The Ebonheart Pact's starting story is quite engaging as well. You begin in a land filled with different races that have banded together. There are challenges related to uniting these diverse groups. You might have to deal with conflicts between the Nords, Dark Elves and Argonians. It gives a sense of a grand alliance trying to hold together against various threats, both internal and external.
A great starting story in ESO should have an interesting hook. For example, if it starts with a big mystery like a missing artifact or a strange prophecy, it immediately grabs the player's attention.
The story of the Thieves Guild in ESO is also great. It shows the rise of a new member within the guild, their adventures in stealing valuable items, and the complex relationships within the guild. There are a lot of plot twists and turns as they deal with rival thieves and powerful enemies who want to take over their operations. The whole narrative is filled with intrigue and humor at times, making it a really engaging story.
Some of the best stories in ESO might include the main questlines that deal with the various threats to Tamriel. For example, the story of Molag Bal's attempt to merge Tamriel with Coldharbour is quite engaging. It involves complex characters and moral dilemmas.
Another great story is that of the Psijic Order. Their story is filled with magic and ancient knowledge. They are involved in events that shape the very fabric of Tamriel, and following their quests gives you a deeper understanding of the magical aspects of the game world.
A story that stands out is about a group of thieves in an eso zone. They planned the biggest heist ever, targeting a noble's manor in a zone. But things went awry when they discovered that the manor was protected by a powerful magic spell that they had to figure out how to break. They had to use their wits and some unexpected alliances to try and succeed.
Well, one story could be about a heroic adventure in a particular zone. Maybe a group of adventurers in ESO discovered a hidden cave filled with ancient treasures and had to battle some powerful undead guardians to claim it.
The Fighters Guild quests are also a good choice for newbies. It has a straightforward plot where you help the guild deal with various threats across Tamriel. You'll fight monsters, solve simple mysteries, and get to know the different regions as you progress. It's a good way to learn the basic mechanics of combat and exploration in the game.
The Daggerfall Covenant's faction story is quite appealing too. It combines the cultures of Bretons, Redguards, and Orcs. There are stories of honor, trade, and power struggles. The quests often take you through different regions, showing off the unique landscapes and cultures within the covenant.
Argonians can be a great race for story in ESO. Their unique history, being the reptilian race native to Black Marsh, offers a lot of interesting narrative potential. Their connection to the Hist, the ancient sentient trees, and their struggle for survival in a world that often views them as different, all contribute to a rich backstory that can enhance the overall story experience in the game.
The best order for an ESO story can vary depending on personal preference. However, a common approach is to follow the main questline first as it sets the foundation for the game's overarching story. This gives you a clear understanding of the world, its factions, and the major threats. Then, you can start exploring the faction quests in the order that interests you most, whether it's the Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact. After that, delving into the zone - specific story quests can enhance your immersion in different regions of the game world.