Visual elements also set them apart. Game visual novels have graphics, character sprites, and backgrounds that enhance the storytelling experience. In contrast, traditional novels rely solely on written words. For example, in a game visual novel like 'Clannad', the beautiful art and character expressions add depth to the emotions in the story.
Game visual novels are different from traditional novels mainly in the aspect of interactivity. In a traditional novel, you just read the text. But in a game visual novel, you often make choices that can change the story's direction.
Liquid visual novels often have more fluid animations. For example, in traditional visual novels, character movements might be more static. But in liquid visual novels, characters can have smoother transitions like flowing hair or more natural - looking gestures.
Kinetic visual novels lack the traditional choice - based gameplay. In traditional visual novels, players often make choices that affect the story's outcome. But in kinetic visual novels, the story unfolds linearly without player - driven branching. For example, in a traditional VN, you might choose which character to date, but in a kinetic VN, the story progresses in a set way.
Graphic visual novels can sometimes have interactive elements, such as choices that affect the outcome of the story. This is not a feature of traditional novels. For instance, in a game - like graphic visual novel, you might be able to choose which path the protagonist takes, leading to different endings. This interactivity adds another layer of engagement that is absent in the traditional novel - reading experience.
The main difference between non lineaar visual novels and traditional ones lies in the narrative flow. Traditional visual novels usually have a straightforward, linear flow where the story unfolds in a pre - determined order. Non lineaar visual novels break this pattern. They allow for multiple narrative threads to co - exist. Take a non - linear visual novel like '999: Nine Hours, Nine Persons, Nine Doors'. Depending on the choices you make during the game, you can end up in different scenarios, meet different characters, and reach different conclusions. This element of choice and the resulting non - linearity is what sets non - lineaar visual novels apart from their traditional counterparts. It makes the experience more immersive and engaging as you feel like you have a real impact on the story.
Choice - based visual novels differ from traditional novels mainly in interactivity. In traditional novels, the story is linear and the reader has no control over the plot. However, in choice - based visual novels, players can make decisions that change the course of the story, leading to different endings or plot developments. Also, visual novels often have visual elements like character sprites and backgrounds, which are absent in traditional novels.
Survival game visual novels typically involve elements of life - and - death situations. In regular visual novels, it may be more about relationships and story - driven without the threat of immediate death. For example, in a regular VN you might choose between different love interests, but in a survival game VN like 'Danganronpa', you're choosing to avoid being killed.
Pre - rendered 3d visual novels often have a more three - dimensional look. In traditional 2d visual novels, everything is flat, but in 3d ones, characters and scenes can have depth. For example, in a 3d visual novel, you can see different angles of a room more realistically.
In 'Undertale Visual Novels', the pacing can be quite different. Since they are centered around the narrative, they can slow down or speed up the story depending on the plot. The original game has a set rhythm of exploration, combat, and story progression. Visual novels often have more branching paths and different endings based on the choices you make during the story, which may not be as prominent in the original 'Undertale' game. Also, the visual presentation in visual novels might be more static compared to the dynamic gameplay of the original game.
The main difference is the interactivity. In traditional novels, you just read the story as it is. But in 'choose your own adventure visual novels', you get to make choices that change the plot. For example, in a traditional novel, the protagonist might always take a certain path, but in these visual novels, you can decide which way they go.
Graphic novels are different from traditional novels mainly in the way the story is presented. In graphic novels, the story is told through a combination of pictures and text, while traditional novels rely solely on text. The visuals in graphic novels can add a whole new dimension to the story, for example, they can show the mood, the setting, or the appearance of characters instantly, which might take several paragraphs to describe in a traditional novel.