In this world, The Legend of Zelda is not as well known and spread as Dragon Quest and Final Fantasy.
These two works have been known to almost all players, but The Legend of Zelda is less known.
Mainly because Zhu Yuxing was a little bit unable to make games, and he didn't expect that many games he wanted to make would become a kind of distress.
In other words, the current game manufacturing industry system is still weaker. If there is a more powerful game industry manufacturing system, then perhaps the speed of game development will be higher.
And this time Zhu Yuxing decided to make The Legend of Zelda Ocarina of Time the starting lineup, just to create a textbook-level game template again.
Until now, other game companies don't seem to fully understand the essence of third-person operation.
They haven't even created a so-called one-key lock feature.
Don't look at this one-button locking function, it seems that it is no big deal, but it is because of the emergence of the one-button locking function that the third-person game has a new development direction, and the third-person adventure game has been thoroughly carried forward.
The most distinctive feature is the over-the-shoulder viewing angle and the movement of the dual joysticks.
Mario 64, which was modified by Zhuyou Xingmo before, is already very good in this regard, but it is not the most perfect performance of the third-person over-the-shoulder perspective.
At that time, Take Yuxing thought that Mario's main gameplay was still jumping, so the over-the-shoulder perspective could be reserved for a little bit, so as to leave some opportunities for his future games.
Now, it's just usable.
Moreover, Zhu Yuxing now has a bigger gain, which is the brand-new game development data provided by the Unreal Engine team.
Much of the game development data of Suri Electronics needs to be uploaded to the server of the Unreal Engine team in real time.
This is also what is indicated in the contract.
Of course, it is impossible to upload the confidential development source code of a game, which is tantamount to stealing the secrets of other companies and is illegal.
However, it is not a problem to ask the other party to provide some numerical values for game development and data information for model building.
For example, the character fighting action data of a fighting game, or the construction data of a game scene, etc.
These have become the most valuable resources and experience of Zhuyouxing,
and these resources and experience are still accumulating rapidly at an exponential rate.
Every company, even every company that buys Unreal Engine to make movies now, is giving themselves all the data all the time.
Now these data can be used in The Legend of Zelda Ocarina of Time.
Zhu Yuxing explained his new concept of game development to everyone, and also explained many of the most prominent features of The Legend of Zelda Ocarina of Time to everyone.
Everyone listened very seriously, and occasionally a few people would look at Zhu Youxing with admiration.
Everyone present was young, with an average age of no more than 30 years old. They were also the age where they were most likely to exude enthusiasm, and almost all of them worshiped Zhu Yuxing as their idol.
Every game development feature that Take Yusei explained to them now was something they hadn't thought about in the past.
The president is indeed the god of games, and now it seems that he once again intends to lead the development of the entire industry.
Some special features of the game sometimes go completely unnoticed without being suggested.
But when someone proposes it, it is very easy to implement. What most game development lacks is the occasional flash of inspiration.
Zhuyouxing can still develop games by relying on the experience and gains of previous lives, but Zhuyouxing also plans to launch a new game development system, which is to develop all game functions by exhaustive method through the industrial development model. It came out and was finally compiled into a book that became a textbook for the industry.
Zhu Youxing himself was long-winded for almost an hour, and carefully explained every feature of the game.
He himself felt that these contents were really long-winded.
But the people present listened with relish.
But it's normal to think about it. Zhu Youxing is someone who has experienced these gameplays, so he thinks these gameplays are taken for granted, but people in this world don't understand all of them. New gameplay can make their eyes shine.
However, it's not enough to just re-enact The Legend of Zelda's Ocarina of Time from the previous life and add a better picture. Take Yuxing is not satisfied with just doing these acts.
Zhu Youxing turned the planning book to the last page at this time, and the others also turned to the last page of the copy of the planning book they were holding.
They were a little surprised by what the plan said.
Ariga Toujiro asked uncertainly: "President, are you sure you want to do this? This thing seems... the cost is not small."
Zhu Yuxing nodded: "I'm sure, of course I know that the early construction and development of this thing are all about It won't be too cheap, after all, this is something that is only used for film and television dramas and scientific experiments, but no one has said that this thing can't provide convenience for game development."
Everyone looked at each other, but soon their eyes became hot . stand up.
This is another challenge for the game industry.
Zhu Yuxing cleared his throat and said, "As stated in the planning book, this time I plan to introduce a new technology with a large investment in this Ocarina of Time game, which is the motion capture system."
Action The capture system, this thing that is going to be rotten in many industries in the future is still a rare thing in this world.
Up to now, there are very few movies that use motion capture, and more of them are used in motion capture and simulation experiments in some laboratories, as well as in model simulation systems in some industrial systems.
Before, a world-renowned super-large industrial company suddenly found the Unreal Engine team of Yuxing Electronic Entertainment.
They claim to see the potential of Unreal Engine and hope they can buy the engine to use in their new industrial model simulation algorithm.
At that time, Zhu Yuxing also participated in it, and also specially visited some high-end simulation calculations of the other company.
Then he saw the motion capture system.
At that time, Zhu Yuxing also suddenly remembered this product that has become standard in the game industry in later generations.
Now don't wait any longer?
Zhu Yuxing was very happy at the time, because this may be a new innovation that can lead the industry.
Anyway, so far, no game developer in this world has set its sights on motion capture.