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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · 游戏衍生
分數不夠
501 Chs

Strong presence

The year 2000 hummed with anticipation in China's burgeoning tech scene. News of a landmark partnership between KiShin, the global gaming giant, and Tencent, the rising star of China's digital landscape, spread like wildfire. For years, Chinese gamers had yearned for access to KiShin's coveted consoles and iconic titles like Super Mario, The Legend of Zelda, and Resident Evil. These games, whispered about and traded on the gray market, had become legendary, fueling a growing desire for officially sanctioned access.

The negotiation process had been long and complex. KiShin, with its established global presence, sought a strong local partner to navigate the intricacies of the Chinese market. Tencent, with its vast network and growing influence, saw the partnership as a chance to unlock a new avenue for entertainment and potentially gain valuable technological expertise. KiShin's offer to aid Tencent's expansion into other parts of the world, coupled with KiShin owning a strategic minority stake in the company, eventually sealed the deal.

For Chinese gamers, the news was electrifying. Forums buzzed with excitement, Tencent website posts erupted with joy, and anticipation filled the air. Many had grown up playing pirated versions of KiShin games. Now, the prospect of experiencing these worlds officially, with proper technical support and community engagement, felt like a dream come true.

While the KiShin-Tencent deal sparked widespread excitement among many Chinese gamers, it wasn't without its detractors. A vocal minority expressed concerns about the influence of Japanese culture on Chinese youth. These concerns stemmed partly from historical tensions between the two nations, particularly memories of World War II.

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By 2000, KiShin had established a significant presence in India, fueled by the growing relationship between the Japanese and Indian governments. This collaboration encompassed various spheres, including economic partnerships and cultural exchange programs, paving the way for KiShin's expanding influence.

In bustling cities like Mumbai, KiShin gaming cafes became popular hangouts. These vibrant spaces pulsed with the excitement of arcade classics like fighting games and racing titles, offering young Indians a window into the world of Japanese gaming culture.

Beyond entertainment, KiShin also contributed to education through its innovative educational video games. Designed specifically for the Indian market, these titles focused on crucial subjects like math, languages, and typing, utilizing KiShin's unique keyboard controller. These games not only entertained but also fostered problem-solving skills and computer literacy among children, contributing to their overall development.

However, video games in India weren't without their critics. Concerns about potential negative influences like violence and addiction, particularly among the youth, were voiced by some, especially older generations. This led to debates about censorship and age-appropriate content, reflecting the ongoing struggle to balance entertainment with social responsibility.

Despite the concerns, the positive impacts of video games were undeniable. KiShin's presence contributed to the Indian economy through job creation, technology transfer, and increased consumer spending. More importantly, educational games played a crucial role in supplementing traditional learning, making it more engaging and interactive for children.

It's true that humanity often tends to focus on the negative aspects of new technologies like video games. In this world, the two force coexist, such is the coexistence of both positive and negative influences of entertainment. While some older generations remained wary, a significant portion of the youth, particularly those exposed to KiShin's educational titles, were being positively influenced. This sparked an interest in tech and programming, potentially leading them to become the future game developers of India.

There is also a positive impact of video games on the Indian economy. Not only did KiShin's presence create jobs and contribute to technological advancements, but the growing gaming market also spurred the development of local studios and talent.

KiShin's influence in India extended beyond gaming in 2000. Its subsidiary, WorldCOM ISP, had entered the market just a year prior, aiming to shake up the nascent internet landscape. While established local internet service providers (ISPs) had a head start, WorldCOM brought fresh competition and a focus on innovative technologies.

WorldCOM initial journey wasn't easy. The established players enjoyed brand recognition and entrenched customer bases. However, WorldCOM quickly carved a niche thanks to its commitment to service quality and competitive pricing. Customers, frustrated with slow speeds and limited support from their existing providers, were drawn to WorldCOM's reliable connections and responsive customer service.

This influx of customer loyalty forced the local ISPs to respond. Faced with losing market share, they were compelled to upgrade their infrastructure and improve their service offerings. Gradually, internet speeds increased, and customer support became more responsive across the industry. In a way, WorldCOM's entry acted as a catalyst, pushing the entire Indian internet market towards better service and faster connectivity.

The impact wasn't limited to speed and service. WorldCOM's arrival also stimulated competition in pricing, making internet access more affordable for a wider segment of the Indian population. This, in turn, fueled further growth in internet adoption, accelerating the country's digital revolution.

While WorldCOM's initial struggles highlighted the challenges of entering a market already with well-established competitors, their commitment to quality and innovation ultimately paid off. By pushing the bar higher, they not only benefited their own customers but also indirectly improved the service offered by all internet providers in India, playing a crucial role in bringing faster and more accessible internet to the masses.