One popular trope is changing the past. For example, Team 7 might go back in time to prevent a tragedy that happened in their original timeline. Another is the fish - out - of - water scenario. Since they are in a different time, they have to adapt to different ways of life, like Naruto being shocked at the lack of instant ramen in the past.
A very prevalent trope is the discovery of secrets in the past. Team 7 may stumble upon hidden truths about their families or the village that were long forgotten. This can add a whole new layer of mystery and intrigue to the story. And of course, there's the 're - forging relationships' trope, where they get to interact with characters in a different way due to the time travel, like Sasuke having a chance to better understand his clan's history and his place in it.
The 'teaching the past selves' trope is quite common. Team 7 uses their knowledge and skills from the future to train their younger selves. This can lead to some really cool fight scenes and character development. Also, the 'unintended consequences' trope often shows up. When they try to change things in the past, it sometimes creates new problems they didn't expect.
One popular trope is the 'fish out of water' scenario. A character from a modern time or a different era in the Castlevania universe finds themselves in a time period where they don't belong. They have to adapt to the new customs, technology (or lack thereof), and threats. Another is the 'destiny alteration' trope. The time traveler tries to change something in the past, whether it's to prevent a great tragedy or to change the fate of a character. And the 'lost knowledge' trope is also common. A character discovers forgotten knowledge or magic in a different time period that can be used to their advantage or to solve a mystery in their own time.
One popular trope is 'Changing the Past'. In these fanfictions, Noctis travels back in time with the goal of altering some event that had a negative impact on his present. For example, he might try to save a loved one who died in the original timeline.
One common trope is the 'fish - out - of - water' situation. When the Batfamily travels to a different time, they often struggle to adapt to the new era's technology, social norms, and culture. For example, in some fics, they go back to a time before smartphones and have to figure out how to communicate and gather information without modern tech. Another popular trope is 'fixing the past'. They might go back to prevent a tragedy or change an event that had a negative impact on the Batfamily in the present.
One popular trope is the 'fix - it' where a character travels back in time to change a tragic event in Hamilton's life, like preventing his duel with Burr. Another is the 'fish - out - of - water' trope, especially when modern characters are thrown into Hamilton's time. They struggle to adapt to the old - fashioned ways.
One popular trope is changing the past. In many Katniss time travel fanfics, she tries to use her knowledge to stop or change the Hunger Games. For example, she might try to prevent the creation of the Games in the first place or save a loved one who died in the original timeline.
A common trope in these fanfictions is the 'fish out of water' situation. When Team 7 travels to a different time, they are not used to the ways of that era. For example, if they go back to a more primitive time, they might be shocked by the lack of modern ninja tools. It creates a lot of comical and interesting situations.
One popular trope is the 'fix - it' where characters travel back in time to change a past event that had a negative impact on the present. For example, trying to prevent a character's death. Another is the 'fish - out - of - water' as the agents find themselves in different time periods with different cultures and technologies.
The 'time loop' is also a common trope. For instance, a member of the Hale Pack might be stuck in a repeating time period, reliving the same events over and over until they figure out how to break the loop. It adds a sense of mystery and urgency to the story. And then there's the 'lost in time' trope, where a character gets separated from the rest of the pack during time travel and has to find their way back, both in terms of time and to their pack mates.
The 'self - discovery - through - time' trope is quite common in Lucy Heartfilia time travel fanfiction. As she travels through time, Lucy learns more about herself, her powers, and her place in the world. It's a great way to develop her character further. Another trope is 'alternate - timeline - creation'. When Lucy changes something in the past, it creates a whole new timeline, and the fanfic explores the consequences of this. This can lead to really creative and unique storylines. And don't forget the 'time - guardian' trope, where Lucy either becomes or meets a time guardian who helps or hinders her journey through time.
A popular trope in these fanfictions is the 'romantic time travel' trope. Steve may travel through time and end up falling in love with a character from a different era. This can add a whole new layer of drama and emotion to the story. Also, the 'time loop' trope is seen sometimes. Steve gets stuck in a repeating time loop and has to figure out how to break it while also dealing with the events in the Stranger Things world.