Another theme might be self - discovery. Being in such a confined and challenging situation in the Immure Game Story could force the character to learn more about themselves, their strengths, and their weaknesses. They might discover new skills or aspects of their personality that they didn't know before as they struggle to cope with the situation of being immured.
I'm not entirely sure as 'immure' isn't a very common game term. It could potentially be a very niche or indie game story. Maybe it involves a character being trapped or imprisoned in some way, given the meaning of 'immure' which is to enclose within walls.
Examples in a 'tg game story' could be diverse. For instance, in a strategy - based game story, the example could be that one faction is trying to build up their defenses while another is focused on attacking. The decisions made by the leaders of these factions, like where to allocate resources or which units to send into battle, are all part of the story. In a more adventure - focused game story, an example could be a hero exploring a mysterious dungeon. They encounter various traps and monsters along the way, and how they deal with these challenges, whether by using their combat skills or their problem - solving abilities, is part of the 'tg game story'.
Sure. In a racing game, the 'Looming Game Story' could be the final lap. As the players approach the last lap, the tension rises because victory or defeat is about to be decided. Also, in a fantasy RPG, there could be an ancient evil that is slowly awakening. The signs of its awakening are becoming more and more evident as the game progresses, like earthquakes, strange sightings, etc. The players' main task is to stop this evil from fully awakening, and this whole scenario forms the 'Looming Game Story'.
Since I don't know the exact 'ig game story' you're referring to, here are some possible examples. In a strategy game, the story might be about building an empire and defending it from invaders. The plot could involve diplomatic relations with other in - game factions, resource management, and military campaigns. Or, in a platformer game, the story could be about a small character trying to find its way home through a dangerous and magical world filled with traps and strange creatures.
In the Memento Game Story, there could be a plotline where a young wizard is training in a magical academy. As part of their training, they are sent on a quest to find a set of magical mementos. These mementos are said to hold the power and knowledge of the great wizards of the past. However, there are dark forces in the game that also want these mementos for their own evil purposes. So the young wizard has to not only find the mementos but also protect them from the villains. This creates a story full of adventure, magic, and the importance of safeguarding the past through these mementos.
Another example is 'Factorio'. In this indie game, the story is about building and expanding a factory on an alien planet. As you progress, you face challenges like resource management, defending against alien creatures, and optimizing your production lines. This whole process of building and surviving forms the 'indie game sim story' here.
Sorry, without more details about the 'risen game story', I can't give specific events. But generally, it could have events like a big boss fight.
Sorry, I don't have enough information about the 'avian game story' to give examples.
Since I'm not sure exactly what 'not another game story' refers to in detail, it's hard to give exact examples. But games like 'Disco Elysium' could be considered in the spirit of it. It has a very different kind of story compared to many traditional RPGs, focusing on a more complex and internal exploration of the character rather than just a typical adventure.
I'm not aware of any games specifically named 'tamashii game story'. However, there are games like 'Spiritfarer' which has elements related to the spirits or souls of characters. The story in 'Spiritfarer' involves taking care of spirits and helping them move on, which could be considered somewhat related to the idea of a 'tamashii' story.