"I am a researcher at the Battle.net Creative Workshop, and my name is Zhuyou Xing No. 1. If you have any questions, you can come to me at any time, and I will give you the corresponding answers as much as possible. If you are interested in the workshop, then follow the tutorial with me, I can assure you that you will never regret watching this tutorial, it will open up a whole new world for you.
" On the webpage, Zhu Youxing in a white coat stepped aside to show the person in front of the screen the scenery behind him.
This is an image of a game that Aiko quickly recognizes as the already well-known competitive game Counter-Strike.
She has also played this game, but she is not very interested in first-person shooting games, and if she plays too much, she will feel a little uncomfortable, and she can't say what's going on, so she stays away from such first-person games.
But at this moment, she was attracted by the pictures inside.
Because in the last second, the screen was still a very normal Counter-Strike screen.
But in the next second, the camera suddenly turned blood red, and the hands that were originally holding the firearms quickly turned into hands that looked a little scary, and those hands were completely unattainable for normal people.
At this time, Zhu Yuxing's voice sounded at the right time: "Before, did I ever think that a game will gradually lose its value after it is released? I don't think it should, some games should be able to last forever, and this kind of long-term Qing is not simply going on forever through competitive attributes, but attracting players to stay in this game through constant novel content."
"But I'm just a person, and the creativity in my brain will eventually run out. It's impossible to guarantee that a game will always be popular, so I thought of a new way, which is to reduce the difficulty of game development on the one hand, At the same time, you can also try to see if this can make a game evergreen from another direction, which is the purpose of the creative workshop."
"And this picture is that I made some simple modifications based on the code of the original game, everyone please Look." As soon as
the voice fell, the picture of the video dimmed slightly, and a dialog box with a seemingly complicated code appeared.
"Before, the game could not be modified at will, of course, the editable map function of StarCraft is not included, but now, I have added a brand new background to Counter-Strike, which I call the console, In this, you can master the editing of functions and gameplay through very simple learning. At the same time, we have also added a function that can be replaced at any time in the source file of the game, allowing players to replace any model in the game at will, making a game There is not only one way of play and form, but after some simple modifications, I have presented a brand-new way of play, and this way of play I call it: biochemical mode."
Zhu Yuxing will modify in the tutorial The code and model are added to be simplified as much as possible. In order to simplify it even more, Zhu Youxing stayed up all night to get it done. Everything is to make it easier for players to create their own gameplay.
Zhuyouxing No. 1 began to experience the trial of this new game mode, and Aiko was soon attracted by this new game mode.
This new mode is called biochemical mode. In simple terms, players are in the same faction at the beginning, but in the same faction, one or more infected people are finally determined through the countdown, and the infected people will be infected by attacking the humans around them. Others become zombies, and in the end, whether human beings succeed in winning, or whether zombies infect all human beings, all this is full of unknowns.
This is really a very novel gameplay, and it is a gameplay content that has never been experienced in the past.
"Kazui, Yin-chan, stop arguing, come and watch this!"
At this time, Aiko pulled the two who were still bickering away, and then asked both of them to look at the screen.
The two turned their heads suspiciously, and then saw this new game mode.
At the beginning, Kazuya and Yone-chan were still a little unclear, but soon they both understood how the game was played.
"Huh? This gameplay is quite interesting, is this a new game launched in Battle.net?" Yin Jiang showed full interest.
Kazuya was a little scared, but this game has obviously reduced the level of fright a lot.
Except for the occasional sudden transformation into a zombie, which will make people startle, most of the other scenes are actually not very scary.
So after watching it for a while, Kazumi also became interested in this game.
But she was still thinking about farming at this time.
Aiko shook his head: "No, this is not a brand new game, how do you say this... This is a brand new feature launched by the platform, called the Creative Workshop, where you can freely modify the existing game content and add to the game. Various ways to play."
"Creative Workshop?" Oon-chan tilted her head, seriously understanding what Aiko said.
"Let's look at it first, you should understand later."
Next, the biochemical mode is just a simple display, and the webpage contains more tutorials on how to create your own gameplay through the creative workshop.
The simplified programming as much as possible allows people like Hemei who are not very good at programming to understand at a glance.
At least she already knew how to add her favorite models to Counter-Strike to give the game a new look.
All of a sudden, Aiko was thinking that it would be very interesting to have some of her favorite anime or film and television characters appear in a match of Counter-Strike.
Tone-chan looked more and more focused at this time.
She also finally understood what the so-called creative workshop was all about.
The tutorial displayed on the webpage is just a simple guide. After the guide ends, the webpage returns to static again, and several new options appear on the webpage.
"Biochemical Mod Development Tutorial"
"Hide and Seek Mod Development Tutorial"
"Module Tutorial for Farming in Counter-Strike" "Module Tutorial
for Creating Thousands of Large-scale War Scenes in Counter-Strike"
A series of various Mod tutorials are presented, and the process of each tutorial is very short.
Aiko casually clicked on the tutorial of the biochemical module, and the entire tutorial was only less than an hour.
A normal person can quickly become familiar with how to develop a biochemical module through the basic game of Counter-Strike in this hour,
and as long as he draws inferences from other facts, he will soon be able to come up with more game ideas.
"Aiko, Oon-chan, this thing is so interesting, and it looks super simple." Kazumi looked excited.
Because this is the first time she feels like she can complete a game development by herself.
Although the game developed in this way is probably destined to be unprofitable, she still finds it very interesting, and as long as it is independently developed by herself, it is very fulfilling.