If someone is constantly immersed in hero novels and tries to apply the simplistic hero - vs - villain concepts from the novels to real - life situations without considering the nuances. For instance, in a work environment, they might start seeing coworkers as either heroes or villains, which can lead to a very unproductive and toxic work environment. This is how the over - influence of hero novels can have a negative 'raping' - like effect on their way of interacting with the world.
Sure. A person reads a series of extremely gory and disturbing ghost stories before going to bed. As a result, they have a sleepless night filled with terrifying images from those stories. That's an example of being 'raped by ghost stories'.
Sure. One example is the story of Odysseus. He endures a long and arduous journey home after the Trojan War. He faces challenges like the Cyclops, the Sirens, and many other mythical threats. His intelligence in outwitting these foes and his unwavering determination to return to his family make it a great hero story.
Think about a soldier who fights bravely in a war. This is heroic without a doubt. But in the grand scheme of heroism, it's a well - known and often - told type of heroism. There are countless stories of soldiers being heroes, so it may not be considered novel in terms of the concept of heroism.
Mulan's story is a great hero story. She disguises herself as a man to take her father's place in the army. She shows great courage in the face of danger and overcomes many challenges. She not only proves herself as a capable warrior but also brings honor to her family. It is a story about breaking gender norms and being a hero in difficult circumstances.
One example could be Chanticleer from Chaucer's 'The Nun's Priest's Tale'. Chanticleer was a proud and handsome rooster. In the story, he had a dream about being attacked by a fox, but at first, he didn't listen to his wife's warning. Eventually, he outwitted the fox when the fox tried to carry him away, showing his cleverness and thus being a kind of hero in the tale.
Take 'HeroQuest' for example. In this game, there is a hero who ventures into a dungeon filled with monsters. The hero has to fight his way through various rooms, using weapons and skills. The story progresses as the hero gets closer to achieving the main goal of the dungeon, which could be slaying a big bad boss or finding a powerful artifact. It's a classic board game hero story with elements of combat, exploration, and discovery.
Sure. There is a story where a young hero named Leo discovers a magical sword that is hanging in mid - air. This sword has the power to control the elements. Leo takes the sword and embarks on a journey to save his village from an evil sorcerer. The sorcerer has been causing chaos by making the ground unstable. Leo uses the powers of the sword to create hanging platforms of ice and stone to fight the sorcerer's minions.
One example could be 'War and Peace' by Leo Tolstoy. It has a large number of characters, each with complex personalities and storylines. There are also numerous historical events, political discussions, and social commentaries within it. It's like a million different stories and ideas all woven into one huge novel.
A person with a complex family history, a history of personal growth through hardships, and a diverse set of skills could be considered the complete novel. Say, a person who grew up in a large family with lots of siblings and family drama, overcame personal problems like addiction or depression, and learned skills like painting, cooking, and coding along the way. Their life is like a novel full of character development, conflict, and resolution.
An example of a 'one time story' might be when you participated in a local charity event and met an inspiring volunteer who shared their life - changing story with you. It was a unique moment during that one event that you'll always remember.