This time, Yuxing Entertainment did not take the initiative to explain anything. It seems that the data is too straightforward, and there is almost no room for defense.
However, Youxing Electronic Entertainment still stated that it will pursue the leaker to the end.
Then Zhu Youxing didn't pay too much attention, because this kind of thing has to be slowly fermented, and it is definitely not enough to make those flash memory manufacturers panic in a short time.
Now this time he has new things to do.
That's when the Monster Hunter production project kicked off.
This time, Zhu Yuxing plans to use a thousand-person scale and use motion capture technology for the first time.
With motion capture technology and research on motion values, Take Yusei hopes to speed up Monster Hunter's initial production efficiency.
At least motion capture can save a lot of the action problems of humanoid characters, and the rest is to consider how to build a mature and extremely realistic animal numerical system.
With the expansion of the staff of multiple development teams, several development teams have now reached the scale of more than 300 people.
In fact, this can no longer be called a team, but should be called a game development team.
However, inside Youxing Entertainment, people still like to call themselves a group, which will make them feel that the group has a sense of cohesion. If the group loses the name, it will become like a mess of loose sand.
Four development teams, plus a numerical research department, totaled 1,300 people.
If you count the motion capture team in the United States, the number of people developing the game this time has reached an astonishing 1,500 people.
This is a very large-scale development in the current game industry.
Although it can't compare with the 3A games developed by two or three thousand people in later generations for six or seven years, it is still very large scale now.
There are more than 100 people in charge of the different groups gathered together, and Zhu Yuxing had to get a loudspeaker for the game development meeting this time.
Second, third, fifth, tenth, a total of four game development teams will be responsible for most of the game.
The rest of the highly repetitive art materials and some code writing that is not related to the main structure will be handed over to the outsourcing team for production,
which can speed up the pace, and many outsourcing teams are also very happy to receive Because Zhu Youxing has always been very happy in giving money, and each outsourcing work is also a kind of exercise for these outsourced teams, which can deepen the game development of Youxing Electronic Entertainment from the side. understanding.
Being able to receive outsourcing work from Yuxing Electronic Entertainment will even become a springboard for many teams, allowing them to get familiar with the industry more quickly, and then work hard to become real game developers.
Before that, Zhu Yuxing had made plans for a long time.
He also took advantage of the previous period of time to let the free team go to the field to collect more folks.
This time he wanted to build a truly complete biome system.
In fact, it doesn't have to be so complicated. Players may not be so serious, as long as they are cool enough.
But Zhu Yuxing did not allow himself to do so.
This is also a kind of respect for the excellent works of previous lives.
If you just want to make money and have more suitable works, monster hunters must inherit all the advantages it should have, and then find a way to carry it forward.
On the continent of Monster Hunter, there is a group of hunters who specialize in hunting monsters.
But this is not enough, Zhu Yuxing has to build a vivid world.
In this world, in addition to the players who are hunters, these creatures will also have different relationship statuses themselves.
For example, some creatures will depend on other creatures to survive, and some creatures will become hostile to each other, so the cycle of mutual growth and mutual restraint is what Zhu Yuxing hopes to show.
In fact, these contents were not reflected in the early monster hunters. These things were not slowly expressed until the new generation of monster hunter world. At that time, it was also because the performance of the game consoles at that time was enough to support such a huge and numerous colorful world.
Now it's a bit difficult to create such a game on a handheld with similar performance to the PSV, but it's definitely not insurmountable.
This time, Take Yuxing hopes that people in this world can experience the charm of fighting games.
Let them also fall in love with this new way of playing.
And this should also be one of the most suitable games for handheld performance.
In order to be able to do this, Zhu Youxing has also not been idle in the past few months. Except for wanting to be a big bad wolf and go to the slaughter of those flash memory manufacturers, the rest of his energy has been devoted to the monster hunter. The creation of a huge worldview.
Sometimes creating a world is very addictive, at least that's the feeling of Zhu Yuxing. A world is slowly unfolding under his own hands, and that kind of refreshing emotion can only resonate with people who are similar to his mood.
Then, when all the teams finally got some free time, Zhu Yuxing was ready to officially start explaining the new world to them.
In the Monster Hunter universe, there are powerful and terrifying creatures.
They are the real masters of this continent.
Humans can only be regarded as a very weak race in this continent.
But humans have an advantage in that they are good at using their intelligence to do things far beyond their capabilities.
Monster Hunter was born in such a continent where monsters are rampant.
They are a group of people who lick blood, and their profession is to hunt monsters.
The original intention of hunting monsters is to expand the boundaries of human beings and build a peaceful and peaceful home for human beings.
In the world view, hunters are very easy to die, because every large monster is a real horror creature.
This time, Zhu Yuxing wrote several huge titles on the whiteboard.
The label ' player abuse'
, 'fight together',
'training and becoming stronger', and
the label of 'player abuse' has been specially drawn with a big circle by Zhu Yuxing.
After seeing this label, everyone couldn't help but look at each other.
abuse players?
What is this weird way of making games?
Didn't you say that players are a bunch of delicate creatures?
It's not that the president said that you need to have a very smooth difficulty curve. You must not give players a sense of despair at the beginning, and you need to slowly figure it out.
It's understandable if you just want to do a small experiment and lead a team to make a game that abuses players.
But this time, President, you have gathered multiple teams to develop the game together. The last time you had this treatment was Final Fantasy 7.
This is completely different from what I imagined before.
Seeing the dazed appearances of these people below, Zhu Youxing seemed to have expected it long ago, and the corners of his mouth couldn't help but rise slightly.