The time travel rules for fiction can vary widely. One rule is that time travel devices or mechanisms often have limitations. For example, they might only be able to travel to certain points in time or have a limited number of uses. In some fictions, time travelers are not allowed to interact with their past selves, as this could cause all sorts of paradoxes and disruptions to the timeline. There are also stories where the time traveler's consciousness can travel through time while their physical body stays in the present. This allows for a different kind of time - traveling experience where the character can observe the past or future without directly interfering physically.
In fiction, one common time travel rule is the 'grandfather paradox'. It basically says that if you go back in time and kill your grandfather before he has your parent, you couldn't exist to go back in time in the first place. Another rule could be that time has a sort of 'elasticity' in some fictions. For example, small changes in the past might not have a huge impact immediately but could lead to big changes over time. Also, some fictions have a fixed timeline, meaning no matter what you do while time traveling, the major events are set in stone and will happen regardless.
Well, in a lot of fictional stories about time travel, there's often a rule about causality. This means that actions in the past are directly linked to the present or future. For instance, if you go back and change a historical event, it will have consequences in your original time. Some fictions also suggest that there are 'time guardians' or forces that prevent you from making drastic changes to the timeline. And then there's the idea of parallel universes in some time - travel fictions. So when you travel back in time, you might actually be creating a new branch of the universe rather than altering the existing one.
According to fiction, one rule could be that time travel might be limited by the laws of physics within the fictional universe. For example, in some science - fiction stories, you need a huge amount of energy to open a time - travel gateway. Another rule is that time travelers may experience time dilation. This means that while they might spend a short time in the time - travel process, a lot of time could have passed in the normal world. Also, there's often the idea that time travel can be dangerous. You might get stuck in a different time period, or worse, create a paradox that could destroy the fabric of the universe as the story sometimes goes.
One common rule is the 'butterfly effect'. In many fictional time travel stories, a small change in the past can cause huge, unforeseen consequences in the future. For example, in 'Back to the Future', Marty McFly accidentally preventing his parents from getting together nearly erased his own existence.
Yes, it should. Consistent rules make the time travel plot more logical and believable for the readers/viewers.
I'd say 'Back to the Future' has great time travel rules. The way they explain how the time machine works and the effects of changing the past is both logical and exciting. The rules are simple yet effective in driving the story forward.
They create conflict. For instance, if there's a rule that changing one small thing in the past can cause a catastrophe in the future, the time traveler has to be very cautious. This adds tension as they navigate through different time periods.
Different types of fiction handle time travel rules in distinct ways. In hard science - fiction, time travel rules are usually more complex and try to adhere to scientific principles. There might be rules related to energy requirements, spacetime curvature, and relativity. In contrast, in soft science - fiction or pulp fiction, the time travel rules can be more flexible and used mainly for the sake of creating exciting stories. For instance, a character might be able to time travel just by stepping into a special machine without much explanation of the underlying physics. In horror - related fictions with time travel elements, the time travel rules might be used to introduce elements of dread. For example, a character might be trapped in a time loop where they are doomed to repeat a terrifying event over and over again.
The rules of fiction can vary, but some basic ones include having a believable plot. For example, the events in the story should flow logically from one to another. If a character suddenly has a superpower without any prior indication or explanation, it can break the believability.
Some fictions, like 'The Time Machine' by H.G. Wells, present time travel as a scientific achievement. The rules involve the mechanical operation of the time machine itself. You turn the dials, and you can go forward or backward in time. However, in '12 Monkeys', time travel seems more like a desperate measure in a post - apocalyptic world. The rules here are more about the limitations of the time - travel process, such as not being able to change the past in a way that can prevent the apocalypse. It shows that time has a certain inevitability.
One way is to make time - travel related to the sea currents in One Piece. Since the sea currents are already a unique aspect of the world. For instance, there could be a special sea current that appears once every hundred years and can take a ship to a different time period. But there are risks involved, like the ship might get lost in a time rift if the journey isn't timed correctly. Writers can also tie time - travel to the ancient poneglyphs. If a certain combination of poneglyphs is deciphered, it could open a time - travel gateway, but only those with a special connection to the Void Century can activate it.
The rules of detective fiction typically include a clear and engaging mystery at the start. For example, a strange death or disappearance. Then, there's the rule of fair play. This means that all the necessary information for solving the mystery should be available to the reader, even if it's not immediately obvious. Red herrings are also common. These are false clues that mislead the detective and the reader. But ultimately, the solution should be logical and based on the evidence and events presented in the story.