Well, in the Overlord novel, a major story arc is Ainz's rise to power in the new world. He begins as a sort of fish - out - of - water character, being from a different realm. As he progresses, he starts to assert his dominance. There are arcs related to his search for knowledge about the world, such as magic systems and ancient lore. Also, the story arcs often revolve around his attempts to spread the name and fear of Nazarick, through both direct confrontation and more subtle means of influence.
Sure. In the Overlord novel, one of the main story arcs is Ainz's exploration and conquest in the new world. He starts from establishing his base in the Great Tomb of Nazarick and gradually expands his influence. Another arc involves his interactions with different races and kingdoms, like dealing with the humans, elves and dwarves. There are also arcs about the internal management of Nazarick, ensuring the loyalty of his subordinates.
For me, the arc where Ainz tries to blend in with the human society while secretly being an undead overlord is really interesting. It creates a lot of comical and tense situations. Another interesting one is when he has to face off against powerful magic - using enemies and uses his own unique abilities to overcome them.
Overlord is about Momonga, a powerful wizard in a virtual reality game. As the game is shutting down, he finds himself still in the game world. He starts to build his own empire with his undead minions. He faces various challenges, races, and political situations. He uses his intelligence and the unique abilities of his servants to assert his dominance in this new world.
Sure. In the end of 'Overlord', Ainz is in a position of great power in the new world. His rule over Nazarick is unchallenged.
One interesting arc could be the one where the main character faces a powerful new adversary. It really tests his strategic skills and leadership.
Basically, Ainz rules the new world at the end of the Overlord light novel, and his power is unchallenged.
I think the arc about the exploration of an ancient tomb is really good. There are many traps and secrets in it, and Ainz has to use his wits and power to overcome them. Also, the arc where he tries to recruit new powerful allies among the different races is memorable. It involves a lot of negotiations and power plays.
The 'Harlequin's Quest' is a great story arc. It involves a mysterious figure named Harlequin who has a deep connection to the magic of the Shadowrun world. His journey takes him across different regions, and along the way, he uncovers secrets that could change the balance of power between magic and technology.
Since I don't know the particular fiction novel in 'the story of a fiction novel', I can only say that in most fiction novels, the story has a beginning, middle, and end. The beginning sets the stage, introducing the characters and the situation. The middle is where the action and conflict really unfold. The end is where things are resolved, whether it's a happy ending where the hero triumphs, or a more bittersweet or tragic one where there are losses but also lessons learned.
The main story arcs in Castlevania games are quite diverse. Firstly, there's the arc related to the origin of Dracula and his connection to the land. Understanding his past is sometimes part of the quest. Then, there's the arc of building alliances. In some games, the protagonist has to team up with other characters, like mages or other warriors, to stand a chance against Dracula. Also, the arc of exploring the ever - changing Castlevania is important. The castle has different layouts and secrets in each game, and uncovering them is a significant part of the story.
One main arc is Geralt's search for Ciri. Ciri is a key figure with special abilities, and Geralt is determined to find her. Another arc involves the political unrest in the different kingdoms. Geralt gets caught up in the power struggles between rulers and different factions. And then there's the arc related to the Witchers themselves, their origin, and their role in the world.