent tone. If the tone is good and smooth throughout the story, it helps in maintaining a certain mood. For example, a light - hearted and smooth tone in a comedy story keeps the reader laughing. Another element is logical sequencing. Events should follow a good, smooth logical order for the story to make sense.
In this kind of threesome fantasy story with mind control, it might work on a psychological level. One character could be so charismatic and persuasive that they almost have a mind - controlling effect on the other two. They use their charm, words, and body language to make the others feel comfortable and excited about the idea of a threesome. It shows how powerful psychological influence can be in shaping relationships and fantasies.
In a fantasy story, mind control of a female could work through magical artifacts. For example, a cursed amulet might be used to influence her thoughts. The magic within the amulet could send out waves of energy that interfere with her normal mental processes, gradually bending her will to the controller's desires.