In a kids story, there could be a group of children playing in a park. One child accidentally breaks another's toy. Instead of getting angry, the owner of the toy remembers Matthew 7:12. He realizes he would want forgiveness if he were the one who made a mistake. So, he forgives the other child. This shows how the teaching of Matthew 7:12 can be used to promote forgiveness and understanding among kids.
One way is through a story of sharing. For example, if there are two kids, one has a lot of candies. Remembering Matthew 7:12, the kid with candies gives some to the other who has none, because he would want someone to do the same for him if he were in that position.
Well, Matthew 7:12 is all about treating others as you want to be treated. In a kids' story, there was a girl named Lily. She was at school and there was a new student, Mia. Some of the kids were being mean to Mia. But Lily thought about the verse. She knew she would be sad if she were new and people were mean to her. So, she invited Mia to sit with her at lunch and play with her at recess. Mia was so happy and soon, more kids started to be nice to Mia too, just like Lily was.
Hospitality might be shown in this story by having characters pay attention to the needs of others and taking steps to meet those needs. For instance, they could offer a listening ear or give practical assistance when someone is in trouble.
It can be applied as a central conflict. For example, a character has to decide whether to be honest (to be) or lie (not to be) to save a relationship, and this decision drives the whole plot.
In literature, the tone can set the stage for the story. For instance, a gloomy tone at the start can foreshadow a tragic plot. If the tone is mysterious, it draws the reader into the story as they try to figure out what's going on.
In a story, game theory can show up when there are power struggles. Let's say in a story of a kingdom where different lords are trying to gain more influence. They have to make decisions about allying with others or going against them. If Lord A allies with Lord B against Lord C, it's like a strategic move in a game. They calculate the potential payoffs. If they succeed in overthrowing Lord C, how will the power be divided between them? This is similar to how players in a game theory model assess their gains and losses depending on different strategies.
Irony works well when it contrasts expectations and reality. For example, a heroic character might fail in an easy task, or a villain might accidentally do something good. This unexpectedness keeps the story interesting.
Marxist criticism can be applied by looking at the social relations in the 'King story'. If there are hierarchies, it may mirror the class hierarchies in real - world capitalist or feudal systems. For instance, the relationship between the king and his subjects might be similar to that of the bourgeoisie and the proletariat in terms of power and control.
In a story, chronology for backwards time can be achieved by using flashbacks. The narrator or a character can recall past events in reverse order. This can create a sense of suspense as the reader tries to piece together what led to the current situation. For instance, a character on their deathbed might start thinking about their most recent actions first and then move further back in time as their memories fade.
Well, when it comes to psychology, 'the body tells the story' quite a bit. Our physical reactions can be signs of what's going on in our minds. Take sweating for instance. It could be a sign of anxiety in a social situation. And rapid eye movement might suggest that a person is lying or is in a state of high stress. Basically, the body gives out cues that psychologists can analyze to understand a person's mental state.
In marketing, 'canned after story' can be used to showcase success stories. For example, if a product has been launched and there are some great customer experiences, a pre - made 'canned after story' can be shared to attract more customers. It gives a sense of what to expect after using the product.