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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · 游戏
分數不夠
484 Chs

Chapter 298 Heat Explosion!

In the original traditional mode, players would normally learn all skills, and once learned, skills couldn't be forgotten.

Moreover, most Dark Series spells are single-target damage spells, so even if this Talent were triggered, it wouldn't create any particularly abnormal reactions.

But in this brand-new mode, players can freely forget skills.

That is, they can forget all the less useful skills and keep only those powerful core damage-dealing abilities to increase the benefits when this Talent triggers!

Even worse, whether due to lazy programmers, a bug in the code, or some other reason, this Dark Series Talent could also be triggered by certain Element Series spells!

Take "Split Lightning," for example.

It's a powerful Area of Effect damage-dealing Skill that can deal extensive chain spell damage to targets in front of the player.

Its cooldown isn't very long, just 6 seconds, and it deals multiple hits of damage to each target.