Opening the World labeled with their respective trades.
They have never even heard of some refined types of work.
For example, there are a few guys in the first hall who were originally subdivided from the main screenwriter to the part of character story design outside the plot.
What is this type of work?
According to Zhu Youxing's description, it is some behaviors that passerby characters outside the game will do in daily life, and these should be taken out separately for additional creative production.
If this is placed in other game companies, it is estimated that it will be directly deleted as something that does not exist, because it is a waste of resources and manpower.
According to the words of those companies that pursue profits, wouldn't it be better to have that time to make more games and make more money?
However, here, they don't have to consider the views of the bosses of the company anymore, they just need to follow Zhu Youxing's request and use their imagination as much as possible.
And other very repetitive tasks, such as the repetitive programming content of the game, they do not need to consider. The division of labor in each link only needs to complete their current work, and put forward suggestions and ideas as much as possible based on their current work. Then let the next person do it.
In the first hall, Zhu Youxing mainly explained the general details of the story to everyone here. In Zhu Youxing's planning, the phrase "history is our playground" was directly typed on the large hall in the first hall. on the screen.
Next, the screenwriters will try their best to find inspiration from the historical story of the Third Crusade, use the real historical story as the blueprint, and then create a story that belongs to the players.
In the third hall of program development, Zhu Youxing directly took out the Unreal Engine 4 which was still in the development stage.
Originally, this would be prepared to be displayed at a developer conference, but in order to let everyone know more about the importance of game industrialization, this killer feature was brought out in advance.
This can be called Unreal 3.5 for the time being.
There is a more convenient game editor in this generation of engines, and sometimes many gameplays are even directly built into the Unreal Engine, and you only need to call the code of this part of the gameplay and add it to your own game. .
The programmers in the third hall are the most numerous in several halls.
After all, the program of the game is the real core of game development.
Other halls will pass their respective needs to the third hall through communication, and the people in the third hall will start to do different jobs according to the types of work in some roles.
But in fact, they don't really need to write down the line of code, they just call up the mature code, and then submit it after debugging to confirm that there will be no bugs.
At this moment, everyone has really become a screw. It seems a bit rigid, but it also contains a kind of vitality.
Everyone slowly realized the benefits of this division of labor in this process.
But after careful calculation, they should be developing a game with more than 2,000 people.
This is simply not something that a normal game company can do.
A normal game company will definitely find a way to minimize the number of employees in the development of a game and maximize the benefits. It is best to use one person as several people.
And the result of this is that everyone wears multiple hats, which leaves them with little time to think about more things, and their energy is only that endless work.
But at this moment, these people, even if they are faced with twice as many gameplay and development needs, they can handle it.
While coping, they can also have time to continuously come up with more new ideas.
In this way, Assassin's Creed began to slowly take shape.
Art designers conceived hundreds of drafts in a short period of time, covering a series of designs from scenes to characters, to weapons, clothing, etc., and they gradually realized the benefits of specialization in the process.
You just need to concentrate on doing one job.
It sounds boring, but they are less likely to be worn down.
Just when everyone was working on their own division of labor, Tian Chong finally plucked up the courage to come to Zhuyouxing and asked, "Mr. Zhuyou, I saw that the type of game you wrote on it is called an open world game. This word seems to be This is the first time I've heard of it, is this a brand new game type?"
Zhu Youxing was looking at the design of one of the branches of Assassin's Creed, when he heard Tian Chong's voice, he didn't turn back directly, but continued The supervisor nodded and said: "It's a new type, but in fact, there have been similar works in this type of game before. The Legend of Zelda Ocarina of Time I developed is one of the open world games. You should play it. Have you passed it?"
Tian Chong nodded vigorously and said: "Of course I have played it! That is one of my favorite games to play, and I can ride a horse and gallop on that vast land to my heart's content. Is this what you want to say, Mr. Zhuyou? An open world game? That must be awesome!"
Zhu Youxing said: "No, the Ocarina of Time is not yet a complete open world, because there are not enough details." "
Huh? Isn't it a complete one? Then what would a real open world look like?" "
Simple In other words, it is to really create a world, which is the purpose of the open world. In this world, you can do whatever you want, as long as the game developers' imagination is rich enough, as long as the programmers have enough strength to meet the developers' needs. All imagination, the potential of the open world is unlimited."
"Imagine what you can do in real life? Play games? Work? Marry a wife and have children? In the open world, as long as you want, you can use these as a way to play Join it, but some gameplays are really boring, have you ever thought about adding any gameplay to the game?"
Tian Chong immediately said: "What I want to join most is definitely a variety of adventure stories, just like my It's the same as those role-playing games I've played in the past! Can this one also be added?" "
Of course, this is actually just the most basic. There are many other contents that can be added to the open world. The content to be created in the open world is logical and self-consistent. Basically, the details are made to the extreme. Sometimes even an inconspicuous corner of the game scene may contain rich details. This is the charm of open world games. By the way, the Monster Hunter World I am developing in the future will be It is an exploration of open world games, you can experience it after the release."