You could also focus on a relationship between two characters. It could be a friendship that was only hinted at in the game. Develop their interactions, their shared secrets, and how they support each other during the difficult times in the post - apocalyptic world. This can add depth to the characters and the overall fanfic.
One idea could be exploring the backstory of a minor character. For example, you could write about how a side character in the game came to be in the situation they are in. Maybe they had a different life before the apocalypse and you can show their journey of transformation.
Another good idea is to create an alternate ending. The Telltale game has its own set of endings, but in your fanfic, you can change key events to lead to a completely different outcome. For instance, what if a character who died in the game actually survived? How would that change the story and the relationships between the other characters?
Kenny is also a very important character. He is a tough guy but has a big heart. His actions and decisions are often influenced by his family. And there's also Lilly, who has her own motives and can be both an ally and an enemy at different times.
The characters. They are well - developed and complex. You really care about what happens to them. For example, Clementine is a character that many players become attached to as they watch her grow and change throughout the story.
First, you need to be familiar with both The Walking Dead and The Hunger Games. Know the characters, the settings, and the themes. Then, come up with a unique plot that combines elements from both. For instance, you could have a group of survivors from The Walking Dead being thrown into a Hunger Games - like arena where they have to deal with not only each other but also walkers.
It could be a really exciting and dark story. Imagine the survival skills from The Walking Dead combined with the deadly arena concept of The Hunger Games. Maybe the characters from Telltale's The Walking Dead would be forced into a Hunger Games - style situation, having to fight not only the undead but also other survivors.
One idea could be a story where the main character discovers a hidden community that has found a way to live in harmony with the walkers instead of constantly fighting them. They've developed a unique method of communication or control over the walkers, which throws the traditional survival narrative on its head.
First, focus on unique character development. Instead of just following the game's portrayal of characters, add your own twists. For example, give a character a hidden talent or a secret fear that wasn't explored in the game.
Well, perhaps Luke in the fanfic could start having strange dreams that seem to predict future zombie attacks. He then uses these dreams to his advantage to save his group multiple times. Or, he could find an ancient weapon that is extremely effective against the walkers but is also cursed. This would add an interesting moral and survival dilemma. Also, Luke might encounter a group of survivors who seem friendly at first but are actually planning to sacrifice him to the walkers. He has to outwit them to survive.
You could create a fanfic where the walkers start to evolve in some unexpected way, like developing a limited form of communication. This would completely change the dynamic for the survivors. Maybe there's a young survivor who discovers they have an immunity to the walker bite but has to keep it a secret because others might try to use them as a test subject.
Telltale's The walking Dead is present in both the show and the comic. The show often takes inspiration from the comic while adding its own twists and turns to keep the audience engaged. Both mediums have their own fan bases and contribute to the rich world of The walking Dead.
One idea could be to focus on a group of survivors who find an abandoned military base. They have to fortify it against both the walkers and other hostile groups. For example, they might discover hidden underground bunkers with supplies but also face booby traps left by the previous occupants.