With the guidance of professionals, the construction of the game world view is progressing rapidly, faster than Zhu Yuxing imagined.
In just three months, the game scene has been basically built.
It's a monster hunter game, but not quite the monster hunter it was in previous lives.
In fact, the first-generation monster hunters had many drawbacks. The first-generation monster hunters at that time were also like an attempt, an uncertain attempt.
It is only after constant attempts that we gradually find a path to success.
In this world, the starting point of the first generation of monster hunters is already very high.
First of all, the game will debut on the GSL handheld.
Originally, the GSL handheld had a built-in wireless connection module.
However, there are not many games that can use this online module, and more people use this module as a more convenient way to exchange Pokémon online.
Monster Hunter is a complete use of this online connection, allowing players to truly experience the joy of face-to-face online connection.
This can also be regarded as paving the way for future online games, first let players gradually adapt to this online mode.
Then, after the network service is more perfect and advanced, the network connection can be fully developed.
After the scenes are almost set up, the next step is to create monsters that are more in line with these scenes.
With sufficient manpower and a creative environment with more room to play, the employees burst out with some unexpected imagination.
"President, this is a monster I imagined, this monster lives in a poisonous biogas digester and survives by devouring biogas and special biogas plants, while players will interact with such dangerous creatures in a toxic biogas environment. During the battle, the battle part will be extremely dangerous, which can well reflect the means of abusing players as you said."
"President, my monster is a super-large mountain-shaped beast, and hunters can ride on special The flying vehicle, carrying a variety of super-large artillery weapons and crossbow arrows, will fight this behemoth to the death. Of course, I don't think the difficulty should be too high, mainly by showing the visual impact of the size of this mountain behemoth. "
President, I have a monster imagination..."
"President, I..."
In addition to these daily creative artists and programmers, the old biologist also submitted a monster design of his own .
And this old biologist is obviously more sophisticated in this regard. He even studied the ethnic relationship of this brand-new creature. The advantages, weaknesses, and the basis of mutual growth and mutual restraint are written in great detail from top to bottom.
It can only be said that the creative environment in Youxing Electronic Entertainment Company is really good, even the old people whose thinking is gradually solidified can think alive in this environment.
As for the imagination of these monsters, Zhu Youxing accepted all of them, because each one was indeed unique.
The biggest feature of the game Monster Hunter happens to be all kinds of monsters that are not related to the real world, or wonderful, or powerful, or amazing.
High-quality monster design is the biggest plus point, and players will also indulge in such a monster environment and do not want to leave.
However, so many designs and imaginations about monsters certainly cannot be launched in just one game.
A game generally has an upper limit of content. Once it exceeds too much, it will also be a burden for players. This must also be controlled. It does not mean that the game content is infinite and the quality is high. it is good.
Players have to slowly accept and adapt to it.
This is also a science.
The progress is gratifying, the creativity is great, and the spirit of the entire development team is very high.
It seems that after a while, a relatively complete demo game should be able to be produced.
At that time, you can put it on the market and take a good look at the feedback from players.
They can't wait to present such a rich world to players.
It is thriving within Yuxing Electronic Entertainment, but in another industry, it seems a little gloomy and bleak.
Recently, the situation of several flash memory manufacturers in Japan is not particularly good.
With Suri Electronics' large-scale promotion of its own high-definition disc standard, it seems that many people in the society are more and more aware of this, and think that the disc will be the star of the future.
At the same time, CD-ROMs are also described by Suri Electronics as a very collectible product like vinyl records. When such a product is over time, it will gradually become a very rare thing, and it can be taken out and enjoyed repeatedly at any time. , Without any restriction, large capacity and low cost, this is the biggest advantage of CD.
It can be said that Suri Electronics' hard-working publicity is very successful.
Whether it is the MINI disc system of PNV handheld consoles or the Blu-ray discs of its own PNF home consoles, it has become more and more mainstream now.
To this end, Suri Electronics also spent a lot of money to subsidize a lot of coupons, which is to encourage more people to buy their standard CD-ROMs.
As a competitor of another high-definition disc standard manufacturer, it is obviously not as rich as Suri Electronics in terms of money distribution.
This should be the strength and confidence of the integrated electronics giant.
The Morgan Group vigorously promoted its own TV box-like products, but the results were not particularly good. Gradually, more and more film and television companies came to Surui Electronics and used Surui's CD-ROM standard.
"I said long ago that we shouldn't play with fire in the first place. Now we have driven away most of our former customers in disguise, and now they are all in the arms of CDs!"
Inside the corporate headquarters of a well-known flash memory manufacturer , the executives were furious and blamed the guy who had decided to spread the news of the factory fire.
Originally, flash memory companies were gradually developing for the better, but suddenly because they wanted to increase prices a little, and then used a boring way to attract attention, many big customers began to worry that flash memory might be really unstable. It catches fire at any time, and the manufacturing cost of storage capacity cannot be compared with optical discs. In order to pursue cost-effectiveness, many customers have turned their heads to try optical discs as a cheaper storage method.
The flash memory manufacturers are playing themselves in this way.
In addition to being easier to read and write and more portable, today's flash memory is not comparable to the optical disk system.
And recently, CD-ROMs are also developing in a portable direction, such as Suri's MINI CD-ROM.
It's not impossible to make smaller ones in the future.
Of course, the future will still belong to flash memory, but from the current point of view, flash memory is indeed inferior to the optical disc system.
"What should we do? Find a way to lower prices and see if we can make customers change their minds?"
"I'm afraid lower prices won't help, after all, we certainly can't reduce the cost to CDs."