Kazumi said: "Anyway, I probably wouldn't consider playing this kind of game. Of course, if this game adds farming gameplay, it will be another story." Yinchan
and Aiko were speechless at the same time, Kazumi really wants to add farming elements to the game anytime.
"Don't even think about farming. Teacher Zhuyou also said that this game is not suitable for adding such elements. Growth and death are the core of this game. Adding too many extra content will make the content of the game itself redundant."
These words are Zhu Youxing's original words, and Aiko actually quite agrees.
If she was allowed to choose, she would definitely not consider adding some extra features to the game beyond the current gameplay.
But I have to say that the difficulty is indeed a bit high.
Will it really be as unpopular as Monster Hunter?
Yinjiang said: "Don't worry about that, we have at least completed all the tasks arranged by Mr. Zhuyou, which can be considered as a satisfactory completion of all his requirements.
" Let's see his evaluation."
After speaking, Aiko clicked on her email page and uploaded the finished dead cells to Zhuyouxing.
It was just after eight o'clock in the morning, and Zhu Youxing himself had just woken up.
However, after hearing the prompt message from the computer, he got up from the bed to check it out.
"Huh? Has the game been completed? It's really much faster than expected."
Zhu Youxing was a little surprised, Aiko and the three girls were really efficient.
The development difficulty of Dead Cell itself is relatively high, especially for a small team.
A development team of several hundred people can minimize the time spent on programming and other game production.
But with a team of only three people, even if the gameplay itself is very simple, it is not so easy to make.
And this is not to mention that the development difficulty of Dead Cell itself is relatively high among independent games.
Art design, game action design, gameplay and level design, etc., these are enough headaches.
But the three girls finished the production quickly.
"Mr. Takeyou, this is our finished work. I hope you can take a look at it."
In the message attached to the email, Aiko also wrote a paragraph seriously, looking quite cautious.
Zhuyou Xing immediately replied: "Have you tried playing the game yourself?"
Aiko: "Yes, Yinchan and I have tried it, and I have tried to clear it a few times. The overall game should be very complete, reaching the level of Zhuyou Teacher, all the previous requirements."
Zhu Youxing: "Okay, then upload it directly, how much are you going to price?"
"Ah?"
Aiko, Yinjiang and Kazumi were stunned at the same time when they saw Zhu Youxing's news live.
Didn't Zhu Youxing take a look?
"Teacher Zhuyou, don't you take a look at the completion status of our game?"
Zhu Youxing quickly replied: "Most of this game is made by you, I just give some directions, I think when you think this game is qualified, then this game is qualified, you don't need anyone Give a clear reply, because in the future, you can't expect me to help you see the specific effect every time you make games, and it is really up to the players, not me, to make you sure whether the game is good or not." "
But , but we thought you could help us find some more problems..."
Zhu Youxing: "Problems in game development are always inevitable. You don't need to pursue perfection, just do your best. In short, I choose to trust your judgment. Don't you believe in yourselves?"
Aiko looked at Zhu Youxing's reply and was silent for a while, while Yinjiang looked at Aiko and said, "Aiko, what are you thinking?"
Aiko gritted her teeth, and then tapped The keyboard replied: "I know Mr. Zhuyou, we really should believe in ourselves, then please upload the game."
Zhuyouxing smiled, the growth rate of these three girls is not bad, and now I should be regarded as one of them. A more qualified teacher: "OK, how much are you going to price this game?"
"Uh... ten dollars?"
Aiko replied tentatively.
"Too little, don't underestimate your own game, ten dollars is not in line with the value of the game itself, the game can be sold at a discount in the future, but I think this game should be worth a higher price now."
Aiko : "But... but Mr. Zhuyou, this game is already very difficult. If the price is higher, will fewer people be willing to buy it?" Zhuyouxing replied with a smile: "So you
are It is normal to be worried about this matter, you have seen Monster Hunter not selling well because of its high difficulty, so are you worried about this matter?"
Aiko: "Yes."
Zhu Youxing: "Don't worry, there are a lot more gamers shaking M than you imagined. This is not when Monster Hunter was just released." After so many years, players' acceptance of
difficult games is still very low. slowly increased.
People do like to keep games simple and just have fun.
But the game sometimes has a certain degree of difficulty, but it is easier to release emotions and attract people.
Otherwise, soul games would not have been so popular in Zhuyouxing's era.
Of course, this has the strong strength of Miyazaki Hidetaka, the top producer of the soul system, in game production, but it also has his continuous cultivation of players' threshold for difficult games in the process of game development.
Maybe, I can also start thinking about developing soul games?
The last new work of Monster Hunter has actually shown signs of gradually rising, but no one except Youxing Electronic Entertainment has detailed sales data, so there is no way to accurately judge the current player's acceptance of high-difficulty games.
Later, Zhu Youxing also made a test. In Titanfall, he deliberately increased the difficulty of the last BOSS level by more than twice. The enemy's combat skills and destructive power are much stronger than the original game.
This is Zhuyouxing's plan to test the player's acceptance of difficult games.
And the current feedback is that the player acceptance is quite high.
At that time, the players were already full of anger, because they watched the popular character BT in Titanfall die in the hands of the enemy once, which also made the players angry and wanted revenge.
And with this feeling of revenge, even if the difficulty of the game has increased a lot, they have accepted it all.
And when they finally defeated the final BOSS through countless efforts, the dopamine in the brains of every player who played the game began to secrete crazily, and that kind of enjoyment was simply unparalleled.
According to the online data of Youxing Electronic Entertainment and the survey of related video and live broadcast content, the retention rate of the final boss level is the highest.
Therefore, high-difficulty games already have a certain soil in this world, and it's time for them to blossom and bear fruit.