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Soon, Nitiandang Games began revamping "Demon World Conflict."
First off, all the art resources of the game needed a complete overhaul.
As for the replaced art assets, since Nitiandang Games had already acquired all the copyrights, they could list them on the official platform for sale as a package to recoup some of the costs.
Next was the task of fixing bugs and improving game stability while developing new features.
Originally, "Demon World Conflict" had only one endgame team dungeon called "Lava Mouth," with the final boss being a giant fire-breathing dragon.
Lilith decided to develop two more team dungeons for "Demon World Conflict."
The bosses of these two dungeons were also dragons, as the theme of the version was the Dragon Era. However, each of the three team dungeons had different styles.