16GB of built-in storage capacity is built into the GSL handheld.
This storage capacity is simply not enough in the eyes of later generations.
But compared with the game capacity of the current handheld console, which does not exceed 1GB on average, it seems very abundant.
Suri Electronics did not use built-in storage, but used its own unique memory card as an additional storage device.
Because Surui Electronics has great ambitions, they really want to launch their own standards in many fields.
Memory card standards, high-definition playback format standards, high-definition cable standards, etc.
As long as the standard is established, then the harvest is a huge amount of money.
In the GSL's built-in storage, five games dedicated to this new feature have been pre-installed at this time.
Angry Birds, Little Crocodile Loves Bathing, Rope Cutting, Fruit Ninja, and a pet game with a very simple style.
Hayakawa Zhiren directly ignored these games. He thought that this was just what Zhu Yuxing used to make up the numbers. What he really needed to pay attention to was those first-party games.
He inserted the New Super Mario Bros. cassette into the console and started playing.
After playing, Hayakawa Ueto can only sigh that the Super Mario series has become a reality.
This work has played to the limit in the way of jumping, and it is also ceiling-level in this category.
Listening to employees describe his on-site purchases of games and consoles, almost everyone who buys buys at least one of the new Super Mario games, followed by The Legend of Zelda Ocarina of Time.
Even if Mario keeps the quality of the game at the current level, countless people will buy it. This is the influence of the series of works, and it is also the effect of making a category to the extreme.
But even so, Zhu Yuxing still tried his best to add new gameplay to Mario, and that Mario 64 kept him in mind all the time.
This time, the new Super Mario has added several touch functions on the basis of the original platform jumping. Of course, in order to facilitate future game porting, the touch functions can also be replaced by other operations.
An opponent with such horror game development capabilities is really a little desperate. It is really fortunate that a company's creativity is limited after all, and it cannot meet all the needs of players who have now reached hundreds of millions of players. Otherwise, other game companies probably don't need to mix up .
"President, I think you should play with this."
Just as Hayakawa Ukito was seriously experiencing the new Super Mario Bros. Kung Fu, one of the employees very seriously handed another handheld to Hayakawa Ukito.
Hayakawa Zhiren took a closer look and found that it was The Legend of Zelda.
This is also one of the first works released this time, and it is also another work that needs the most attention.
"What? This game is fun?"
"Not only is it fun, it's also very comfortable."
"Comfortable?"
Hayakawa Ueto didn't quite understand.
This employee seems to be a little reluctant to give up, but he is also working for work and must share his game experience with the president at any time.
Hayakawa Zhito then brought this handheld, along with a cassette case of The Legend of Zelda Ocarina of Time.
Another text on the cassette case.
It's a fantasy story full of dangerous labyrinths, powerful weapons and time travel.
Time travel?
This has also appeared in the original Legend of Zelda work that FC landed on.
But that's not exactly time travel.
The first generation of The Legend of Zelda made by Take Yusei is more like an enhanced version of the second game.
However, through the way of the plot, people feel that it is an inner world, a brand new adventure, but in fact, the monsters are only enhanced, and then the plot is increased.
This method of increasing the playing time was also followed by many game makers later, launching multi-week stories of the game, extending the playing time and giving players a better experience.
Most of the players who play role-playing games are also very happy with the multi-week episodes, especially the multi-week episodes and the multi-ending rewards.
If you have obsessive-compulsive disorder, you will definitely try to play all the endings.
Surui Electronics' own Sun Knight series learned this advantage, and then went out of its own way under the multi-week gameplay.
But this time is different. This time, the elements of time travel are incorporated into the main storyline. Time travel has gradually become a familiar gameplay. Dragon Quest 3, which arrived at Zhuyouxing early, did just that. The two works of Dragon Quest 2 and 3 of the original world are merged together through a time-travel drama.
However, the story is easy to tell, and their Sun Knight plot is equally well-received.
Hayakawa Ueto is confident that his work is no worse than Take Yusei's work in terms of plot.
Well, the overall play is still very enjoyable and very comfortable, as the employee said.
The left joystick is to move, and the right joystick is to adjust the viewing angle, which is as stunning as Mario 64 made by Take Yusei.
Their latest Sun Knight title is going to do the same, so players can actually see the sky and the earth in a virtual world, as well as the real horizon.
The long-term view also looks very good, but the high probability should be game textures. This time, The Legend of Zelda is probably made into a world similar to Mario 64, and the plot is completed through the adventure of one level.
Hayakawa Ueto played seriously with his head down.
Then, next, it should be ready to go to a certain level, right?
Huh? Wait, is this guide for me to go over the hills ahead?
But there should be a texture and a wall of air behind the hill in front?
Hayakawa Zhito was a little stunned, but he still controlled Searle according to the instructions... oh no, he was manipulating Link to scroll through the hills.
In the Mario 64 game, in order to make the whole game more realistic, terrain and objects such as fences and hills that block the line of sight were deliberately created.
Outside of these terrains and items that block the line of sight, there is a piece of nothingness, which is also one of the means to save the performance consumption of the game console, and for the players, the experience is not reduced in the slightest.
But this time Zhu Youxing didn't do that, and took the initiative to guide the player over the hill.
What is this...
Hayakawa Ukito was thinking while manipulating Link over the hill, and then his eyes gradually widened.
Behind the hills... is a city surrounded by walls? !
Wait a minute, isn't it a sticker in the back?
There's a city there, isn't it...
With an unbelievable expression, he manipulated Link to the gate of the city surrounded by the city walls.
Then a white light flashed, and a city with a medieval architectural style was fully displayed in front of him.
This is a vast world.
And it's a real world made with full 3D terrain.
There are mountains, rivers, lakes and seas here.
This is different from the box garden world of Mario 64.
In Mario 64, each world is a level. After playing, you have to go back to the main castle and go to the next level to adventure.
But in The Legend of Zelda Ocarina of Time, it's a very big world.
You can go from one end of the world to the other.
Of course, there are still nodes that are read one by one. It is not a real seamless super map in later generations, because Zhuyouxing devoted more performance of the game console to the details of the screen. If the details of the screen are sacrificed, it can be achieved. , but that doesn't really make much sense.
For players of this era, such an open world is enough to amaze them.
The current Hayakawa Ueto is this amazing feeling.